IC: Dichotomy's Age of Worms Redux, Part IV

Bazrim avoids eye contact with the others as he prepares for battle. "You just don't comprehend the devistating things these undead are capable of.... We were lucky."
 

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"Blasted dark," Nethezar mutters. The cleric shoves his everburning morningstar in his belt, leaving his wand in hand, as he follows the group down the stairs.

Once you reach the bottom, you find that quarters are rather cramped. The kitchen area has a cooking fireplace on the northwest corner, a long table stacked with clay dishes on the east wall, and a washbasin on the south wall. Cooking pots hang on the walls and the center of the room has a short, broad barrel with handles, probably for scraps and garbage.

On the other side of the barrel, you see another zombie-like corpse, again with green worms. Another unnatural wave of terror passes over the group. Both Kushnak and Bazrim steel themselves against the familiar feeling. Erdolliel and Nethezar each nearly give in, but have just enough strength for Nethezar's spell to keep their emotions in check. Eskard, however, is utterly overwhelmed with a feeling of absolute terror.

[sblock=OOC]Will saves: K-12+, R-10+, S-4+, B-10+, N-3+... Eskard fails the save (both Erdolliel and Nethezar ONLY make the save because of bless; wouldn't THAT have been ironic?)

This is a new #1, not the old #1. North is up on the map.

Status & Init:
Erdolliel (23):
Nethezar (13):
Kushnak (12): +1 AC (6 hours), +3 AC (43 rounds), 20% miss chance v. ranged (43 rounds)
Eskard (11): panicked; +4 STR (43 rounds remain), +2 AC and +2 to saves v. evil (43 rounds)
1 (6):
Bazrim (5): mage armor (6 hours)

Party: bless (60 rounds), +1 morale bonus to hit and to saves against fear[/sblock]
 

Erdolliel springs into action moving to the creature, striking, and moving back. [sblock=oc]spring attack 1, +7 1d8+3, I am pretty sure that S,SW,SW,W,attack,E,NE,N should cover it. Dodge against 1[/sblock]
 

Kushnak steps forward with sword in one hand, the small replica sword symbol of Kelanen in the other, and divine energy surges from him.

[sblock]Turn - d20. 6hd max +1 per 3 above 10 the roll is. 2d6+4 total damage.[/sblock]
 

[sblock=OOC]I assume worthley is just waiting so that you can all be on one side (so to speak) of the baddy in order.[/sblock]
Erdolliel quickly takes the offensive and performs a quick strike much like Eskard had done before.

Nethezar steps to the front and flippantly says, "Go away." Divine energy floods forth, and the Spawn is clearly affected.

Kushnak, hunting for the other spawn, opens the door near him. The half-orc doesn't see it inside, and he moves to the next doorway.

While Eskard sadly tears up the stairs, the Spawn also runs. It cowers in the corner, overwhelmed by divine energy. However, the wound Erdolliel delivered appears to close some.

Surprisingly, the other Spawn comes from the north hall. While the group shrugs off another dose of supernatural fear, Bazrim finds himself in a bad situation. The undead slams the mage with a fist. As it connects, the dwarf sees the nastiest green worm quickly crawl onto him. The worm immediately begins boring into the dwarf's flesh.

[sblock=OOC]Erdolliel: spring attacks 1, 6+ hit, 9 damage
Nethezar: moves; turns, 20+ check, damage 6+ is enough
Kushnak: (m_n told me what he wanted to do in light of the turning) opens the door; moves
Eskard: runs away (I'm assuming up the stairs)
1: moves; cowers; fast heals 5
2: (I'm sneaky!) stops delaying; moves; more will saves, K-6+, R-14+, B-16+, N-4+ (everyone saves; i don't think there is actually LOE to K, but, meh, get it over with); attacks B, 17+ hit, 11 damage, transfers worm

Status & Init (reordered):
Bazrim: 11 damage; worm on skin; mage armor (6 hours)
Erdolliel (23): dodge v 1
Nethezar (13):
Kushnak (12): +1 AC (6 hours), +3 AC (42 rounds), 20% miss chance v. ranged (42 rounds)
Eskard (11): panicked (1 round away); +4 STR (42 rounds remain), +2 AC and +2 to saves v. evil (42 rounds)
1 (6): 4 damage; turned (10 rounds)
2 (yup, there's a 2):

Party: bless (59 rounds), +1 morale bonus to hit and to saves against fear[/sblock]
 


Bazrim moves away from the undead in a panic. He lets out a scream, then sends forth missles of force at the worm that is making it's way into his skin.
[sblock=ooc]move as close to Kushnak as I can, then cast MM(from memorized) all 3 at the damn worm. If hit by AoO, Will split the missles at the worms.[/sblock]
 

Bazrim panics and backs away. The Spawn takes advantage of the opportunity to strike the mage again. The blow connects and a second disgusting worm is deposited on the dwarf. Bazrim fires missiles at both of them. It seems to have worked, as they both stop moving and fall off of the dwarf's flesh.

Erdolliel makes another quick jab, this time at the closer Spawn.

Nethezar looks at the second Spawn and, in a tone a bit like a scolding parent, says, "Yes, you too." More divine energy bursts forth, and the second Spawn appears as affected as the first. The cleric calls 'round the corner. "Good show. Can you finish them?"

[sblock=OOC]Bazrim: moves; AoO, 17+ hit, 8 damage, another worm transfers; missiles the worms, they both die
Erdolliel: spring attack 2, 20! hit, 6 damage
Nethezar: turns, 9+ check, 11+ damage, success

Status & Init (reordered again):
Kushnak (12): +1 AC (6 hours), +3 AC (42 rounds), 20% miss chance v. ranged (42 rounds)
Eskard (11): panicked (1 round away); +4 STR (42 rounds remain), +2 AC and +2 to saves v. evil (42 rounds)
1 (6): 4 damage; turned (9 rounds)
2: 6 damage; turned (10 rounds)
Bazrim: 19 damage; worm on skin; mage armor (6 hours)
Erdolliel (23): dodge v 1
Nethezar (13):

Party: bless (58 rounds), +1 morale bonus to hit and to saves against fear[/sblock]
 



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