[sblock=OOC]I assume worthley is just waiting so that you can all be on one side (so to speak) of the baddy in order.[/sblock]
Erdolliel quickly takes the offensive and performs a quick strike much like Eskard had done before.
Nethezar steps to the front and flippantly says,
"Go away." Divine energy floods forth, and the Spawn is clearly affected.
Kushnak, hunting for the other spawn, opens the door near him. The half-orc doesn't see it inside, and he moves to the next doorway.
While Eskard sadly tears up the stairs, the Spawn also runs. It cowers in the corner, overwhelmed by divine energy. However, the wound Erdolliel delivered appears to close some.
Surprisingly, the other Spawn comes from the north hall. While the group shrugs off another dose of supernatural fear, Bazrim finds himself in a bad situation. The undead slams the mage with a fist. As it connects, the dwarf sees the nastiest green worm quickly crawl onto him. The worm immediately begins boring into the dwarf's flesh.

[sblock=OOC]Erdolliel: spring attacks 1, 6+ hit, 9 damage
Nethezar: moves; turns, 20+ check, damage 6+ is enough
Kushnak: (m_n told me what he wanted to do in light of the turning) opens the door; moves
Eskard: runs away (I'm assuming up the stairs)
1: moves; cowers; fast heals 5
2: (I'm sneaky!) stops delaying; moves; more will saves, K-6+, R-14+, B-16+, N-4+ (everyone saves; i don't think there is actually LOE to K, but, meh, get it over with); attacks B, 17+ hit, 11 damage, transfers worm
Status & Init (reordered):
Bazrim: 11 damage; worm on skin; mage armor (6 hours)
Erdolliel (23): dodge v 1
Nethezar (13):
Kushnak (12): +1 AC (6 hours), +3 AC (42 rounds), 20% miss chance v. ranged (42 rounds)
Eskard (11): panicked (1 round away); +4 STR (42 rounds remain), +2 AC and +2 to saves v. evil (42 rounds)
1 (6): 4 damage; turned (10 rounds)
2 (yup, there's a 2):
Party: bless (59 rounds), +1 morale bonus to hit and to saves against fear[/sblock]