IC: Dichotomy's Age of Worms Redux, Part IV

Erdolliel and Kushnak both scan the area. Unfortunately, the crocodile does not appear to have a bed of gold or any other trinkets from possible previous meals.

Once the search is done, Eskard resumes his lead of the party through the Mistmarsh.

Near the end of the day, you finally reach the edge of the Mistmarsh. Exhausted from the heat and the tiring travel, the soldiers with you perk up and raise a cheer as you see Blackwall Keep on the hill.

"It will be good to have a long bath," Marzena comments as you approach.

You also see that Garrison reinforcements have arrived. You see a squad of soldiers raising a decent-sized tent as you approach, suggesting that they had only arrived today. One of the soldiers, a bit more decorated than the others, jogs up to the group as you approach. Accompanying him is one of the soldiers you recognize from the keep.

"I'm Captain Rugarf. You must be the group that came here with Allustan. The sage did not come back with us, but he wanted me to give you this." The captain hands you a short note, signed by Allustan. It is simply a request that you escort Marzena back to Diamond Lake so that you all can discuss the green worms.

The soldier from the keep steps forward. Though you'd expect him to be happy at your success, the man wears a frown. "Marzena, thank the gods you're safe. We have... a problem. Umm... Before you came here, what, two years ago, we had our old wizard. Well... He didn't go mad and wander into the swamp like command said. We... uh, made that up. He... well, he went to visit the lizardfolk two years ago. He came back... changed, and he kept changing. He had... he had green worms. He looked like a zombie with green worms." The soldier's voice quickens as he speaks, and soon his words start tumbling out in a rush.

"We couldn't bring ourselves to kill him. We just couldn't. So we locked him in the unfinished escape tunnel in the basement. But... but he got out while you were gone. And he got two of our men. And, I don't think he killed them, 'cause we can hear more than one thing moving down there. It's loose in the basement now. We barricaded the steps."

The soldier stares at the ground, obviously ashamed. "I'm sorry we didn't tell you. Any of you," he includes the party as well as Marzena. "He... he was our friend, and we thought..." He trails off, unable to complete his thought.

Marzena shakes her head, but before she gets out a word, Nethezar intones flatly, "The Spawn of Kyuss. They multiply by infesting humanoids with their worms. If two of your men are gone, it means there are three of those things in the basement."
[sblock=OOC]Let's just pretend that Marzena already asked for her stuff back, you know, back when you first freed her and I was too stupid to think of it.[/sblock]
 

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Erdolliel frowns at the soldier, "Foolish humans! Well if we are going to clean this mess up for you, we are going to need to know everything you can tell us about this tunnel. How big and long? How secure? If we are going to let our wizard's fire loose down the hall, we better know if it will bring down half the fort with it." She then walks up the hill towards the keep, looking for a secure place to stash her sack.[sblock=oc]She'll grab a few essentials out of the sack while she's at it like the cure potions and the alchemist's fire.[/sblock]
 

Kushnak spits in disgust. "You should be ashamed of yourselves. This is no way for soldiers to act," he berates the guards. Turning away from them, he addresses the mage and his fellows, "I take it there is no saving them, as they are undead. We'll need to go in with force."

"As for you girl, you're catching on,"
he says to Erdolliel.
 
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Bazrim ponders over the ignorance of these soldiers and begins to wonder that to do to take care of the situation. He then states his idea. "We don't want their worms touching us, so I think it is best that we draw them out to a place where we can attack them from a distance. That way more of us can attack them, and we can keep a distance, as we won't be effected by their curse."
 

"Well... umm..." the soldier responds to Erdolliel. Obviously hoping to try to make up for the secret, he tries to be helpful. He quickly draws a crude map in the dirt and points out places of interest.

"So, you come down the steps into the basement here.[size=-2] (A)[/size] This here [size=-2](B)[/size] is the kitchen. These [size=-2](C)[/size] are private quarters. This [size=-2](D)[/size] is the pantry. And that [size=-2](E)[/size] is the tunnel. It was meant to be an escape tunnel, but we never finished it. It's only some 40 feet long.

"But, ummm... It... or them, I guess... they're not just in the tunnel. The have the whole basement. The door to the tunnel was locked, but I guess when the lizardfolk broke in, the must've busted the lock."


Marzena opens her mouth to address Kushnak's query, but Nethezar seems oblivious to her. "Not in the slightest. They are dead. It was sheer idiocy that they didn't destroy the walking corpse." Despite the cruelty in the words themselves, the scholar's tone is completely flat, as if he was simply stating fact, rather than making a judgment on the soldiers' actions. Marzena gives Nethezar an icy stare, but he seems to not even notice.

"But... but you can make another one of those huge fire blasts, right? Like with the lizards? They can't take that!" the soldier, looking for some hope, eagerly says to Bazrim.

[sblock=OOC]The map is SUPPOSED to look like crap. Really.[/sblock]
 

"If they DO take that, we'll need to act fast. I think we are better off having them in close quarters so that Eskard and I can take advantage of their slow reactions." She turns to the soldier, "You did say they were zombies right? That means they should move slow."
 





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