IC: Dichotomy's Age of Worms Redux, Part IV

Bazrim flees screaming and yelling in sentences that are comprised of many languages. His fat little legs moving his body out of the keep as best they can.
[sblock=ooc] Sorry I didn't post over the weekend. I hope it's ok to assume that Bazrim would have cast mage armor on himself before going in. If not, I completely understand that it would be a reasonable 'punishment' for him to not be able to have cast it before.

Bazrim will double move best he can to leave the keep.

Do I/Bazrim have any idea how long being paniced will last for?[/sblock]
 

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Erdolliel curses dwarven cowardice, pulls a flask off her belt and hurls it at the the worm ridden zombie below.[sblock=oc]dodge against 1, draw alchemist's fire and throw it at 1, ranged touch attack 10' increment +7, 1d6 damage.[/sblock]
 

While Bazrim and Kushnak flee, the other three lay into the undead.

Eskard makes a clumsy swing, but he still crushes the creature.

Nethezar fires his wand at the creature, seeing that it already looks in bad shape (even for a walking corpse).

Erdolliel's alchemist fire quickly finishes the thing off.

You can hear shuffling and moaning from the basement still.
[sblock=OOC]Bazrim: runs away
Eskard: dodge; spring attack 1, 2+... hits (does that tell you something?), 20 damage
Kushnak: runs away
Nethezar: wands 1, 5 damage
Erdolliel: fires 1, 19+ hit, 6 damage; 1 "dies" (that sure was fast)

Bazrim does not know how long he might run. We are gonna stay in rounds for now.

Status and Init:
Bazrim (23): panicked (1 round away)
Eskard (21): dodge v. 1; +4 STR (6 min), +2 AC and +2 to saves v. evil (6 min)
Kushnak (7): panicked (1 round away); +1 AC (6 hours), +3 AC (6 min), 20% miss chance v. ranged (6 min)
Nethezar (6):
Erdolliel (4):
1 (2): 31 damage; dead[/SBLOCK]
 


"That was simple enough." The elf turns to the remaining soldiers, "Any of you recognize him? We ought to wait for the others to return before we continue on with the other two. Do you know if the wizard will retain any spells Nethezar?" Erdolliel then gathers her bow and waits for more zombies.
 

He shouts to Kushnak, "It's dead." Thinking for a moment he adds, still shouting, "....again."

Eskard looks back and forth several times from his fleeing friend to the stairs, before moving to the top step and standing ready.
[sblock=oc]I agree, i think, that you can't charge over some ground, then down some stairs. But if you can just charge down stairs, straight line movement and all, Eskard readies a partial charge anything that comes from the basement. Otherwise he readies to spring attack.(can you ready to spring attack?) hee hee hee if not he stands there and looks scary[/sblock]
 

[sblock=OOC]While I still don't actually KNOW, I think it would be okay to charge down the steps if you are at the top of them. In any case, I'll make it easier by having the things not come up. Ta da.

We are out of rounds for the moment.[/sblock]
"No spells," Nethezar responds to Erdolliel. "And thank the gods for that." The cleric solidly stands next to Eskard with his wand pointed down the stairs. However, nothing else seems to be coming up the steps.

After a little more than half a minute, Bazrim and Kushnak come to their senses. In just as much time over again, both have made their way to the party again. And still, nothing has come up the steps.

Nethezar turns to Bazrim. "Try to not run away again." Perhaps not surprisingly, he says nothing about Kushnak fleeing. The cleric utters a quick prayer, and the party feels a boost in morale.
[sblock=OOC]Neth casts bless.

Status:
Eskard: +4 STR (44 rounds remain), +2 AC and +2 to saves v. evil (44 rounds)
Kushnak: +1 AC (6 hours), +3 AC (44 rounds), 20% miss chance v. ranged (44 rounds)
Bazrim: mage armor (6 hours)

Party: bless (60 rounds), +1 morale bonus to hit and to saves against fear[/sblock]
 



Erdolliel sighs, mentally reviews the crude map, draws her sword, and descends after Kushnak and Eskard, carefully avoiding any contact with the smoldering corpse.
 

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