IC: Dichotomy's Age of Worms Redux, Part IV

Nethezar looks at Kushnak and nonchalantly notes, "While not terribly resilient, they are dangerous. In fact, if Bazrim hadn't acted so quickly, he would have been as good as dead in just a couple more seconds. I will take better precautions in the future to ensure that I can handle the situation, since we may found ourselves facing these again. I believe remove curse and remove disease powers can destroy a worm even after it has entered a potential host's body."

Once the basement is safe, the soldiers quickly try to put the place back in order. Marzena, also anxious to get on the road, quickly gathers some supplies and her own notes from her room. However, once she returns with her belongings, you notice that she looks quite weary. In fact, now that the adrenaline of battle has faded, you all realize that you've spent virtually the entire day trudging through the Mistmarsh.
[sblock=OOC]That is an IC way of saying that you guys have already been traveling for virtually 8 hours today. You can forced march, if you wish, and the NPCs will go along with it (to the extent they can), if that is what you want to do.[/sblock]
 

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Bazrim, tired from an already long day begins to close his eyes as the conversation goes. Neth's statement ends with dwarven snoreing covering his voice.
[sblock=ooc]I say rest first[/sblock]
 

Erdolliel shakes her head at the dwarf in disgusted pity. "It's a shame he can actually be useful sometimes, otherwise I'd say that we should leave his stubby legs to catch up when they can."
 


Kushnak emerges from the basement and notices for the first time that the sun is setting. He looks around and promptly plops himself down somewhere quite pleased with himself. "On second thought, we've done enough work for the time being. Is that horse still good?"
 

Into Day 29

Marzena looks simply aghast at Kushnak's words. One of the soldiers swallows a lump in his throat, but is able to respond. "Sir, we disposed of the dead horses while you were gone... Sir."

The soldiers with great delight, however, do provide a meal for the party that evening. One of the soldiers must be a relatively accomplished cook, as the food, consisting of a hearty meat stew and savory bread, is really very good and filling. In celebration of your exploits and all that you've done for them, they also break out the reserves of ale and wine. Though not great, it is of decent quality.

You rest for the night. While some of you may wake up with a bit of the too-drunk-flu in the morning, the day actually looks to be nice for travel. The soldiers provide a hearty breakfast and wish you well on your journey.

The day's travel is largely uneventful. You pass by a group of halflings traveling the road. The group seems like farmers from their attire, and they carry sacks. They are friendly enough, but not too open with well-armed strangers on the road.

At the end of the day, you find yourself approaching Shank's Rest once more.
[sblock=OOC]I wanted to stop, rather than skipping straight to Diamond Lake, to allow you guys the opportunity to do anything, RPing or otherwise. Neth will also ID something for today and tomorrow, if you pick out stuff.[/sblock]
 

Erdolliel rummages through the still unknown items, choosing which to ID next. "We certainly have enough to keep you busy, human. She pulls out the circlet and hands it to the cleric.

After dinner, she searches Shank's Rest for anything interesting.

The next morning she produces the ring for Nethezar's identification.[sblock=oc]if any of you think anything else should by ID'd say so. (yes that offer was because I feel obligated to say it...) Erdolliel will thoroughly search the building (search +13)[/sblock]
 

Bazrim begins to ponder aloud about his thoughts on the green worms. "If they were supposed to create these 'invincible' undead, maybe you need to add them to something that is already undead. Or, we didn't really destroy them, as they will regenerate. Or, they can't be harmed by non-magical means. Or, ........" Bazrim continues with some reasonable sugestions, and some that you would have only expected Neth to come up with.
 


Day 30

As the group sits around and has their meal, Nethezar gives a lengthy explanation of the circlet you had found and its powers. The cleric also occasionally gives Bazrim an odd glance, as if assessing him. "Must make sure you aren't sick. Those things also spread disease, but you look fine."

Erdolliel's extensive search of Shank's Rest turns up nothing of note. There are no hidden stashes from previous travelers or the like. It just appears like an old farmhouse, somewhat remarkably well-preserved.

Marzena spends her time a bit distant from the group. While she engages in any conversation brought to her, she doesn't go out of her way to start any. She seems troubled, likely preoccupied with both her recent capture as well as the larger events that seem to be unfolding.

The next morning presents fair weather yet again. Nethezar takes the time to identify the ring and explain its properties to the group.

Your travel today is uneventful. You don't even pass other travelers on the road. You arrive back in Diamond Lake just before sundown, and the place looks like the same shithole it was when you left.
[sblock=Ti]While it may be coincidence, upon your entry into town, Erdolliel is fairly confident that she notices a couple men note the party's presence and scatter off in opposite directions.[/sblock]
[sblock=OOC]The circlet is a circlet of persuasion. The ring is a minor spell storing ring, and it is currently empty.

You guys can continue to talk, if you wish, including sort of retroactively going back to fill in conversation at Shank's rest. I just decided that it was unfair for me to keep waiting when m_n's recent posting habits in this game have been as they have. If you guys would like me to wait longer, I will.[/sblock]
 

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