IC: Dichotomy's Age of Worms Redux, Part IV

Kushnak comes down stairs, eskard in tow, both fully prepared for departure. "Let's go. We have things to do."

[sblock=oc]Sell stuff, buy whatever we need, back to the inn and crafting. my lists are as written. I leave it to Neth to pick what healing things to get, but that's our contribution to the party wands.

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Erdolliel 'accidentally' knocks over a stool and continues at the same volume. "I was just telling to boy to lead the way!"[sblock=oc]yeah, so I was wrong before, however we have since nailed down what we want to sell and 90% of what we want to buy, so with a week of in game downtime...

NOW though I think we're probably just about ready to move forward here... Agree?[/sblock]
 

As Bazrim leaves with the others he immedeately shades his eyes and you hear him mutter, "As usual, Pelor punishes those that enjoyed their fair share of ale the night before."
 

Erdolliel snorts at Bazrim's use of "fair" and cheerfully starts to loudly whistle as they walk down the street towards the merchant.[sblock=oc]How are we handling the selling? Just assume that the spreadsheet is accurate and then say "selling everything takes X number of hours (days?)" followed by "Buying everything takes Y number of hours (days?)"?

Depending on how long it takes and if we get any trouble during the buying and selling, Erdolliel will want to start establishing the embassy as soon as possible.[/sblock]
 

After breakfast is finished, the boy happily leads you out into the city. There are several markets, the boy explains, but he has some suggestions and happily leads you along.

You pass from the Foreign Quarter into what is clearly a more business-oriented district. Shops line the streets, interspersed with vendors selling food. The sights, sounds, and smells are amazing for folk having never seen the like before. You are able to find decent dealers for some of your items right away. For the more exotic goods, you soon have a list of potential places to visit, along with sometimes colorful comments about the merchants. It becomes clear that some of the merchants are in better business relations than others, and each makes sure to inform you that you'll get a better deal by mentioning the referral. The wiser of the group realize, of course, that it is the merchant making the referral hoping to get a kickback.

As you travel, you come across a sight that seems even more interesting than the rest. The intersection ahead is packed with a throng of people, straining their necks and cheering as a pair of jugglers, preceded by a large metal cage, makes its way down the cross street. The parade continues to roll past, displaying the talents of numerous street performers and various caged beasts. One large and extravagant cage on a horse-drawn wagon actually consists of two cages. The inner cage is made of iron bars, with panes of glass mounted outside the bars on all four sides. Within is a three-headed monstrosity with the heads of a goat, a lion, and a brilliant blue dragon. As the parade trundles along, the beast roars over and over as its dragon head blasts the iron cage with bolts of electricity that play along the metal bars.
[sblock=worthley]Knowledge (arcana) check: 2+13 (bad roll). You recall that this creature is called a chimera. But, aside from the things that are visibly obvious about it, you don't remember anything about them.[/sblock]
 

Erdolliel watches the caravan go by, barely able to keep her jaw from hanging open at the sight of the creature. She gingerly takes a step or two back, proclaiming, "That can't be safe..."
 

"Ah, that's a chimera, I'd tell you more about it, but.... well...... you'd sleep better not knowing." Bazrim then puts two fingers to his temple and begins to rub. The noise from the market is obviously getting to him.
 

Eskard stops short as the caravan passes, entirely mesmerized by the creature.

Kushnak continues on uninterrupted and without turning to see that Eskard has halted he says "We have matters to attend to, come along" and he continues toward the inn.
 

"Yes," Nethezar intones flatly. "Always business first. We'd not dare let anyone enjoy the simple pleasure of fun sights." The sarcasm in the scholar's voice, and his glance at Eskard, indicate that he sees no harm in letting the brute have some fun.
[sblock=Ti][sblock=OOC]Rogue: sleight of hand 15+, pockets Bazrim's wand of scorching ray
Erdolliel: spot 17+, notices the stealing
No one else can possibly get high enough.[/sblock]As Eskard stands dumbfounded, Kushnak makes way to continue on, Nethezar muses, and Bazrim rubs his head, Erdolliel notices that two lanky humans have meandered close to the distracted dwarf. As one of them walks by, he deftly (with a precision Erdolliel can appreciate) slips a hand among the dwarf's belongings and pulls out a wand. It is clear that Bazrim didn't notice a thing, as the pair unobtrusively begins to walk away.[/sblock]
 

Erdolliel sighs loudly, and starts to follow a pair of humans while putting her hand on her sword. "You may be interested, dwarf, that you have one less wand than before..."[sblock=oc]I'm not sure about how to "follow" someone. She won't speak quietly or be unobtrusive though. If they run for it, she'll follow with the assumption that her boots will let her move faster.[/sblock]
 

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