(IC) Dog Days of Doom!

Benny notices her reluctance to open the cabinet, and his street smarts kick in "You know, there are a lot of zombies out there, and we're the only ones going to light the beacon. It's the city's, and the survivor's, only chance to survive. If you have anything that can help us, I recommend you bring it forward. We can return them after."

“While I understand a need to help, unless one of you is a wizard, I don’t think it will be helpful for you. It’s a valuable spellbook and a scroll that only a wizard can use. If you don’t make it to the Beacon, I may need to study it myself and try to learn some of the spells inside. Losing it would be catastrophic. With most of my most expensive components leaving with you, I can’t even recast the warding glyph on the door.

I’m hoping the scrolls I gave you will suffice. If you want me to come along, I could help but it means leaving these two undefended. I am a spellcaster but I’d rather we all go together if that’s the best course of action. ”

OOC:
7 isn’t good enough.

Even with advantage, unless you can provide a specific context where you will use it, she won’t give it up. Giving it up and not being able to use it in a situation you might die and lose it is too risky. You already cleaned out all her most valuable spell components
 
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AC16 Passive Perception 17
HP 9/20 HD 2/2
SSdc13 Slots 2/2
Hunters 1/2 Healing 1/1 Teleport 1/2
HOLY HAMMER

Over the rotting morass of armor and flesh, Caer sees Stratus burst into the room and give a solid thump to its backside. Caer fends off another blow with the boneshield and narrows his eyes at the monstrosity and hisses....

Seems the odds aren't as bad now.

Feeling the power in the Blackstaff, Caer expertly pivots with it, landing another massive strike to the creature's side.

OOC:
Swing: 1D20+5 = [14]+5 = 19

Damage: 1D8+5+1D6 = [6]+5+[3] = 14

14 damage + DC 13 con save to avoid prone
 

Level 2 Chaotic Good Cleric of Corellon
AC18 Passive Perception 15
HP 6/15 HD 2/2
SSdc13 Slots 2/3
CD 2/2

Mystic Emporium
Deirdre raised her eyebrow at the purveyor's comment on how old she assumed everyone was but said nothing. Her neck still ached but at least the bleeding stopped.

Nodding at Anson, she added, "Yes, thank you for everything you have done to help us." Then, tuning to Benny, "Time to go." She then moved to the door with her sword drawn and cracked it open, waiting for an opportune time to exit.

OOC: Deirdre does not have any immediate needs for spell materials with costs - but could once she reaches third level.
Perception check to check for zombies before leaving: 1D20+5 = [8]+5 = 13
 


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