Steve Gorak
Hero
Benny
AC 14 (19 with shield spell used as a reaction)
Spell Save DC 13
HP/HP 21/24 +6/12 temp HP
Passive Perception (PP): 13
HD/HD; 3/3
Healing light 4/4
Benny has 1 vial of holy water (each vial has 3 castings of protection from evil)
4 golden stoppered vials of holy water
Benny has inspiration
Maximilian - disappeared
AC 13
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Resistances: Necrotic, Psychic, Radiant
HP/HP 0/24
Senses Darkvision 60 ft., Passive Perception 11
HD/HD; 0/7
AC 14 (19 with shield spell used as a reaction)
Spell Save DC 13
HP/HP 21/24 +6/12 temp HP
Passive Perception (PP): 13
HD/HD; 3/3
Healing light 4/4
Benny has 1 vial of holy water (each vial has 3 castings of protection from evil)
4 golden stoppered vials of holy water
Benny has inspiration
Maximilian - disappeared
AC 13
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Resistances: Necrotic, Psychic, Radiant
HP/HP 0/24
Senses Darkvision 60 ft., Passive Perception 11
HD/HD; 0/7
Benny feels the holy light wash over him. He takes a few seconds to thank Pelor, as he dismisses his illusory wall. He the calls back his friend Max, and heads towards the scale. He is curious about the key, and inspects it to see if it can be pulled out.
“What do you think” he asks out loud, the question mainly targeted at Max but open to the others
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