(IC) Dog Days of Doom!

Do you mean Kyuss, Lord of Undead? She laughs. Her tone is wholly incredulous, "Kyuss, himself, rules over Erin Tor, City of the Dead, and you felt the best course of action was to escort a child into a crypt crawling with undead?"

She motions to her horns, "And I thought my parents were cruel."

The armoured warrior looks like he's about to make a comment but she cuts him off with a serious question,

"What does the Brazier have to do with it? Where are the Temple's clerics if it needs to be lit so badly?"
 

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Insight success

Deidre watches the exchange and it's obvious to her that the armoured man (who may or may not be a dwarf) is impatient and keeps trying to make quips. Any provocation might trigger him.

The tiefling woman seems to be keeping him on a leash - cutting him off before he can speak. While her tone is condescending towards you, her actual questions seem serious. Given what she just said, you now think she actually was sussing out whether any Wee Jas ritual required virgins. Her point about the boy is valid - he's ten years old. While she's not buying your story, her questions are pointed. She wants answers, like she's putting a puzzle together.

The archer is stoic and you don't get much from him. He hasn't reacted to anything that's been said. He's standing defensively and It's likely he'll put an arrow in anyone if he's threatened. Unlike the armoured warrior, you can't tell what his threshold is for violence.

In broad strokes, you think any sudden movements to cross the pit will trigger a fight.The only one talking is the tiefling and the other two are deferring to her.
 

Anson Willoughby
AC 15
HP: 21/21
Passive Perception: 12
HD: 2/3
Psychic Dice 4/4
Heroic Insp: 0/1 -- JUST SPENT

Anson slides his way along the edge of the trap. and enters the room. His hands are empty, but for the flame balanced in one of them, which further illuminates the room.

"We are not here to stop you. Indeed, we are trying to get through that door as well." He begins. Possibly he has been attacked at this point, but if not, he will say, "The undead are in the streets. We need to light the beacon -- that is all."

Regardless, when he is across, the flame in his hand becomes an blade which flies towards the archer.

OOC: Dex roll 1d20+3=15. (17 if Athletics).
Move into room.

Attack: 1d20+5 w/ adv from inspiration (human)= 25. CRIT! Damage = 3d6+3=19 plus crit damage of 3d6=12 for a total of 31 psychic damage.
 
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OK! I'm giving the archer one shot(but not two). He's had his bow ready this whole time.
I'm also saying Stratus can jump in the room because @FitzTheRuke declared that ages ago and it makes the most sense for it to happen now.

I'm also going to assume that Anson used half movement so he wasn't at disadvantage to cross - but you do have cunning action so feel free to let me know where you want to be in the room.

Archer attack on Anson: 1D20+4 = [1]+4 = 5
Amazing. crit fail.
As Anson slides out onto the ledge and starts making his way across the room, the tiefling yells,

"Stay there! Don't come any further!"

The elf with the bow keeps it trained on Anson but does not shoot, as if waiting for a sign of violence or a command from the teifling. Then many things happen simultaneously:

The archer's eyes widen as Anson's flame becomes a blade. As Anson throws his blade, the archer fires an arrow. Immediately, having seen a path through, Stratus runs and jumps the pit.

Despite his calm exterior, the archer's eyes look in disbelief as his bowstring breaks. He only has a split second to consider his misfortune as Anson's psychic blade strikes true and the elf falls to the ground, dead.

"SAMULKIN!" The teifling cries in grief and surprise. "GET THEM!" she yells as tears begin to well up in her eyes and she casts a spell. You see a second tiefling appear for a split second as she runs for cover.

@Kobold Stew only
The stones burst and three putrid smelling, armoured undead emerge from the ground, cutting your path off. They hack at you with swords and axes.

The warrior charges Stratus and swings with his sword but the goliath dodges deftly
12.png

Take 15 psychic damage. DC 13 save for half.
psychic damage Anson: 4D10 = [8, 3, 2, 2] = 15

2 attacks on Stratus
Attack Stratus:
1D20+5 = [1]+5 = 6
1D20+5 = [1]+5 = 6

Two critical misses. three 1s in a row.

To move in you must move at half speed and make a DC 10 dex check. Moving at full speed makes your check at disadvantage.

Enemies:
Cailyassa Farcaster: AC 15 HP: 38 Trip:+2
Gromlik Three-Teeth: AC 18 (20 as reaction); HP 52 Trip:+4

Notes: All attacks aimed at Cailyassa are at disadvantage.
 
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Havok runs after Stratus, he would prefer not to fight again so soon after the last one. But it is important.
Bunching up, he launches his compact frame across the pit, landing securely, no different than going at it on the ship, even easier, because the ground doesn't move.

He puts himself next to Stratus and grabs at the dwarf trying to prevent moving.

"Get the caster! Robbers, surrender, we really just want to light the brazier! The priests are mostly dead. Some more than once!"


Move: 25 feet (5 squares) to the left. Assuming jumping doesn't take double move otherwise he needs to dash
Attack: grab, dwarf needs to roll Str save DC 13 or be grabbed - NOTE: I used attack last time, but that is only monk mechanic :( 4th level feat would go to grappler so I could do it...but not right now.
 

OOC: Save vs grapple: 1D20+3 = [12]+3 = 15
Edit: you can't move diagonally through the door and you need to move at least 10 feet before the jump if you want to cross the pit safely. Therefore, you can't attack the guy anyways - not that it mattered, he made his save. You are next to him. Do you want to be north or south of the warrior? Or behind him?
 
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Wis save 1d20+0=20. Woo hoo, slightly ridiculous. 7 damage.

I'm away from the computer for the next few hours. Assuming Anson makes it, he will go to the beacon (one bonus disengage or dash, as needed), burn a hit die to try to light.
 

Benny
AC 14 (19 with shield spell used as a reaction)
Spell Save DC 13
HP/HP 21/24 +12/12 temp HP
Passive Perception (PP): 13
HD/HD; 3/3
Healing light 4/4

Benny has 1 vial of holy water (each vial has 3 castings of protection from evil)
4 golden stoppered vials of holy water

Benny has inspiration

Maximilian
AC 13
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Resistances: Necrotic, Psychic, Radiant
HP/HP 24/24
Senses Darkvision 60 ft., Passive Perception 11
HD/HD; 7/7

Benny’s heart starts racing as he sees the situation degenerating. He promptly invokes magics and a fog cloud appears around him and his companions next to him. After a second, those next to him can see though the fog and know it is an illusion.
He then promptly goes behind the wall and only lets his eyes look at the scene.

OOC: action: cast silent image centered around the door entrance.
Move behind wall for cover
 


OOC: Save vs grapple: 1D20+3 = [12]+3 = 15
Edit: you can't move diagonally through the door and you need to move at least 10 feet before the jump if you want to cross the pit safely. Therefore, you can't attack the guy anyways - not that it mattered, he made his save. You are next to him. Do you want to be north or south of the warrior? Or behind him?
OOC: North if I had to dash anyhow. Blocking his way to Ansom while still being close to Stratus' intercept.
 

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