Steve Gorak
Hero
Benny
AC 14 (19 with shield spell used as a reaction)
Spell Save DC 13
HP/HP 21/24 +12/12 temp HP
Passive Perception (PP): 13
HD/HD; 3/3
Healing light 4/4
Benny has 1 vial of holy water (each vial has 3 castings of protection from evil)
4 golden stoppered vials of holy water
Maximilian
AC 13
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Resistances: Necrotic, Psychic, Radiant
HP/HP 24/24
Senses Darkvision 60 ft., Passive Perception 11
HD/HD; 7/7
AC 14 (19 with shield spell used as a reaction)
Spell Save DC 13
HP/HP 21/24 +12/12 temp HP
Passive Perception (PP): 13
HD/HD; 3/3
Healing light 4/4
Benny has 1 vial of holy water (each vial has 3 castings of protection from evil)
4 golden stoppered vials of holy water
Maximilian
AC 13
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Resistances: Necrotic, Psychic, Radiant
HP/HP 24/24
Senses Darkvision 60 ft., Passive Perception 11
HD/HD; 7/7
Benny decides to join the others. He dismisses his spell, and with the agility of someone used to move around obstacles and climb on ledges, he easily clears the pit and joins the others, making sure many are in front of the dwarf. He doesn't trust the warrior.
Once closer, he inspects his companions to see who needs to be healed.
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