Steve Gorak
Hero
Benny
AC 14
Spell Save DC 13
HP/HP 7/10
Passive Perception (PP): 13
HD/HD; 1/1
Maximilian
AC 13
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Resistances: Necrotic, Psychic, Radiant
HP/HP 6/24
Senses Darkvision 60 ft., Passive Perception 11
HD/HD; 1/1
Condition: Blinded
AC 14
Spell Save DC 13
HP/HP 7/10
Passive Perception (PP): 13
HD/HD; 1/1
Maximilian
AC 13
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Resistances: Necrotic, Psychic, Radiant
HP/HP 6/24
Senses Darkvision 60 ft., Passive Perception 11
HD/HD; 1/1
Condition: Blinded
2. Max takes 17 fire damage from a retributive strike (a reaction). Save: dc 16 for half damage
3a Then it casts Blindness on Max. Con save DC: 16
both are spells so max gets advantage to make his saves
3b Everyone can make a religion check DC 15 to recognize the god its praying to
Kyuss
4. Then as a bonus action, it becomes a mist and moves away to find cover.
The zombies don't have enough movement to reach max but are making their way towards him.[/spoiler]
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Max, blinded, flies up to ensure he is relatively safe. Benny feels despair as his mentor is burnt and blinded. Use your powers Benny Max wisely says. Benny concentrates and Max disappears. Moments, later, Max reappears next to Benny, his beautiful pelt singed from the hellish spell.
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