[IC] JM's A Bit of Trouble (Book 2)

TallIan

Explorer
Perin

Perin scanned the valley for a suitable hide to watch the camp.

"They might send out a patrol to see what happened to the ambush, other than that I think it will be blind luck weather they head towards or away from us." Perhaps a hide this side of the camp is best?

[SBLOCK=rolls]
Survival: 2D20.HIGH(1)+4 = [16, 20]+4 = 24

Perception: 1D20+4 = [15]+4 = 19
1D20+4 = [13]+4 = 17
1D20+4 = [11]+4 = 15

Perin pulling his weight here :D[/SBLOCK]

[SBLOCK=MiniStats]AC: 15
Initiative: +2 (Roll With Advantage)
HP: 20 HD: 2/2d10

Offense:
ShortSword: +4 5ft 1d6+4 Finesse Light
Crossbow: +4 80/320 1d8+2

Spellcasting 1/2 Level 1: Hunters Mark; Absorb Elements

Bolts: 34[/SBLOCK]
 

log in or register to remove this ad

Perin finds a perfect perch where you can view the encampment with ease but cannot be seen. Still no light, no campfire at night. But you are able to spend the day watching the camp, getting to know its routines.

(I'm going to stop here to get the two new player in. Hopefully this will not take long.)
 

On the road to Leed's Crossing

Valdral Shadowmace was in Bit a few days before the festival when one of the high priests asked him to go to East End to help with the mayor, who was sick. Rather than walk all that way by himself, he asks his friend Swithun Baymire if he would like to take a short trip to East End. Knowing how crowded Bit becomes during the Sun Festival, due to start in a couple days, he readily agreed. The pair traveled through Homestead and Bareback (map in post #2) before arriving in East End.

There, curing the mayor was more of a babysitting job than anything else. But once the mayor was obviously going to get better he asked if the pair could go to Leed's Crossing and find out where his son was. When he first fell ill, he sent his son to fetch the priest who lives there. After a day went by, he sent someone to Bit for help and also one of the town guards to Leed's Crossing to find his son. Neither of those sent to Leed's Crossing has returned. And, frankly, there's nothing there that's all that interesting that one would stay there so long if they didn't live there.

So the mayor asked if the pair could find out what's happening in Leed's Crossing. They were game and set out the next morning west to Leed's Crossing. About two-thirds of the way there the pair found a crude roadblock. There were seven dead kobolds there, barely a few hours old. Tracks crossed the roadway from south to north, they were human-sized foot prints. Looking west, neither of them could see sign of cook fires coming from Leed's Crossing. At this point, they decided to follow the fresh tracks north.

Hiding from the lizardfolk encampment

The adventurers are huddled down, taking turns observing the prison camp. The first thing they agreed on was that the number of townsfolk held in the stockade was not all of the townfolk potentially captured. Was this all that remained alive? Or were there other stockades elsewhere?

There are about 10-12 Lizardmen/women in the camp, 20 kobolds (half of which are out of camp most of the day, hunting and gathering), and maybe 4 wolves (all of whom are on patrols during the day. There are around 40 prisoners in the stockade.

Around 2 pm, Perin and Surina spot a pair of travelers, a centaur and an older human. The human wears the vestments of a priest and Surina thinks she may have seen him before, perhaps. They are walking along the trail left by the lizardmen the party were tracking, and probably also following the tracks the party left.

GM: Your long rest has finished. Let the new guys post before the old guys react to seeing them approaching. The new pair need to make perception checks (to spot the hidden camp). They can substitute Survival if they prefer it over Perception. Be sure to read the OOC thread before jumping in here.

As a reminder, Zadolix is still with the party. I'll be running him.
 

eayres33

Explorer
Valdral grimaced a bit as he rubbed his thigh, keeping up with Swithun had never been easy but it seemed to get harder and harder each year. “I’m still a little concerned about what ever did that to the kobolds, someone was either brash or desperate to leave the bodies just lying there. One way or the other I’m not feeling overly optimistic about the mayor’s son.”

“Hopefully Palientar will bless us and let us find him unharmed.” Valdral said as he scanned the horizon.


 

Valdral

The tracks you are following approach a rise and split just below the peak. Two older sets of tracks continue east. The other tracks bunch as if a group of people repeatedly crept up to the top of the hill and descended to talk to one another. Another set of tracks leads off to the north below the hill top.

Perin

You can see an elderly human and a centaur. They seem to have followed your tracks to here. The human is pointing toward the tracks that lead to your shelter.
 

eayres33

Explorer
Frowning slightly Valdral touched the front shoulders of his companion with his shielded hand as he pointed towards the tracks on the ground with the other. Quietly he whispered to Swithun, “I think that whoever dispatched the Kobold’s is over there.”
 

FitzTheRuke

Legend
"Hmph." snorted Swithun with a characteristic shake of his shaggy head, "They been lookun for trouble if they follow these kobold trails. Sneaky rodents that those be."

As if he expected a kobold snare under every rock and shrub, he poked at things with a spear as he walked along, which allowed his slower friend to catch up.

OOC: [roll0]
 

Main Party

That centaur and human are definitely headed your way. The Centaur seems especially wary of what they might be walking into. Your shelter is designed to be hidden from the encampment, not as much from the other direction. They will reach you in about a minute.

New Guys

There are definitely tracks of a handful of humans headed this direction.
 

TallIan

Explorer
Perin

Perin looks over the to approaching pair. "Well, if they're trouble we'll be having a bad day." He whispers to his companions. "Looks like there is no chance they will miss us, and if they aren't careful they'll give away our hide."

Being careful to stay out of sight of the snake camp, Perin makes himself visible to the other two. Keeping his crossbow ready but low, he gestures to them to stay low and out of sight, though as he does it occurs to him that a centaur probably can't stay very low, and beckons them over to the hide.

[SBLOCK=Mini Stats]AC: 15
Initiative: +2 (Roll With Advantage)
HP: 20/20 HD: 2/2d10

Offense:
ShortSword: +4 5ft 1d6+4 Finesse Light
Crossbow: +4 80/320 1d8+2

Spellcasting 2/2 Level 1: Hunters Mark; Absorb Elements

Bolts: 34[\SBLOCK]
 

FitzTheRuke

Legend
Surprising Perin, the Centaur leaned his entire human-looking upper body forward using his powerful horse-like neck muscles (which were combined with his human-like abdomen muscles) and held it there while bending his horse-knees slightly. The effect halved his height and he shuffled forward, swishing his tail for his companion to follow.
 

Remove ads

Top