I'm often a terrible roller, so I won't press my luck to do anything fancy! [roll0] or [roll1] Edit: Guess I could have done it.
Swithun charged for the gate-barricade, kicking it open with his front hooves and swinging his spear over his head, hoping to make the kobolds think twice before surrounding him.
Swithun busts through the gate with ease surprising the kobolds with his aggression. Valdral and Perin move up. Perin unleashes an arrow at one of the kobolds, killing him outright (K3). Kobolds 1 and 2 drop their bows and attack Swithun with short swords. One of them connects with a strike to him flank. They also make a lot of noise and other shouts and movement can be heard throughout the camp.
I'm going to move Surina forward 60 feet. If you want her to do something else, AD, let me know. Top of round 2.
Valdral - 20
Swithun - 19
Perin - 14
Kobolds - 11
Everett - 6
Surina - 4
Zadolix - 3
Valdral moves forward slowing his pace as Swithun busts through the gate. Saying a quite prayer a radiant flash of light surrounds one of the Kobolds.
OOC:
Valdral will move to DD,26 and cast sacred flame on K1 DC 13 Dex ST or he takes, Sacred Flame Damage: 1d82
[sblock=Combat]
AC 17
HP 20
SPD 30
Initiative +2
Hit Die 2d8
Spell Slots 1st level 3/3 DC 13 +5 to Hit
Spear: +4 to hit 5ft or 20/60 1d6+2, or 1d8+2 two handed
Dagger: +4 to hit 5ft or 20/60 1d4+2[/sblock]
Valdral moves (and moves again) forward and then thinks about casting sacred flame next turn. (if you had moved 30 and then cast, you would be over 60 feet away from k1).
Swithun runs his spear through the kobold. He sees the kobolds approaching with bows. A lizardman goes from one of the tents to the pit.
GM:
Remember you can't really see through the fence. Perception checks are at disadvantage through the fence. Perin goes and then the kobolds.