Everett manages to wipe out the line of kobold archers (K7, k9, k11) with single cantrip. The lizardman (L6) seems furious. The lizardman at the other gate (L8) barks a command to the kobold over there and the start to move toward the party.
Surina kills K10.
Zadolix grips his warhammer in two hands and swings it on the kobold (k13) injuring it severely.
Attack [roll0] Damage [roll1] GWF reroll or Crit [roll2] (only a 3 allows the kobold to live and it does. lol)
Valdral smiled slightly as he saw the kobolds start to drop around his companions, “Keep pushing them back, it looks like they have reinforcements on the way.”
OOC:
Valdral cast sacred flame on K1 DC 13 Dex save Sacred Flame Damage: 1d85
[sblock=Combat]
AC 17
HP 8/20
SPD 30
Initiative +2
Hit Die 2d8
Spell Slots 1st level 2/3 DC 13 +5 to Hit
Spear: +4 to hit 5ft or 20/60 1d6+2, or 1d8+2 two handed
Dagger: +4 to hit 5ft or 20/60 1d4+2
[/sblock]
"I'm Hurt!" Perin calls, as he pulls back to where he droped his crossbow. Dropping his sword he picks up his crossbow and aims at one of the Kobolds shooting at them. Letting the bolt fly, he doesn't watch where it goes, but ducks in behind the cover of the fence.
Spellcasting 1/2 Level 1: Hunters Mark; Absorb Elements
Bolts: 32
[/SBLOCK]
OOC:
Attack and damage: 1d20+4131d8+27 That should be +2 damage from Favoured Enemy for 9 total HM damage: 1d66
Arse, I thought Perin had a potion of healing, but no
Hoping to lead the lizardfolk away from the prisoners, Swithun charged toward the lizardman who was further away from him, close to the hole. He reared up, slamming at the creature with his hoves and he thrust his sword-spear down at the same time.
OOC:
Move to X26, ignoring the Kobolds (I think K1 might get a shot in). He'll use his Centaur Charge against L5 (If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.) If he hits with [roll0] for [roll1] piercing damage. [roll2] for [roll3] bludgeoning damage. Hopefully he'll draw off L6 so everyone can get toward the prisoners?