[ic] nameless III: lost and found

Oh! I get it now!

Cromwell is shocked by Nate's sudden descent into madness. What in the name of Kettenek...? His retreat is unlikely and, berserker though he may be, Nate will have trouble with two opponents. "Attack!" barks Cromwell, and moves in to assault the foe.

Move and attack, or charge if I have to, go after the wounded one.
 
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The hill fort ruins - Round 1 cont...

Fredar jerks into action, hustling back to the gateway. A moment later, Cromwell roars "Attack!" and lumbers into the fray as well. The wolves twist and turn, teeth snapping and bones clunking as they try and flank Nate. Cromwell's sudden intervention catches them somewhat by surprise.

Fredar slips along the wall about 20 feet. He winds up but Cromwell is in the way. A wolf steps into the clear and Fredar lets loose. The bullet connects with a satisfying thunk!

ooc: I see the fight as rather fluid and a bit chaotic so I've been rolling to see which wolf you hit (3in6 and 3in6 chance). When trying to hit a particular wolf, you get a 4in6 chance. Shooting into the melee carries a 1in6 chance of hitting the PCs. Yeah, I know. Old school.

ooc: Crunchy Bits:
Cromwell vs Wolf 1: Attk 17 [9+6+2] vs Def 15 [11+4] --- hit/+2 dam.
* Dam 13 [8+3+2] vs Soak 2 [2] = 11 wounds.
* * Severly Wounded (-2 penalty to various rolls)
Nate vs Wolf 2: 13 [9+4] vs 12 [8+4] --- hit/+1 dam
* Dam 4 [4+1] vs 2 [2] = 3 Wounds (12 Wounds total)
* * Severly Wounded (-2 penalty to various rolls)


End of Round 1
 

The world is a vacant haze, clouded in red. Something comes. Enemy? No not enemy. The other thing . Not-enemy. Deal with it later. First these things. Kill. Kill. Hurt. Kill.
 

Shooting into the melee carries a 1in6 chance of hitting the PCs. Yeah, I know. Old school.
Eek! Looks like Precise Shot at next level. Sorry in advance to Nate and Cromwell ;)

Fredar takes careful aim and lets anoth bullet fly at the same wolf he hit before. Then, he moves over to the entrance to the courtyard and grabs up his shield, trying to stay out of others' line of fire. Won't be tumbling away from here - Looks like Nate's in there close for the duration. Might as well proect myself in case I need to go in too.
 

The hill fort ruins: Round 2.

Round 2

Fredar winds up and lets loose. Once again the bullet finds its target with a satisfying clunk. Fredar grunts with satisfaction, or relief.

Craddoc shouts obscenities as he swings at the other beast. He manages to bring his staff down across the skull of the creature in a blow that drops it to the ground. It lies twitching on the ground, but doesn't get back up.

The remaining wolf continues to mindlessly attack Nate but Nate is able to fend it off, snarling wordlessly and laughing manically at the beast as he jabs and pokes at it with his mace. He does a little happy dance, then with a quick side step, Nate returns the favour with a fury of his own, his blow crashing down on back of the creature, smashing it into a pile of broken bones and rotting skin and muscle.

Silence falls over the yard, broken only by Nate's ragged panting.

"Hey! Is it all over?" Hadarook stands on the wall, a little behind Fredar. He has his bow in hand and an arrow nocked.

Cromwell feels something dark and malevolance still lurking within the wolf that Craddoc felled. Shadows still seem to twist and writhe within it. He steps up to the creature and brings his boot heel down on once, twice, and then the corpse seems to collapse in on itself. A faint stench arises from the bodies.

Crunchy Bits
Fredar vs Wolf 2: Attk 15 [11+4] vs Def 13 [11+4-2] --- hit/+2 dam
* Dam [4+2] vs Soak 2 [2] = 4 Wounds (16 wounds in total)
* * Wolf 2 is Disabled (1 mv or std action, -4 pen to rolls)
Craddoc vs Wolf 1: Attk 17 [14+3] vs Def 10 [8+4-2] --- hit/+7 dam.
* Dam 13 [3+3+7] - Soak 2 [2] = 11 wounds (22 wounds total)
* * Wolf 1 is dying (do undead go unconscious?)
Wolf 2 vs Nate: attk 8 [10+2-4] vs def 11 [10+3-2] --- miss.
Nate vs Wolf 2: attk 20 [13+5+2] vs def 13 [13+4-4] --- hit/+7 dam
* Dam 12 [7+3+2+7] vs Soak 2 [2] = 17 wounds (33 wounds in total)
* * Wolf 2 is dead.
Craddoc vs Wolf 1: A coup de grace.
 

In normal D&D, undead are destroyed at 0 hp, although you could change this as you like.

"All over," says Cromwell over his shoulder, watching Nate carefully. What had come over the man? "Was anyone wounded?"
 

The enemy falls…. Bones crunch… Something moves…. KILL….

With bloodshot eyes Nate turns towards Cromwell, a mad grin on his face, his gore-covered mace in his hands. He snarls and and starts to raise his mace.

Wait… Musn’t… Not Enemy…

Slowly the insane grin disappears as Nate struggles to get his anger under control.

“Cromwell?” he croaks, his throat sore from roaring like a bull. His mace clatters to the ground and he sits down, panting and sweating as if he’s run ten miles. Only now does he seem to realise he’s been bitten.

“’s just a scratch; Anyone’s got some water?”
 

Hadarook, Halfling Male

Hadarook turns and whistles up Dross.

"I'm all right over here, thanks. But you might want to mind your horse there."
 

Belladonna and the goblins

Belladonna remains just beyond the gates where Cromwell left her. But she is agitated, prancing and snorting at the goblins on their worgs. The goblins have tried to move up towards the gate, looking to get a closer look at the wolf creatures. And Belladonna is not having a bar of it. One of the goblins raises himself up in the saddle and begins shouting and waving his spear at the horse. With a whinny she rears up, front legs slashing the air in front of the goblins. The goblin jerks back and almost loses his seat. The shaman barks and order and with a snarl the formost rider jerks his mount back. The shaman trots he beast over to where she can see past Belladonna.

"My riders could take your horse down in a moment, and she knows it.

"But still she stands her ground. That is indeed a fine beast you have there Cromwell. Too good to be eaten," she concludes with a dry smile.
 

Cromwell gives Nate his waterskin, and gestures Craddoc over to take care of the man. He's still not quite sure what happened. He goes to the horse and tries to calm her down. "She does not belong to me," he says, trying his best to steady her, "if she is a fine beast, thank him." He leads her off so the Goblins can enter the ruins, and leaves her tied very loosely to a tree. If she tries hard, she can run, but it's a general reminder to stay in one place. Then he returns to the Goblins.

"Those beasts were made so by one who defied the guardian of the barrier," he says, referring to Kettenek's roll as the keeper of the boundary between life and death. "Do you know aught about these ruins?"
 

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