[ic] nameless III: lost and found

Fredar looks at the shaman as she walks toward the ruins. He looks to his companions. "Come on. We need to see this, too, right? Unless we're going to trust her word for it...?" He starts to get up, hefting his shield and checking the position of the charm that the Lady's Handmaiden gave him, just to make sure it's there. He looks to se if any of his companions are coming with him or objecting to his going, and cautiously moves after the shaman.
 
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"Right," says Cromwell, shaking his head as if to clear it. The little goblin woman was confusing, at best. Why was she so irritated that he had done his duty, and forwarded her own mission, by delivering the message? But he had to focus- there was work to be done. Nevermind he had little idea as to the final purpose of that work, or that one of his men was of struggling to remain sane.

"Form up," he orders. "Watch each others backs. Make sure nothing happens to the Priestess. Hadrook, you take point. Craddoc, you watch our backs. Fredar, you go up with Hadrook, then myself, and then Nate, with the priestess between the two of us. Let's go." He'll head into the ruins.
 

The ruins on the hill.

It quickly becomes apparent that there is nothing else occupying the ruins, allowing you to work over the area quite quickly. It takes only a few minutes more to check each 'room' and give them an initial once over.

It doesn't take Hadarook long to find signs of recent visitors to the ruins. There are numerous prints in the ground - human and horse. Hadarook believes that someone, or a couple of people have been here on a number of occasions over the last few weeks, possibly longer.

The building at the back is divided into three sections. Cromwell recognises the layout from the other fort. From left to right, officers quarters and office, mess hall and kitchen, and barracks.

At the back of the large central room, on the left, there is hay and grass on the ground and the air smells faintly of dung. There is a litter of old leather tack and other rubbish tossed into the opposite corner. Some of the fallen roof beems have been moved to make a path, and some space.

Through the door to the west, there is an old campfire nestled up against the north wall under what remains of the roof. The rocks are quite blacked and charred and there is a fair bit of charcoal, suggesting a fire burnt there more than once. Around the ground seems to have been cleared as if for a couple of bedrolls. In the room to the south, there is little except fallen beams and an old rotting trapdoor set into the ground, and hastily covered by a couple of handfulls of brush.

Through the door to the right there is the barracks. There are more signs of habitation here. A space has been cleared at the back and there is a fairly obvious trail worn to it. In the center of the space, there are the cold remains of a campfire, or perhaps several. An old vial is lodged behind two stones and the air reeks slightly of something ... unpleasant. The roof also looks to have been repaired somewhat, making the area reasonably sheltered from rain, and a little dark.
 

Nate gets in line, happy to be ordered around once more. It keeps his mind away from.. unpleasant thoughts.
The tiredness seems to have gone away, a vague adrenaline hangover lingering behind his eyes. He tries to look alert, but his expression is of one who's lost in dark thoughts.
 



"Aye. Get torches ready." Cromwell, mace looped at his belt and shield on his arm, opens the trapdoor. Peering in with orc's eyes, he sees what there is to see.
 

DrZombie said:
"Could be anyone, sir. "
"Well, not anyone, Nate, " amends Fredar quietly, indicating the fetid wolf corpses. "Someone who works with those things." He grips his spear a little tighter as the door is opened.
 
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The hill fort ruins

Its not yet dark, but the sun is too low to provide any real illumination in the space beneath the trap door. But Cromwell has little difficulty in seeing what lies below. There is a space about 15 feet by 10 feet dug out of the ground beneath the rooms you are in. The walls and floor are rough hewn. The floor of the space below is some 7 or 8 feet beneath you. Bones and skulls, although mostly skulls, lie scattered across the floor as if just dumped there from above. Miscellaneous and mostly rusted pieces of armour and weaponary lie scattered among the bones. Off to one side there is the rotten remains of a wooden ladder, now busted almost in two. There is no other way down as far as Cromwell can see. Along the walls are the decaying remains of barrels and other means of storage. The space was once, it seems, used as storage for the fort's food supplies.

There appears to be an exit from the room at the south end, but its hard to tell. It could just be a shadow effect.
 

Cromwell has Darkvision. He should be able to tell if there's a door. ;)

"Looks like this is where they dump the cast-offs," says Cromwell "Bones and arms, but the arms might be left over from when it was a fort.". He takes his backpack off one shoulder and takes out a coil of rope. "There might be a door down there, too." He ties one end of the rope around something* and drops the rest down the trapdoor. "I'll go first. Then Hedewan- I want to see if there are any tracks or suchlike." Once he gets down, he'll simply stand slightly aside with weapon and shield ready while Hedewan comes down. Once Hedewan finishes searching, and if there's a door, he'll call down the others.

*Anybody got use rope?
 
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