[ic] nameless III: lost and found

(OOC : yep, totally bonkers)

Nate scrambles up, and thightly grips his mace. He is very nervous at the shifting shadows, as they remind him of the old man's cottage, and the fire, and, Lisa...
 

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Under the hill fort ruins

Before Cromwell has an opportunity to respond to Fredar's question, 5 feet of glistening shadow with hundreds of legs scuttles around the out of the dark gash in the southern wall. It hugs the wall about two feet above the ground heading east. It disappears into shadow.

"To you left Nate!" roars Cromwell giving Nate just a moment to shift his weight to meet the creature as it slides back into the light heading straight for him. It jinks to one side for a moment, as if startled by the noise, or perhaps the light. It enough to give Nate the jump on the creature.

ooc: Fredar is to the north (top), Cromwell in the center, Nate in the south eastern corner. Hadarook is the short one with the torch. The room is roughly 15 feet east-west and 20 feet north-south. The circles are the remains of old barrels, mostly rotted away.

Initiative:
  1. Nate 18 (17+1)
  2. Hadarook 13 (8+5)
  3. Fredar 12 (5+7)
  4. Cromwell 8 (8+0)
  5. Creature 3 (1+2)
 

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With a big smash, Nate attacks the creature, moving to it's side if possible.
By the GOds, what on earth is that.
He tries once again to rekindle his anger, but fails.
 

Under the hill fort ruins

The creature twists and turns, and Nate is unable to get around it. His swing is a little wild, but he manages to strike the creature, knocking it's front end to one side before it twists and wriggles back onto all of its feet. It twists back and forth for moment, as if scenting the room.

ooc: Crunch:
Nate's Attack: 10 (5+5) vs 10 (8+2) => Wounds: 6 (+0+5+3-2)
* Creature has lost 6 pips and is Moderately wounded (-1 to rolls).
 

If Fredar can move in and strike at the creature while still leaving enough room for Cromwell to attack it from a different spot, he will stab at it with his spear.
 

Under the hill fort ruins

A couple of steps are all that it takes to bring Fredar up alongside Nate. Fredars spear jabs forwards and sinks deep between the hard glistening plates of the creature. The creature twists and writhes itself of the point of the spear.

"Watch yourself there," Cromwell warns.

The creature turns towards the new threat, Fredar. Its dashes forwards, but Fredar kicks a skull at it. The skull bounces off the creature, distracting it and its attack never really materialises. Black oily fluid seeps from the split in the creatures side.

ooc: Crunch:
Fredar vs Creature: 23 (18+3+2) vs 15 (14+2-1) -> Dam +8+3+2-2 = 11 wounds
* The Creature has lost 17 pips and is Disabled (-4 to rolls).

Creature vs Fredar: * 1 *


Round Two

Nate steps up and swipes again at the creature. Slowed by its wounds, the creature is unable to evade the blow which crushes its back just behind the head. White sticky gunk spurts out all over Nate's boots and mace. The tailend flicks for a moment then goes still.

Hadarook lets out a started cry, then a cry of pain. The room is plunged into near darkness for a moment as he thrusts the torch at the creature attached to his leg. A faint burning smell fills the air and the torch flares back into life.

New Initiative Sequence:

18 Nate
16 C2
13 Hadarook
<done to here - Fredar and Cromwell are up.>
12 Fredar
08 Cromwell
03 C1 (dead)

Crunch:
Nate vs Creature: 27 (20+5+2) vs 18 (20+2-4) -> Dam +9+1+3-2 = 11 wounds.
* The creature has lost 28 pips and is dead.

C2 vs Hadarook: 20 (18+2) vs 16 (13+3) = +4+3-1-1 = 7 wounds.
* Hadarook has lost 7 pips and is Moderately wounded (-1 to rolls).
DM note:
Hadarook's Fort save 18 (14+4-1)

Hadarook vs C2: 18 (18+1-1) vs 5 (2+3) = +13+1-2 = 12 wounds/Crit threated.
Critical Attempt - Daze: 18 (19+1-2) vs 20 (17+3) - not confirmed.
* C2 has lost 12 pips and is Severly wounded (-2 to rolls).

ooc: Which reminds me, the default Critical Effect is Bypass XXXX Armour. Let me know if you want something different when announcing your intentions.
 

Nate looks around, trying to see if there are more of whatever it is those thing are. If not he'll attack the thing that's eating Haderook.
 
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Fredar spins around at Hadarook's yelp - "Where'd that one come from?!" He takes a couple steps back towards where it's attacking the scout, and stabs the thing with his spear.

ooc: standard crit, if any.
 

Under the hill fort ruins

*doghead casts Lessor Post Count Buff, new Post Count equals previous Post Count +1*
 
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Under the hill fort ruins

Fredar steps around Nate as he finsishes the first creature. Fredars stabs at the second one. His spear sinks deeps into the side of the creature and it spasms and writhes for a moment. As Fredar jerks his spear free the same dark fluid seeps from the the creatures wound as before.

Cromwell steps forwards and jerks Hadarook up off the ground before backing off a couple of paces. Without taking his eyes off the creature, Cromwell places the halfling behind him. The creature snaps weakly at Cromwell but doesn't make any real attempt to strike him.

Crunch:
Nate Vs C2: 22 (17+3+2) vs 7 (5+2) = Wounds 18 (+15+3+2-2).
* Critical Threatened - Bypass Nat Armour:10 (13+3+2-8) vs 14 (12+2) Not Confirmed.
* C2 has lost 18 pips and is Hurting (-4 to rolls).


Round 3

Nate scans the room as Cromwell gets Hadarook to safety and Fredar keeps the second creature busy. He spots a third creature (C3) slink into the room through the crack in the wall. It pauses for a moment as if scencing the air.

"Got it," grunts Cromwell. "And another there, on the wall."

Nate can't see the other one at all. And Fredar, busy with the one at his feet, doesn't have time to look for any more (ie failed spot checks).

"There! There!" shouts Hadarook. "About two feet up." But Nate doesn't really have time to turn around and see where Hadarook is pointing and Nate still can't spot it.

ooc: New Initiative Order
<Nate is up>
18 Nate
16 C2 (Disabled)
13 Hadarook (Moderately Wounded)
12 Fredar
09 C3
07 C4
08 Cromwell
03 C1 (Dead)
 

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