[ic] nameless III: lost and found

While Nate works, Fenix tries putting on, moving around and takin goff the orc shamans armor, obviously not used to wearing something like this and trying to get a feel for moving in it and how to put it on and take it off.


OOC I'm going to be keeping the orc shaman armor and shield, how much do they weigh and what will my penalties be for casting and armor check. I'll aslo try to appraise the rings and look for any markings on them.
 

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the hill top ruins

Craddoc squats down beside Garival and consider the collection of gear in front of the two of them. [sblock]"I recon that you know what you're doing with those knives, but something with a bit more clout might not go amiss." He pulls a mace from the pile. "Now these are always good value," he says hefting the weapon easily. "And a spear gives you a bit of range."

"On the other hand," he says after a moment pause, "this might be more your style." He lifts his staff from where it lay beside him. "Its heartstone. I found this in a very deep cave. The stone that is. Made the staff myself. It packs a little more clout than normal oak, and if you can find someone to bless it, well my old man used to say that there was nothing to compare with a blessed heartstone staff.

"I want it back when this is all over," he adds gruffly, "But for now I can make do without it."

* mw Heartstone staff (+1 to hit, +1 damage)

Heartstone: This is stone found in the very heart of tall mountains, often found in very deep caves. It provides a +1 bonus to damage which stacks with magic (so a +1 heartstone staff would have +1 to hit and +2 to damage). In total darkness heartstone glows. (small items illuminate 1 square, medium a 5 ft radius, large a 10 ft radius).
* Never heard of it myself, but seems kinda cool. The mw bonus would not stack. Probably.[/sblock]

As Nate digs, Craddoc begins collecting stone blocks. He places them carefully nearby as if according to some criteria only he can see. He doesn't say anything unless asked. If so he simply says that he knows stonework. The purpose of the order becomes apparent as Nate beings the cairn. Craddoc begins slotting the stones carefully into place, starting with the nearest ones from his collection. By the time he is finished, the cairn is as solid a construction as anything Nate could imagin building with no tools and morter. There is even a space for the shield to be wedged into place.

When Nate finishes the inscription, Craddoc turns to the blacksmith. [sblock]Craddoc hands Nate two of the charms given to the group by the cleric of the Lady in Killingtom.

"I think you need these more than Hadarook and I. Especially if you want to live long enough to realise how young and foolish you are." The words are spoken without the heat that has characterised the pervious interation between nate and Craddoc. He also hands Nate a small stone carving that Nate had commented on while they were travelling up from Trolluc. "This, on the other hand, has no special powers, but I'd like you to have it anyway."[/sblock]

Fenix tries on the orc shaman's armour. He lets out a shout of surprise as it seems to wrap itself around him like some living thing. The armour smells ... odd. Its a little restrictive, but not nearly as bad as Fenix had imagined. He feels a damn sight safer with it than without. [sblock]Soak +4, Max Dex +4, ACP -2, ASF 15%, Weight 20 lbs. The rings appear to be a matching pair; there is an inscription on the inside of each. The lettering is worn, but just recognisable being in common. The rings are probably worth around 100 gp each.[/sblock]

Hadarook pulls the rations from his and Craddoc's bag. He keeps aside enough for the two of them for one more meal, but the rest he hands to Fredar. "There is enough here to last the four of you a day. With what you have yourselves, and from the orcs, thats enough to last you about 4 more days. More if you eat sparingly. But mind your strength." [sblock]Reaching into his pouch he pulls out a couple of small vials and adds them to the collection.

"These will help keep the swords and arrows of outrageous misfortune from falling on you. For a couple of minutes anyways. You need a little faith, but ...". Hadarook shrugs. "I think they will work for anyone of good heart."[/sblock]

When you are all done, the goblin shaman runs through all that she has told you one last time. The temple lies about 4-5 days from where you are now. Garival is reasonably familier with the area to be covered in the first few days, and feels confident enough of being able to get the party the rest of the way to the swamp in which the temple now lies. The swamp he has never been to, but heard of from time to time. Of the swamp the shaman can tell you little. No self respecting goblin would go there. Centuries ago, a tribe of goblins was banished from the forests, and it is held that they made their home in the swamp. But as no self respecting goblin would go near such a place (too much water, and not enough solid ground to dig a cave to huddle in, let alone a proper warren!), she cannot say whether thay are still there. Of the one who seeks the item of power, she can tell you little other than he reeks of death. The shaman, needlessly perhaps, reminds everyone that time is pressing, and that they cannot afford to dawdle.

The sun is approaching its peak as the various groups prepare to depart.

ooc: Ok, I think that that is it from my end. Let me know if there is anything I missed. Not sure why I went sblock happy, but it will give your characters something to talk about I suppose.

thotd
 

OOC: Oops! I thought I had posted here. I'll get my character sheet updated tomorrow night.

Garival looks at Craddoc appraisingly. "Thank you," he says simply. "I will treat it with care and be sure to return it to you."

When the group seems to have gathered, he nods once. "Let's go." He sets off in the direction of the swamp.
 

[sblock]

What's the inscription on the ring? And is it possible to remove the armor? Assuming it is, how many rounds does it generally take? I'm worried about needing to cast without penalty in a hurry.

[/sblock]
 

From the hill top ruins.

The sun is approaching its zenith as the three groups gather up their gear, stap on weapons and say their last goodbyes.

Hadarook and his dog, Craddoc and Belladonna, and their orc 'guest' set off back the way they came and towards Killingtom.

The goblins and thier worgs head out of the gate and turn right. The shaman whells around for one last look back at the four remaining figures, before following her companions out of sight.

With little more ceremony than a backwards glance at the the cairn that is now the resting place of Cromwell, the four of you set off as well. The journey takes you down the other side of the hill and off in a north westerly direction. At first, being reasonably familier with the terrain, Garival is able to chose a route that is fairly easy. In the remaining hours before the sun touches the horizon you make quite good time. Although you don't get in a 'full' day's worth of travelling, you all find yourselves looking forward to putting down your stuff and taking a weight off. Without exception, you have been up since dawn. And battles really take it out of you. Even ones over that take barely a couple of minutes. Nate in particular is suffering. The beast is a demanding companion.

The weather is mild enough, but the chill on the breeze, and the shortening of the days, is a clear reminder that you are heading into winter. You don't have long, a couple more weeks perhaps, a month at the outside, before winter arrives in earnest. And nobody needs to be reminded that travelling in winter is a dangerous business.

ooc: Working on sundown at about 5, dark by about 6 o'clock. You got about 6 hours travelling in, but any more will require Con checks if you wish to continue today. Can I get a travelling formation, and watch details please?
 

"Let us rest," Garival says after a while. "There is a good, sheltered spot ahead." He leads the way through the wilderness and stops in a secluded dip surrounded by trees. The terrain is such that a small fire would not be seen easily from more than 60 feet away and in fact there are the remains of an old campfire. A bit of clear water trickles along one edge of the basin, squeezed from the earth by two ancient stones. "I will take last watch, if none object."

Heh, I hope that it's okay, dh... if not, feel free to change the terrain however you wish.
 

Nate

"I'll take first, if noone minds. I've got a lot to think about. I don't reckon sleep will come easy anyway." Nate responds. "This is a nice site. Have you been here before?"
 

"Get me up in a few hours, then, Nate." He doles out four smallish portions of the food Hadarook gave him. "We don't have a lot," he says apologeticly, "We'll need to keep an eye out for gamefowl."

ooc: What do you think for travelling? Outdoors, Garival on point, Nate and Fredar in the second rank, Fenix in the rear (maybe switch Fenix and Fredar? dunno.)
 

Garival nods. "There's a lot of these types of places. Hunters sometimes use them between routes. They're useful for my scouting as well." He accepts and eats the food, not wanting to offend Fredar. I'll have to keep my sling ready, he notes to himself, and somehow offer my rations at the next meal.

OOC: Sounds okay to me.
 

Fenix skins out of the armor and stretchs. "I'm not used to wearing that sort of thing, usually any problems I had could be taken care of with crossbow and a coupla hounds. Here, add this to the food mix, I'm guessen ya didin come prepared for the long trip." He digs two more large square packages of rations out his sack. "wake me when I need to do somethin, calling my dogs takes alot out of a fella." With that, he piles the orcan armor for a pillow and settles down for the evening.

ooc: two more days of rations, and the marching order is fine with me.
 

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