[ic] nameless III: lost and found

"Thanks, Fenix. We were only think it would be abbout a day out here and a day back. We'll probably need to take on some more food before we reach the swamp, right Garival?" Fredar asks the landcarl, figuring he knows the most about the land around here.
 

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D+1, on the move again.

Night passes uneventfully.

After getting some foood, and little hot tea, the fire is covered and the campsite is cleared. The weather is overcast but grey. Garival thinks its going to be much the same tomorrow. But he gets the feeling that a change of some sort is coming.

Garival's small offering to the local animal spirits finds favour it would seem. Shortly after setting off he flushes a young deer and brings it down with his sling. It should provide enough food for everyone for to eat well today as well as provide an solid start to tomorrow*. After that he is able to concentrate on setting a better speed. Garival has little difficulty keeping course. The area, although he has not spent much time here himself, is familer enough from second hand sources. Anyway, at this point it is mostly a matter of keeping the same bearing. The land is slightly hilly, and ligthly wooded. Visibility is about 200 yards generally, sometimes much more, sometimes much less.

The afternoon is livened up somewhat by the appearance of a wild boar snuffling through some undergrowth. But Garival spots it before it hears Garival, and the Landcarl is able to detour around the creature without too much difficulty.**

As the day begins to wan, Garival estimates that the group has put about 16 miles between themselves and their last campsite. A decent day's travel. Any further is going to be pushing it.

ooc: * 8 days rations equivilent, or enough for 4 for two days.
ooc: * unless of course he wants to attack it. Come to pappa my little bundle of XP!


DM notes: [sblock]Weather (temperate climate/spring): today (normal), tomorrow (normal), the day after (abnormal - heat wave).
Garival's weather check: 13+8=21 (tomorrow and day after.)
Garival's navigation check*: OK for early/late morning and early/late afternoon.
Garival's early morning foraging check*: 17+8=25 (+7 rations)
* divided days into quarters for convinience.
Encounters: early/late morning (-), early afternoon (6 - boar), late afternoon (-)
Garival Spot 11+8=19, Mv Silently 12+8=20
Boar Hide 8+0=8, Listen 9+7=16.
Average Spot distance 640 feet.[/sblock]
 
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Fredar relishes the venison at camp that night. "Thanks, Garival, this is great. With full bellies tonight, should we try to push a little more tomorrow?" He was complaining a bit over the last couple hours of today's march, but a good meal changes everything, and now he's in a much better mood. Shifting a bit on the rock that's serving as his seat for the evening meal, Fredar notices the dice in his hip pouch clinking together agains the pipes within. He leaves the pipes, figuring it's not the best idea to broadcast their presence with music right now, but with a smile, he withdraws the dice and ask the others, "Anyone up for a game of bones?"

If he gets any takers, Fredar will gamble low stakes for as long as his opponent wants. His wagers get bigger if he has a winning streak (hoping to ride it out to the streak's end), and also get bigger if he has a losing streak (hoping to win it all back in one hand). He remains reasonable (and in a better mood) winning some and losing some.
 

Garival flushes with pleasure and the hunt as he fells the deer. Thank you, Alirria, he prays as he prepares the meat for travel.

At Fredar's comment, he nods. "The weather is changing. We should push as we can so we do not lose too much time to the storm." He glances at the sky briefly before turning back to the group. "Let's keep the same watch rotation. I will wake you all at dawn so we can continue."

He smiles at the offer to gamble. "I have no coin with me, but I will watch a few rounds if none object." As he speaks, he begins to set up camp swiftly and surely, a man with a purpose and the familiarity of habit.
 

Fenix will take up the offer to gamble for small stakes. He gets more relaxed as the game progresses, such a familiar activity seems to settle him down. "I'm not used ta dealin with warbands personally. The worst I usually see is having to overawe some bandits or fight off some wolves. You fellas talked with the goblin shaman, think I'd be able to get her to help me make some interesting potions?"
 

D+2, an unusual visitor and friends

The night passes uneventfully. Dawn brings with it a visitor.

Out of the corner of his eye Garvial sees a movement. Turning he sees a dog, standing in the open space some 140 feet away. There was nothing there a moment ago, Garival is pretty sure of that. The dog seems to be considering Garival.

Before Garival can do anything, the dog flickers out of existance, only to reappear barely 50 feet from where Garival sits, and off to the right this time. Garival tenses despite himself. The animal sniffs the air for a moment, barks twice, growls and yaps, then disappears again.

Garival: [sblock]K/nature check: A blink dog. Garival has heard stories of them, but never seen one himself. Usually they travel in small groups. They are reputed to be intelligent, and generally not hostile. But they are dangerous if provoked, able to disappear and reappear at will.[/sblock]
 

[sblock]Garival shifts slighty to get a better view of the area around the camp, waiting to see if the dog comes back. He strains his eyes in the dawn light to make out if the dog left tracks, or bent the grass where it had stood. [Spot +8] How do you speak to an intelligent dog? he thinks to himself.[/sblock]
 

D+2, morning

Garival watches the area around the camp for a while, but there is no sign of a return of the dog(s). At this distance he can see no evidence of the dog's passing, but to be sure he would have to move closer.

The rest of the party sleep on blissfully unawares.
 

Garival wakes the others, keeping an eye out for more dogs and for any tracks, but not going out of his way to be obvious about his search.
 

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