[ic] nameless III: lost and found

ooc: Some notes about the village defences: The village is based on the idea of the old celtic hill forts, although it doesn't sit on a hill so much as a low mound. Around the village there is a earthen wall about 4ft above street level. On top of that is a stone wall of about 3 feet. There is enough room for a man to stand on top of the earthen wall inside the stone one - this is known as the the 'wallwalk'. On the other side of the wall the ground falls away about into a ditch. Its about 10-12 feet to the bottom of the ditch from the top of the stone wall, and about 6-7 feet back up the other side. The ditch is filled with tough brambles - Bitterlack Brambles they are called locally. They are quite dense and difficult to get through.

It doesn't take long to confirm what you thought that you saw as you entered the village. A short stroll along about a quarter of the 'wallwalk' is enough. The stone wall has collapsed in a few places, and there are even some trials leading through the brambles - you see at least two.

A couple of dogs bark as you pass, and one of the residents pokes his head out of his door at the disturbance. But he returns inside as soon as he learns who you are. Anyone could slip in an out without difficulty, even if the gates (there are two) are guarded regularly.
 

log in or register to remove this ad

"All right - where do we stand? We've got an unsecure town. We've got a small group of people who more or less trust each other. We've got symbol we think will be found on the traitor, but no real justification for search in anyone."

Fredar relates to Nate what he learned by talking to the townsfolk, if he doesn't already know it. "Not enough to proceed directly against anyone, but, maybe enough to look further at some of them. This Jaibobi, for example. He travels back and forth to Trolluc to sell various things he finds. Trolluc is where you found goblins withthe map, right? And we are looking for a "seeker" - someone who is going to find and deliver something of use to the goblin leader. He's worth looking into at least, yes? What are your ideas?
 

Come next morning

If the rooster on the roof doesn't wake you, the corporals bawling at you will. After being tumbled out of bed, you're sent out to wash, and then get some breakfast at the tavern. A few of the locals are milling around in the barrack yard when you return, clustered into small groups, chatting, smoking or trying to grab a few more minutes shuteye. The corporal doesn't give you time to ponder on it. He gathers you up almost as soon as you set foot inside the gate, and sends you off to get kitted up.

The sergeant is waiting for you when you return, along with a significant number of the townsfolk. When all have been collected together, you learn that it would seem that tavern keeper does know what he is on about. It seems that the council have called arms practice.

It starts with drills. Then you are split up to work in smaller groups. Finally the sergeant calls for each of you to pick a partner.

ooc: The lashing of Nate was a bit of an eye opener. So i thought that this might be a good opportunity to let everyone give the gng system a bit of a dry run. Its a village event, so anyone can join in. Practice weapons only, so just non-lethal damage. You'll be right as rain buy dinner time, unless someone goes for a critical. Regular armour. Sort out your own partners. (Or you can generate and ghost npc's against each other if you wish. Use the 13, 12 11 ... stat profile.) Roll your own dice. Have fun.

I did mention that I was going to be away from the 20th til the 4th of next month, didn't I?
 

What, no takers? If you guys really want, I could roll the dice while dogheads away...

To quote Abe Simpson, We came for blooood!
 
Last edited:

I don't have the foggiest idea of how this grimm 'n gritty combat works. None at all. So if you wanna give a teaching session, be my guest.
 


As the townspeople begin some semi-organized sparring, Fredar looks over to Nate. "Gods, you look terrible," he says, looking at Nates bruises and cuts. He smiles affably, "I might just be able to hold my own against you in this state." He tosses the other man a practice sword.
 
Last edited:

For weapons, since this is supposed to be a demonstration of the rules, I'm just going to assume that you're using "blunted" versions of your normal weapons- for Fredar, his half-spear (which, incidentally, 3.5 now calls the "shortspear"), and for Nate, his mace. Nate- if you could update your RG post things would be a bit easier. You posted it in the OOC thread, just not the RG....

Some of the crowd circles around the two combatants, watching as the battered Nate grips his practice mace- basically a club- and Fredar hefts a length of wood made to simulate a spear. There are the mutterings of betting going on. It seems that Nate, with his blacksmith's build, would be more of the crowd favorite if not for his injuries. As it is, the odds seem even.

"Well," says one of the crowd eventually, "What're ya waitin' fer?"

Intiative:
1) Fredar (15+7=22)
2) Nate (3+1=4)
 
Last edited:

Nate grunts, and spits. He raises his shield and starts circling Fredar.
"C'mon, poke your stick at me. I'm not a little piglet withy an apple in my mouth. Itll be a little more difficult, I fear."


OOC : I'll try to copy it to the RG sometime today.
 

"I'll have you bleating yet, Piggy!" Fredar says, using the taunt Nate so agreeably provided for him. He thrusts his spear towards Nates midsection, and braces for the return blow.

ooc:melee +3 Shortspear (1d6+2, 10/+5)
 

Remove ads

Top