Thomas Hobbes
First Post
Nate catches the jab towards his stomach on his shield, and simultaneously swings out at head level with his club. Only Fredar's helmet saves him from a serious braining, as the blow turns him sideways with force. His ears ring. He's gonna feel that one for a while....
Mechanical breakdown:
Fredar rolled 12+3=15, Nate rolled 16+3=20 (the bonus is +3 rather than +4, because Nate loses his Dex bonus because he is flat-footed, having lost the initiative). No hit.
Nate rolled 18+5=23, Fredar rolled 6+8=14. That's a difference of 9 points, and just short of a critical. That means that Nate's damage is 1d8+3 (strength) +9 (the difference between the defense roll and the attack roll). Nate rolls a 7, for a total of 19 points of damage. Ouch. Fredar's toughness is 4, so that's reduced to 15 points.
Fredar has now taken 15 points of damage. That puts him 1 point short of staggered, and in the "jarred" catagory. He takes a -2 penalty to all actions.
Mechanical breakdown:
Fredar rolled 12+3=15, Nate rolled 16+3=20 (the bonus is +3 rather than +4, because Nate loses his Dex bonus because he is flat-footed, having lost the initiative). No hit.
Nate rolled 18+5=23, Fredar rolled 6+8=14. That's a difference of 9 points, and just short of a critical. That means that Nate's damage is 1d8+3 (strength) +9 (the difference between the defense roll and the attack roll). Nate rolls a 7, for a total of 19 points of damage. Ouch. Fredar's toughness is 4, so that's reduced to 15 points.
Fredar has now taken 15 points of damage. That puts him 1 point short of staggered, and in the "jarred" catagory. He takes a -2 penalty to all actions.