[ic] nameless III: lost and found

Nate catches the jab towards his stomach on his shield, and simultaneously swings out at head level with his club. Only Fredar's helmet saves him from a serious braining, as the blow turns him sideways with force. His ears ring. He's gonna feel that one for a while....

Mechanical breakdown:
Fredar rolled 12+3=15, Nate rolled 16+3=20 (the bonus is +3 rather than +4, because Nate loses his Dex bonus because he is flat-footed, having lost the initiative). No hit.

Nate rolled 18+5=23, Fredar rolled 6+8=14. That's a difference of 9 points, and just short of a critical. That means that Nate's damage is 1d8+3 (strength) +9 (the difference between the defense roll and the attack roll). Nate rolls a 7, for a total of 19 points of damage. Ouch. Fredar's toughness is 4, so that's reduced to 15 points.

Fredar has now taken 15 points of damage. That puts him 1 point short of staggered, and in the "jarred" catagory. He takes a -2 penalty to all actions.
 

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"oink."

Inwardly vowing to leave his spear behind and stick to his sling in a real fight, Fredar figures he might as well go down fighting in this one. Tumbling away won't save me in a one-on-one I can't retreat from, it'll just postpone the inevitable. Just have to hope for a lucky hit.

Fredar fights defensively, attacking again with the shortspear, this time at -3 (+3, -2 Jarred, -4 for Defensive fighting.) Defense roll gets a total of +9 (+8, +3 for defensive fighting, -2 jarred?)
 

"Ouch, that must have hurt. Was that hollow sound your helmet or your skull?"
Nate prepares for another strike, circling his opponent, looking for the right time to attack.
 

Fredar attacks feebly, still reeling from the blow, and Nate sidesteps easily. His own swing is clumsy, however, and Fredar leaps backwards out of the way.

Mechanical breakdown:

Fredar rolled 7-3=4 on the attack roll, Nate 16+4 on the defense. Miss.

Nate rolled 6+5=11 on the attack, Fredar 19+9=28. And you're right, the jarred penalty applies to defense rolls as well.
 


"Actually, it was hide and seek, didn't they tell you? You go hide - I'll come find you in a bit." Fredar jabs at Nate with his spear, hoping to get in at least one blow before he goes down.

edit: not fighting defensively this round(+1 attack, +6 Def)
 
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Fredar jabs, but as he does so his footing shifts in an unexpected way and the jab turns into a clumsy lunge. Nate blocks easily, and brings his right arm across his body for a powerful return swing, but his shield arm interferes and Fredar ducks easily.

Mechanics:
6+1=7, 15+4=19.

3+5=8, 19+6=25.
 

Screw subtility, let's give him a run for his money.

With a mighty roar, Nate releases all his anger. The whole world is reduced to a narrow, red corridor with Fredar at it's center.

Rage, power attack -2/+2
 

Fredar sees something in Nates eyes and wonders if the man has been pushed just a little too far in the past couple days. He takes a half hearted swing, keeping his distance just a bit. Then, whether he connects or not, he hears the scream, and knows he's in for it.

ooc: Fighting Defensively. (-3 attack, +9 Def)
 
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Fredar swings tentatively at Nate, but the enraged man easily swats his stick aside. Nate lets go a mighty howl, and puts all his strength behind a blow aimed at Fredar's head. The slighter man ducks just in time, but feels the wind of the attack as it passes overhead.
OOC:
Fredar's attack: 13-3=10 vs Nate's Defense 19+2=21. Miss
Nates's attack: 7+5 (+2 for Rage, -2 Power attack)=12 vs. Fredar's Defense 6+9=15. Miss.
 

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