(IC) Quickleaf's Rime of the Frostmaiden


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Lumrolur waits for a suitable moment when halfling looks his way and yetis don't and quickly shows himself before ducking back into the safety. Hopefully, halfling knows better than to shout.
 



Alma follows along, staying close to the front. She lets Lumrolur know they are closing in before cutting the connection. Instead turning her efforts to scanning the perimeter for the halfling. She can't see where the halfling is, or if she's moving. So as they inch closer, she keeps putting out feelers, trying to make that connection in case she just happens to trip and stumble into her range.

Hello, can you hear me?

Hello, can you hear me?

Hello, can you hear me?
 

Jack edges along the wall, hugging the cool shadows close to his form. His luminescent wings dim to the faintest of shimmers, the glow softening even further until it seems nothing more than a trick of the light. His movements are purposeful yet silent, as the trace of Aric's enchantment wraps the party in a blanket of near-silence. The tinkle of his icy wings are muffled and barely audible as he approaches the spot perfect for his magic.

Waiting for an opportune moment, when he can target the yeti child for a sleeping spell while avoiding the rolling halfling, Jack then starts casting a spell. First, he draws forth a small vial containing grains of crystalline fairy dust, frosted over and shimmering in the faint glow of his wings. He whispers an arcane incantation, his voice barely audible over the husky breathing and the yeti child's giggling. Each syllable of the fae chant corresponds to a subtle movement of Jack's hands, creating a mesmerizing dance in the frigid air.

After speaking the magic words, Jack gently blows across the top of the vial, sending a swirling gust of icy fairy dust into the air across the cavern toward the yeti child. The particles drift with a soothing rhythm and drop in an ethereal snowfall over the young snow beast in the stillness of the cave. As the dust settles, each particle exudes a soothing chill that penetrates deep into the body, nudging the yeti into a state of drowsiness. Gradually, its eyes grow heavy and its movements slow, as the calming effect of the fairy dust takes hold. Its body relaxes, each huff of breath growing deeper and slower.

Roll to cast: SUCCESS. Max HP successfully put to sleep: 30 hit points.
 


Alma follows along, staying close to the front. She lets Lumrolur know they are closing in before cutting the connection. Instead turning her efforts to scanning the perimeter for the halfling. She can't see where the halfling is, or if she's moving. So as they inch closer, she keeps putting out feelers, trying to make that connection in case she just happens to trip and stumble into her range.

Hello, can you hear me?

Hello, can you hear me?

Hello, can you hear me?
"Who- who is there?" comes the frightened telepathic whisper from the halfling lady. "Is it you grandmother of the Chondalwood? Please, help me!"

Jack edges along the wall, hugging the cool shadows close to his form. His luminescent wings dim to the faintest of shimmers, the glow softening even further until it seems nothing more than a trick of the light. His movements are purposeful yet silent, as the trace of Aric's enchantment wraps the party in a blanket of near-silence. The tinkle of his icy wings are muffled and barely audible as he approaches the spot perfect for his magic.

Waiting for an opportune moment, when he can target the yeti child for a sleeping spell while avoiding the rolling halfling, Jack then starts casting a spell. First, he draws forth a small vial containing grains of crystalline fairy dust, frosted over and shimmering in the faint glow of his wings. He whispers an arcane incantation, his voice barely audible over the husky breathing and the yeti child's giggling. Each syllable of the fae chant corresponds to a subtle movement of Jack's hands, creating a mesmerizing dance in the frigid air.

After speaking the magic words, Jack gently blows across the top of the vial, sending a swirling gust of icy fairy dust into the air across the cavern toward the yeti child. The particles drift with a soothing rhythm and drop in an ethereal snowfall over the young snow beast in the stillness of the cave. As the dust settles, each particle exudes a soothing chill that penetrates deep into the body, nudging the yeti into a state of drowsiness. Gradually, its eyes grow heavy and its movements slow, as the calming effect of the fairy dust takes hold. Its body relaxes, each huff of breath growing deeper and slower.

Roll to cast: SUCCESS. Max HP successfully put to sleep: 30 hit points.
To cast the icy fairy dust without blanketing his party or the halfling lady, Jack must send it to the top of the junk pile, encompassing both the yeti tyke and the larger horned yeti behind the junk pile. With a bleary-eyed yawn, the young yeti smacks its lips, seemingly tiring of batting the halfling about like a ball. Curling up against a bear pelt, the yeti tyke lies down for a nap, scintillating dust draping its white fur.

However, the low grumble of the adult yeti behind the junk pile indicates that it is still very much awake.
 

"Who- who is there?" comes the frightened telepathic whisper from the halfling lady. "Is it you grandmother of the Chondalwood? Please, help me!"

Alma freezes. She gestures to whoever is closest, pointing at her ear. No. This is Alma Ostergaard. I am here with a group tasked by your guide, Garret, to retrieve you. If you are Perilou Fishfinger. If not, please disregard this.

She looks to the others, her voice barely over a whisper. ''I've made contact. What instructions should we give her?''
 


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