Lumrolur advances to the front of the group, gingerly stepping towards the edge of the light source when suddenly a flagstone drops an inch underfoot and there's a loud grinding sound. At the end of the long hallway a spark glints in the darkness like a flint and steel about four feet off the ground. Lumrolur - thanks to his deep gnomish superior darkvision - sees a sparking mechanism inside the engraved dwarven mouth activating but nothing seems to happen.Scout forward. Lumrolur goes into the dark, shadow within shadow.
Ooc: I'm on a business conference, please roll for me
|
Jack blinks, twice, in astonishment at Aric's handling of the undead remains. He's without words, but just for a moment.
Then, he glances at the smoldering heap with a mischievous grin, some thoughts taking shape. "Well, if we're turning undead to cinders, why not be efficient about it? Once the keepsakes are somewhat charred, let's just stash them in Logrim's bag of holding. Ensuring the bones are safely stowed away will let us properly dispose of them later. No need to linger for a full cremation now. We can reduce them to ash and dust when time is less pressing!"
"And besides," Jack gives Aric a knowing look, "there's going to be plenty more zombies to come, so maybe we ought to just cremate them all at once later on." Jack purses his lips, contemplating, "Or maybe we'll come across some vast chasm down here, and then we'll just toss them down. Or, better yet, some lava pools!" Jack's eyes alight at the thought of passing by some lava during their jaunt through the underdark. He's never had a chance to see real lava pools. They're probably just a few rooms deeper, he muses.
Focusing again on the matter at hand, Jack chuckles a bit while fluttering a step closer to the flickering fire that engulfs the zombie remains. "Lingering over a bonfire of zombies is hardly my idea of a cozy setting. I've got campfire tales aplenty, but let's keep the march moving. We've got places to get to, after all."
You come to double doors leading south, their construction resembling the initial green-tinted doors through which you entered the Temple of Dumathoin, only on a smaller scale (10 feet tall) and made of hammered bronze with hints of char on the surface."Good to know." comes dry answer somewhere from the dark
OOC: moving on, more slowly
Digging under his chain shirt, the Dain reveals a necklace with a large silver star on it which he regards solemnly for a moment before unclasping it to hand to Lumrolur. "Your human friend would make a worthy match for any dwarven politician. The Temple is a three-tiered place of magic locks and keys. To reach the second level down, you'll need this – the Silver Star Key." He places the key into Lumrolur's hands.
|
|

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.