Archon Basileus
First Post
SAND-FLEA WARRIORS
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The barbarians of Sethmandu are famous for their resillience - and impulsiveness.
ATTACK BONUS: +6
DMG: Curved greatsword (2D6+4)
AC: 17
HP: 112
SAVE THROW: +3
ZANGA: 112/17
ISOBEL:112/90
SPECIAL: Extra attack; reckless attack (advantage on all-out attack)
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FAIRWALKER MAGEHUNTER (RIP)
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A hybrid of warrior and abjurator, the hunter protects it's fellow fairwalkers from magic threats. A necessary addition if you want to face the Wallis Consortium of Mages.
ATTACK: +3
DMG: longsword (1D8+3)
AC: 13
HP: 34/0
SPECIAL: casts arcane ward, counterspell and dispel magic, among others
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FAIRWALKER SPY
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Resourceful units, they gather information for the fairwalkers, offering support on field missions. Beware of their strange devices!
ATTACK: +7/+3
DMG: sling (1d4+4); thrown weapons (1d4+1)
AC: 16
HP: 28/1
SPECIAL: smoke bombs, poison cloud, poisoned weapons, flash bombs, among others.
[/sblock]
Zanga bleeds, but he's still lucid. He keeps fighting, his rage incresing step by step. Isobel continues to dodge and calculate her moves, despite her bruises.
Behind, the weakened Aspen throws down a second salve of bombs. These, though, are heavier, and aimed at the area right in front of her. A second cloud rises, and her silhouette can be vaguely seen running from the battlefield and towards the road!
As for Atir, he manages to drag himself away from the fires that gradually engulf the cart, his hands empty, unarmed. On the other side, Dvalin manages to obtain control of his horse, conducting him a few steps further into the road, and readying himself to galop down!
[Ok, Lyllie and Icosa, and then to the third round!]
@hafrogman @Greenmtn @industrygothica @Charwoman Gene @JustinCase @Shayuri
[sblock]
The barbarians of Sethmandu are famous for their resillience - and impulsiveness.
ATTACK BONUS: +6
DMG: Curved greatsword (2D6+4)
AC: 17
HP: 112
SAVE THROW: +3
ZANGA: 112/17
ISOBEL:112/90
SPECIAL: Extra attack; reckless attack (advantage on all-out attack)
[/sblock]
FAIRWALKER MAGEHUNTER (RIP)
[sblock]
A hybrid of warrior and abjurator, the hunter protects it's fellow fairwalkers from magic threats. A necessary addition if you want to face the Wallis Consortium of Mages.
ATTACK: +3
DMG: longsword (1D8+3)
AC: 13
HP: 34/0
SPECIAL: casts arcane ward, counterspell and dispel magic, among others
[/sblock]
FAIRWALKER SPY
[sblock]
Resourceful units, they gather information for the fairwalkers, offering support on field missions. Beware of their strange devices!
ATTACK: +7/+3
DMG: sling (1d4+4); thrown weapons (1d4+1)
AC: 16
HP: 28/1
SPECIAL: smoke bombs, poison cloud, poisoned weapons, flash bombs, among others.
[/sblock]
Zanga bleeds, but he's still lucid. He keeps fighting, his rage incresing step by step. Isobel continues to dodge and calculate her moves, despite her bruises.
Behind, the weakened Aspen throws down a second salve of bombs. These, though, are heavier, and aimed at the area right in front of her. A second cloud rises, and her silhouette can be vaguely seen running from the battlefield and towards the road!
As for Atir, he manages to drag himself away from the fires that gradually engulf the cart, his hands empty, unarmed. On the other side, Dvalin manages to obtain control of his horse, conducting him a few steps further into the road, and readying himself to galop down!
[Ok, Lyllie and Icosa, and then to the third round!]
@hafrogman @Greenmtn @industrygothica @Charwoman Gene @JustinCase @Shayuri
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