Archon Basileus
First Post
LIBRARY
Both Yttrian and Lyllie lose themselves to their studies. Yttrian makes useful, albeit rustic, notes about the upper sectors of the sanctuary. He realizes that the path leading to it will force them through an old sanctuary that links Caer Vallen to the Sanctum. On the other hand, lower strata of the mountains might allow for a quicker way into the Teraphim sanctuary, but it seems that these areas are only reachable through the ruins of an old settlement, excavated within the mountains. Before Yttrian can commit any of these discoveries to paper, the sage offers the maps for him to take away, advising caution, since they’re quite old, and things might have changed.
[Yttrian is now in possession of three maps. The first one depicts the sanctuary behind Caer Vallen. His research shows that the place is still working, but under the influence of potentially hostile forces. The second one depicts the lower strata, where a subterranean community once thrived. Entries about these regions are few, but the map is complete, despite being quite old, from the days the place still served as a monastery and ascetic community. The third one portrays the upper areas of the Sanctuary. It is small and incomplete, holding solely the general outlines of a few rooms – a hall of sacrifices, a hall of heroes, a conference room and a guest sector – but no more. Descriptions speak of secret contraptions that made doors move on their own, as well as several other strange mechanisms, not always fully understood by the author of the writings. Observations of all sorts depict the hall of heroes as the entrance area, the zone where the massacre happened, so long ago, accompanied by all sorts of cautionary symbols and notes.]
As for Lyllie, after some effort she uncovers part of the history of the Teraphim, as well as the areas surrounding their lair. After the disaster that befell their world, many a man tried to look for redemption by journeying towards the Sanctum. While some wished for an explanation, or even a cure – much like Conrad, nowadays – others sought to harness the power of the Teraphim, employing it for their own agendas. Some of these even made their lairs around the ruins of the Sanctum. Rumor has it that some even managed to emulate the arcane magic of the messengers, using their powerful thunder and their many divinatory instruments in their favor.
The sage sees how Lyllie goes about her research. Moved by the gnome’s effort, he adds a few observations to those she managed to locate within the books. He says, in a very contrived and embarrassed way, that many were physically affected by the disaster. Some, though, suffered deep, dramatic transformations, to the point that they decided to leave the gaze of the sun and reach for the complexes around the Sanctum. Many of the halls are now inhabited by the Touched, as they’re popularly known, and the mutations they suffered made them fierce and unpredictable enemies, the likes of which no one had ever seen up until then. Entire generations might have made that place their home, he says, and they have been known for their extreme physical prowess and for their hunting instincts, much like those of feral beasts. When allied to the profane usurping mage lords, these beasts are most dangerous, reaching untold degrees of depravity and violence.
[After her research, Lyllie discovers that the magic yielded by the Teraphim won’t be affected by counter magic, but it might be fended off by the right spells, as if the Teraphim bent forces of nature to work in their favor. Also, she discovers that a cast of mages has mixed up traditional magic and Teraphim arcane knowledge, building fortresses around the Sanctum. They have eyes everywhere and probably know everything that transpires around their lairs. Lastly, the Touched, comprised of many human and humanoid nations, have now turned into something else, completely distinct, and roam the old ruins.]
BANQUET HALL
The servant seems startled by the direct questions that Harfik poses. It seems that the slave’s manners throw him off-balance, making him uncomfortable. He barely risks an answer, repeating mechanically what so many servants have been trained to say over generations of dominion. “If you request anything of me, you shall have it, of course.” – a gentle smile completes the façade he wishes to build. “I am treated with fairness, if that is what you mean, my lord.” – his intonation leaves plenty of room for doubt, almost as if he rehearsed those lines over and over, being able to repeat them even under torture.
As the battle game ensues, servants all around collect bets in subtle signs, a language not entirely lost in the combatants. Icosa’s arrival is not ignored as well, his presence being far less inconspicuous than the warforged would have desired. A few servants mention his presence in soft, whispered tones, up until one of them comes closer, offering food and beverages, his puzzled face ranging between pleasantness and experimentation.
“Sir?” – he pushes the tray towards Icosa, waiting for an answer as some other servants watch curiously.
[No tests for the battle. I’d request a perception test of each of you, if only to know how you guys uncover each other’s soft and hard spots, so to speak. As for the rest, the description you delivered is far better than I’d have imagined! Also, sorry for the delay, but now I'm back at my normal pacing. Every day here, every two days, tops, a post!]
@industrygothica @Shayuri @Greenmtn @JustinCase @Charwoman Gene [MENTION=8858]hafrogman[/MENTION]
Both Yttrian and Lyllie lose themselves to their studies. Yttrian makes useful, albeit rustic, notes about the upper sectors of the sanctuary. He realizes that the path leading to it will force them through an old sanctuary that links Caer Vallen to the Sanctum. On the other hand, lower strata of the mountains might allow for a quicker way into the Teraphim sanctuary, but it seems that these areas are only reachable through the ruins of an old settlement, excavated within the mountains. Before Yttrian can commit any of these discoveries to paper, the sage offers the maps for him to take away, advising caution, since they’re quite old, and things might have changed.
[Yttrian is now in possession of three maps. The first one depicts the sanctuary behind Caer Vallen. His research shows that the place is still working, but under the influence of potentially hostile forces. The second one depicts the lower strata, where a subterranean community once thrived. Entries about these regions are few, but the map is complete, despite being quite old, from the days the place still served as a monastery and ascetic community. The third one portrays the upper areas of the Sanctuary. It is small and incomplete, holding solely the general outlines of a few rooms – a hall of sacrifices, a hall of heroes, a conference room and a guest sector – but no more. Descriptions speak of secret contraptions that made doors move on their own, as well as several other strange mechanisms, not always fully understood by the author of the writings. Observations of all sorts depict the hall of heroes as the entrance area, the zone where the massacre happened, so long ago, accompanied by all sorts of cautionary symbols and notes.]
As for Lyllie, after some effort she uncovers part of the history of the Teraphim, as well as the areas surrounding their lair. After the disaster that befell their world, many a man tried to look for redemption by journeying towards the Sanctum. While some wished for an explanation, or even a cure – much like Conrad, nowadays – others sought to harness the power of the Teraphim, employing it for their own agendas. Some of these even made their lairs around the ruins of the Sanctum. Rumor has it that some even managed to emulate the arcane magic of the messengers, using their powerful thunder and their many divinatory instruments in their favor.
The sage sees how Lyllie goes about her research. Moved by the gnome’s effort, he adds a few observations to those she managed to locate within the books. He says, in a very contrived and embarrassed way, that many were physically affected by the disaster. Some, though, suffered deep, dramatic transformations, to the point that they decided to leave the gaze of the sun and reach for the complexes around the Sanctum. Many of the halls are now inhabited by the Touched, as they’re popularly known, and the mutations they suffered made them fierce and unpredictable enemies, the likes of which no one had ever seen up until then. Entire generations might have made that place their home, he says, and they have been known for their extreme physical prowess and for their hunting instincts, much like those of feral beasts. When allied to the profane usurping mage lords, these beasts are most dangerous, reaching untold degrees of depravity and violence.
[After her research, Lyllie discovers that the magic yielded by the Teraphim won’t be affected by counter magic, but it might be fended off by the right spells, as if the Teraphim bent forces of nature to work in their favor. Also, she discovers that a cast of mages has mixed up traditional magic and Teraphim arcane knowledge, building fortresses around the Sanctum. They have eyes everywhere and probably know everything that transpires around their lairs. Lastly, the Touched, comprised of many human and humanoid nations, have now turned into something else, completely distinct, and roam the old ruins.]
BANQUET HALL
I appreciate your honesty. I am a slave where I come from and understand servitude... You are to do what ever we ask, and give us what we want yes?" Harfik chooses a simple straight stick that could easily be mistaken for a broom handle to fight with while waiting for the servant to answer his question. In a whisper, "After this we eat, you as well, you work hard and deserve to be treated right. Does he treat you right?"
The servant seems startled by the direct questions that Harfik poses. It seems that the slave’s manners throw him off-balance, making him uncomfortable. He barely risks an answer, repeating mechanically what so many servants have been trained to say over generations of dominion. “If you request anything of me, you shall have it, of course.” – a gentle smile completes the façade he wishes to build. “I am treated with fairness, if that is what you mean, my lord.” – his intonation leaves plenty of room for doubt, almost as if he rehearsed those lines over and over, being able to repeat them even under torture.
As the battle game ensues, servants all around collect bets in subtle signs, a language not entirely lost in the combatants. Icosa’s arrival is not ignored as well, his presence being far less inconspicuous than the warforged would have desired. A few servants mention his presence in soft, whispered tones, up until one of them comes closer, offering food and beverages, his puzzled face ranging between pleasantness and experimentation.
“Sir?” – he pushes the tray towards Icosa, waiting for an answer as some other servants watch curiously.
[No tests for the battle. I’d request a perception test of each of you, if only to know how you guys uncover each other’s soft and hard spots, so to speak. As for the rest, the description you delivered is far better than I’d have imagined! Also, sorry for the delay, but now I'm back at my normal pacing. Every day here, every two days, tops, a post!]
@industrygothica @Shayuri @Greenmtn @JustinCase @Charwoman Gene [MENTION=8858]hafrogman[/MENTION]