D&D 5E (2014) [IC] The New World (Volo Monsters)

Nert Muchshredder

" Yes, goblin camp, different tribe, watching us." Nert said to Ripnek with just a touch of pride that the scouts hadn't been spotted.

[SBLOCK=Mini Stats]
HP: 12/12
Passive perception: 14

Abilities: Fury of the small 1/1 short rest
[/SBLOCK]

Sent from my HTC One using Tapatalk
 

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"Does it matter?" Saashala asked with a touch of impatience. "They're goblins. They won't be helping the invaders. As long as they don't try to interfere with us, we can safely ignore them."
 

There's no reaction from the Goblin camp as you make your way on past.

Ripnek makes a decent pace, following game trails. There's some zigzagging as they lead this way and that, but overall, it's still much faster than trying to force your own way. After a time, the forest at night sort of blends together. Occasionally you notice a change in the foliage, by the changing density if nothing else -- more ferns and fewer brambles, or a tighter canopy above and less underbrush. But mostly, it just passes.

Then Ripnek sees thinning trees ahead, and the blocky shapes of the mountains beyond. You figure you're at N-3, more or less.

There's still time to make the river in the dark if you like. There are two concerns: the air is starting to feel wet to everyone, and rain can't be that fair away. That wouldn't make a crossing any easier. But if you took a short rest before attempting the crossing, you could do it in daylight which would help.

[sblock="Ripnek"]You don't know where to go from here. You can just head west and find the river, but you wouldn't know where to find a good crossing. Dark, rocky, fast water, and rain coming makes it a chancy proposition.[/sblock]

[sblock="Karok"]You know of a relatively easy river crossing at K-2 (much of the river goes under a boulder field, so there's only a small part of the actual river that needs to be crossed and the rest is an easy scramble over the rocks). You can't give Ripnek directions to get there; you'd just have to lead and you'll recognize the landmarks and turns as you see them.[/sblock]

[sblock="Moon Moon"]You know of a river crossing at J-1. The kobolds have a small bridge strung in a hidden valley. The only problem is, the entrance to the valley involves a narrow trail that squeezes between two rock walls that are a tight fit for kobolds -- the whole crossing is widely known as "Fat Boy's Misery." It's not clear that Drutha, Karok, or Ripnek could make it.[/sblock]
 

"I will take over from here," Karok says, stepping forward after seeing Ripnek's hesitance. "There is a river crossing in the mountains that shouldn't be a problem. Once we cross, we can follow the river down until we are out of the mountains, and then cut left to the road."
 



Ripnek hesitates. He doesn't know the way, and Karok knows it. But to give the lead to the orc without a fight... The bugbear growls and looks at Drutha, half asking for permission to start a fight and half begging her to stop him.
 

Karok sees Ripnek's hesitation, and turns to face the bugbear. He steps closer, until their noses are almost touching, lightning flashing in his eyes. The wind around them picks up, swirling.

"Is there a problem?" Karok growls. "Or perhaps you believe you could lead better?"
 

The bugbear's eyes narrow and he becomes eerily calm.

"Ripnek leads better. Ripnek kills better. Orc sleep with one eye open."

With that, he gives Karok a small push. Just enough to serve as a last warning.

OOC: Please, somebody stop us before we tear out each others throats. ;)
 

"Enough, both of you," Saashala said, stepping towards the two brawling creatures before her.

"Our enemy is coming down the road, and we haven't got time for this. Karok, you know a route, guide us to it. Ripnek, I suggest that if you want to prove your strength...kill more invaders than Karok. I'll keep count. Yes?"
 

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