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[IC] The Protectors of Greensfen (Part II)


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Joshua almost screams in agony as the bat hits home but the harsh treatment and beatings at the temple have almost inured him to pain. Stepping briskly into the shadows under the nearest tree he tries to gain a little concealment whilst at the same time getting his breath back.

[sblock=OOC]Move 1 under tree; Second wind; recover 7hp.[/sblock]
 

Oops, should have realized you posted everyone else in my vicinity

[sblock=Todarr]Furious Smash. Todarr sweeps longsword into the left belly of the enemy: 9 + 10 (bloodied) = 19 vs Fort [no defenses posted for these enemies, but I'll assume I hit an 19 Fort] hit for 4 damage. The orc is able to block most of the attack, but the force of the strike causes him to stagger a bit to the left of me, where I am not entirely between him and Tromolden. Immediately after the strike, Todarr replies over his shoulder Attack now!!, allowing Tromolden to bolster his coordinated attack for greater efficiency (+3 to attack and damage on next attack)

Minor Action: infused with encouragement by the quickness of dispatching most of the enemy force, as well as this new coordinated attack, Todarr gives himself a pat on the back (heal 10 + 5 = 15 HP to a total of 32 HP)

No move action used.[/sblock]
 

[sblock=Todarr]
"Yes yes," Tromolden says, almost bored. "Attack, attack." He launches another
barrage of magical force at the orc, and smiles despite himself as the orc
recoils. "Not a very tough one, here."

The orc tries to penetrate Todarr's defenses, but the battle has clearly worn
him down.

[sblock=Results]
Todarr hits orc for 4 damage, grants Tromolden +3 atk/dmg next attack.
Todarr heals for 15 (no longer bloodied).

Tromolden uses magic missile
+10 (+3 furious smash) vs Ref = 26 HIT
2d4 + 7 (+3 furious smash) = 13 damage.

Orc attacks Todarr
+8 vs AC = 12 MISS
[/sblock]


[sblock=Status]
Tromolden(42/42)
Orc Boss (35 damage taken, bloodied)
Todarr (32/39)
[/sblock]

[sblock=Enemy defenses]
Orc boss - AC 17 Fo 15 Re 14 Wi 12
[/sblock]
[sblock=Encounter Powers Used]
One inspiring word
[/sblock]

[sblock=Daily Powers Used]
One surge
[/sblock]

[/sblock]
 

[Sblock]
Ok hi all I'm back and boy look what happens, Rellek is almost shredded and Covaithe has had a baby - belated congrats mate.
[/sblock]

Rellek staved back the cry from the pain of the dark bats attack. He felt his heritage blood rage boil within him, his people indomitable spirit which flowed in him remained undaunted despite the beating he'd taken.

[sblock]
ok I am using a second wind and spending a healing surge which means +2 to defences for the rest of this turn. So that is +12 to my Hp taking me back to 26 I believe.

I will use my move action to take me two squares south of Moreen's current position and wait for my quarry to attack.

good to be back.

[/sblock]
 

Moreen is next

Joshua and Rellek take a moment to recover as the battle rages on.

[sblock=OOC]
Good to have you back! Wouldn't want to take the blame if you died... ;)
[/sblock]

[sblock=Results]
Joshua uses 2nd wind, heals 7, +2 defenses
Rellek uses 2nd wind, heals 12, +2 defenses
[/sblock]

[sblock=Status]
Bat one (14 damage taken, Rellek's Quarry)
Bat two
Bat three (19 damage taken, bloodied, Karis stealthed)
Joshua (14/34, bloodied, +2 defenses till start next turn)
Rellek (26/41, +2 defenses till start next turn)
NEXT: Moreen (33/46)
NEXT: Karis (9/34, bloodied)
[/sblock]

[sblock=Encounter Powers Used]
Moreen
2nd wind
Channel Divinity

Joshua
Force orb
2nd wind

Rellek
Disruptive Strike
2nd wind
[/sblock]

[sblock=Daily Powers Used]
Karis
two surges

Moreen
one lay on hands
two surges
Paladin's Judgement

Joshua
1 surge

Relek
1 surge
[/sblock]

3001108327_cc1d1259bf_o.jpg


o
 

With Rellek positioned to guard to the southeast, Moreen runs at the bats to the northwest. She swings her sword with her mounting frustration behind the attack. Her blow narrowly misses. Moreen curses and calls on Erathis for more aid.

[sblock=actions]move action - move to 1 square southeast of bat 2 (it's my understanding that diagonal moves now all count as only 1 square. in 3.5, every other diagonal square moved counted double)
standard action - Righteous Smite (1d20+9=15, 2d8+3=6)
minor action - divine challenge bat 2[/sblock]

[sblock=ooc rules question]I was considering a charge attack before I found that diagonal movement all counts as 1 square. But a question came from considering charge. Charge is a standard action in which you move up to your movement as part of a basic attack. At the end of the standard action, it terminates all further actions in your round. But is it possible, though maybe an abuse of the rules system, to take your move action before the charge action, thereby doubling your movement?[/sblock]
 
Last edited:

Absolutely allowed! It is the intention of the rules. Move then charge. And yes, each square counts 1 - even diagonals, unlike in 3.5. Also as far as I know there is no need to even move in a straight line to charge as long as you a) move at least 2 squares in your charge and b) go directly to the nearest square from which you can attack.
 

[sblock=OOC]
Yes, allowed and very useful.
There is some ambiguity on the movement requirements. My interpretation:

- You must move two squares away from the square you start in at the start of the charge (NOT at the start of your TURN). This means, in theory, you could take two steps backward as a move action and then charge forward, battering ram style (although not sure that this would be that useful in practice).
- You must end your charge in the nearest square adjacent to the target from when you started the charge (NOT when you started your TURN). If that square is not available, you cannot charge.
- You do not need to move in a straight line, but I rule that you need to move toward the target - each square of movement should take you closer (unless something is blocking your way).

[/sblock]
 

Everyone - your turn

Karis throws her dagger once more, catching one of the shadow bats by surprise and nearly killing it.

The three remaining bats strike once more, flying from tree to tree. Two fly at Moreen, the first bouncing harmlessly off her shield and landing near Joshua and Karis, the second biting with shocking ferocity. The third bat attacks Rellek, and sends pain shooting through his body.

With the entire party hurting, the battle continues in the darkness.

[sblock=Results]
Moreen misses Bat two
Moreen challenges Bat two

Karis attacks Bat three with deft strike
+10 vs AC (+2 CA, -2 concealment) = 28 HIT
1d4+6 + 2d6+2 (sneak attack) = 16 damage
Karis moves back to her square and rolls stealth:
+10 = 12 (ouch)
vs B1 +7 = 15 FAIL
vs B2 +7 = 14 FAIL
vs B3 +7 = 27 FAIL

Bat one attacks Rellek
+10 vs AC (+2 dim light) = 20 HIT (even with +2 defenses, alas)
1d6+10 = 15 damage

Bat two attacks Moreen
+10 vs AC (+2 dim light) = 28 HIT
1d6+10 = 11 damage

Bat three attacks Moreen
+10 vs AC (+2 dim light) = 15 MISS
[/sblock]
[sblock=Status]
Bat one (14 damage taken, Rellek's Quarry)
Bat two (challenged by Moreen)
Bat three (35 damage taken, bloodied (almost dead))
NEXT: Joshua (14/34, bloodied)
NEXT: Rellek (11/41, bloodied)
NEXT: Moreen (22/46, bloodied)
NEXT: Karis (9/34, bloodied)
[/sblock]

[sblock=Encounter Powers Used]
Moreen
2nd wind
Channel Divinity
Righteous Smite

Joshua
Force orb
2nd wind

Rellek
Disruptive Strike
2nd wind
[/sblock]
[sblock=Daily Powers Used]
Karis
two surges

Moreen
one lay on hands
two surges
Paladin's Judgement

Joshua
1 surge

Relek
1 surge
[/sblock]

3004759152_d9543e7a34_o.jpg
 

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