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[IC] The Protectors of Greensfen (Part II)

[sblock=Todarr]
As you move a little faster through the darkness, Tromolden stops suddenly and raises his hand, pointing. Just in front of you, underneath one of the trees, you can spot four figures.

"Be on your guard," Tromolden whispers, "but don't do anything just yet. These could well be allies."

Tromolden shouts something out in giant, and four orcs step forward out of the trees, three in front and one behind. The one in the back looks considerably larger than the others. Tromolden speaks again - you can only understand 'Baradur' in the stream of hash syllables. The large orc answers with a fierce battle cry. You hear a rustling behind you as three more orcs show themselves under another tree.

"I guess these aren't allies after all," Tromolden grunts. "Very well".
He raises his right hand and rapidly lowers it, muttering and pointing at the orc boss. A wave of thunder engulfs the entire tree, felling two of the smaller orcs and injuring the boss. The boss lets out an enraged roar and throws a handaxe at Tromolden, but misses.

[sblock=Results]
Initiative Rolls:
*Tromolden(+6) = 25
Orc Boss(+5) = 23
Todarr(+3) = 23
Grunts = 14
* includes +2 bonus from Todarr


Tromolden launches thunder burst cenetered on boss
+7 vs Fort each target:
G1 = 17- dead
G2 = 11 - miss
G3 = 15 - dead
Boss = 22 hit, damage = 1d8+4 = 7 damage

Orc boss throws a handaxe at Tromolden
+7 vs AC (orc power - ignores cover when within 5) = 8, critical miss
[/sblock]

[/sblock]
 

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[sblock=Todarr]

Black splotches are tree shade. If you under a tree, you gain concealment from anyone not under the same tree.

2970243740_8b44c00850_o.jpg


[/sblock]
 

[sblock=Todarr]

Your turn.

[sblock=Status]
Tromolden(42/42)
Orc Boss(8 damage taken)
Todarr
Grunt 2 (minion)
Grunt 4 (minion)
Grunt 5 (minion)
Grunt 6 (minion)
[/sblock]

[/sblock]
 

[sblock="Todarr's Actions"]Todarr takes two large steps, one W, one NW (to be standing directly between Tromolden and the 3 grunts), while drawing my longsword flashily, and, breathing in deeply, releases a cone of heat and fire directly at the 3 newcomers:

G4:15 + 7 = 22 vs. Reflex
G5:13 + 7 = 20 vs. Reflex
G6:11 + 7 = 18 vs. Reflex

Damage: 4 + 1 = 5 damage (irrelevant)

[[so that's a move and a minor]]

Assuming all three grunts fall down in a pile of flaminess, screaming in a language I can't understand, my standard action will be to move around to the direct opposite side of Tromolden (standing between him and the rest of the orcs holding my longsword and my shield readied; if any grunts 4-6 still stand, I will move to the South of Tromolden and begin to push him back, northward, to keep myself between him and the orcs as much as possible), while saying over my shoulder to Tromolden Keep the spells coming as much as you are able, but stay behind me.[/sblock]
 

Joshua quickly smothers the few flames licking at his clothes and, moving smartly eastwards, lets fly a ball of force at the fiery bat. "Take that you little sod. Burn me, would you!”

With a dull thud the arcane energy buffets the flaming creature. It arcs southwards but somehow manages to miss the adjacent shadow bat.

[sblock=OOC]Save from ongoing damage = 11; [/sblock][sblock=OOC]http://invisiblecastle.com/roller/view/1784409/[/sblock][sblock=OOC]

Move 3 squares east;

Force orb vs Fiery bat: 20 vs Ref - HIT: 15 damage: http://invisiblecastle.com/roller/view/1784415/

Secondary attack vs B1 - miss[/sblock]

With a glance to the side Joshua prepares for the next attack from the nearby bat.

[sblock=OOC]The Staff defense only needs bringing in AFTER damage is rolled, so that can wait. The SHIELD defence is an interrupt (+4 to AC & Ref so you can bring that in any time an attack would be stopped by the extra few points. Thanks for reminding me.[/sblock]
 

Bruised by the bats rebuff, Rellek brought his bow to bear once again. Firing off two arrows so fast one would have thought they were but a single arrow. But only one found its mark.

[Sblock]
Ok use twin strike again

roll 18 [13+5] and 10 [5+5].

Damage 5+4HQ= 9.

Thanks for the reminder about disruptive strike NT, I'll bear it in mind.

Ab.

[/sblock]
 

Moreen and Karis are next

The firey bat chirps and thrashes in pain as Joshua's force orb blasts
into it. Rellek fires two arrows at one of the shadow bats, and discovers
to his dismay that the wing he thought he had hit was in fact just a branch of the tree.

As the battle continues, a fierce battle cry can be heard in the direction of Todarr, a few hundred feet away in the darkness.

[sblock=Nature DC 15]
Sounds like an orc.
[/sblock]


[sblock=Results]

Joshua takes 5 ongoing fire damage.
Joshua saves against ongoing fire damage.
Joshua hits fiery bat for 15 damage.

Unfortunately, the bat has concealment from the tree against
Rellek's bow attack, which turned the hit (18) into a miss (16). :(
[/sblock]

[sblock=Status]
Firey Bat (33 damage taken, bloodied)
Bat one (8 damage taken, Rellek's Quarry)
Bat two
Bat three
Joshua (21/34)
Rellek (25/41)
NEXT: Moreen (31/46)
NEXT: Karis (21/34)
[/sblock]

[sblock=Daily powers used]
Karis
two surges

Moreen
one lay on hands
one surge
Paladin's Judgement
[/sblock]

[sblock=Encounter powers used]
Joshua
Force orb
[/sblock]

[sblock=Enemy Defenses]
Firey Bat - Ac 20; For 15; Ref 20; Wi 13
Shadow Bats - Ac 17; For 14; Ref 17; Wi 12
[/sblock]


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[sblock=Todarr]
Todarr's fiery exhalation brings the three rearguard orcs to the ground in
a screaming, charred pile.

With five of his six comrades destroyed in such short order, the smaller of the two remaining orcs seems somewhat less than thrilled at the prospect of further hostilities. The large orc behind him screams a command, however, and this is enough to push him towards Todarr. He swings his club, and seems encouraged when he manages to hit the mighty dragonborn. His achievement is short lived, as Tromolden electrocutes him with a flash of lightning.

The leader roars again, and pulls out his greataxe, charging out of the tree. He connects, but not particularly hard given the size of the weapon.

[sblock=Results]
Minion hits todarr for 5 damage (+9 vs. AC = 23, flat 5 damage)

Tromolden throws lightning at:
the minion: +7 vs ref = 24 - dead
the leader: +7 vs ref = 9 - miss

Leader charges Todarr (+9 vs AC (+1 is from charge) = 20, hits for 1d12+3 = 6 damage.
[/sblock]

[sblock=Status]
Tromolden(42/42)
Orc Boss(8 damage taken)
Todarr(28/39)
[/sblock]

[sblock=Enemy defenses]
Orc boss - AC 17 Fo 15 Re 14 Wi 12
[/sblock]

2976806957_f59c546cef_o.jpg

[/sblock]
 


[sblock=Todarr: Let's finish this]Steel Monsoon Strike: 11 + 9 = 20 vs. Ref 14 = HIT

Damage: 2d8 = 8 + 5 = 13 damage, and allows Tromolden to shift one square for free, if he wants to.[/sblock]
 

Into the Woods

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