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[IC] The Protectors of Greensfen (Part II)


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Moreen slinks through the darkness like she was born for it. Who knew she could be so stealthy in her plate armor?

[sblock=Rolls]
Nat 20 for stealth. Nat 14 endurance - no need to look it up - gonna pass.
[/sblock]
 

Apart from Karis, who stumbles a bit uncharacteristically in the undergrowth, you all manage to trail Todarr and the mage without too much difficulty.

All of your focus is ahead. You notice subconsciously that the rolling hills have given way to a flat plain. The earth underneath your feet has been gradually taking on a wet, mushy feel. There are trees all around - they appear to be some sort of willow, from what you can see by starlight. Their leaves cover more area than you would think possible given their slender trunks.

Your focus on Todarr proves a little too intense - as you pass by a few of the trees, vicious bats emerge, surprising you.

Three different bats attack Joshua, Rellek, and Karis, and disappear back into the trees. Joshua and Rellek manage to duck just in time, but Karis is bit hard.

As you ready yourselves to fight back, the three bats attack the same three again, with the same result - Joshua and Rellek are spared, while Karis is made nearly unconscious from the pain. The bats are nimble, attacking while on the move.

A fourth bat, wreathed in flames, comes blazing out of another tree and burns Moreen's exposed flesh. The painful flame lingers beneath her armor.

[sblock=Results]
The shadow bats can attack a single target and move while not taking an opportunity attack from the target.

The flame bat has a similar power - it can shift through enemy squares and attack all enemy squares it passes through.

Surprise round

  • Bat attacks Joshua - +10 vs. AC(+2 for dim light) = 15, miss
  • Bat attacks Karis - +10 vs. AC (+2 for dim light) = 29, hit, 1d6+10(6 extra for dim light) = 16 dmg
  • Bat attacks Rellek - +10 vs AC (+2 for dim light) = 13, miss
init rolls
fireybat(+8) = 26
shadowybats(+9) = 24
Joshua(+5) = 24
Moreen(+1) = 19
Karis(+5) = 13
Rellek(+3) = 6


Regular round

  • Bat attacks Joshua - +10 vs. AC(+2 for dim light) = critical miss
  • Bat attacks Karis - +10 vs. AC (+2 for dim light) = 27, hit, 1d6+10(6 extra for dim light) = 16 dmg
  • Bat attacks Rellek - +10 vs AC (+2 for dim light) = 13, miss
  • Firey bat attacks Moreen - +6 vs reflex = 15, hit, 1d6+4 = 10 damage, 5 ongoing fire damage (save ends)

I somehow managed to roll max damage three times in a row. Eeek.
[/sblock]
 
Last edited:

Map update

Dark squares are tree shade, and provide concealment against enemies not under the same tree.

2965690227_dc72c51559_o.jpg
 

Status - everyone's turn

[sblock=Status]
Firey Bat
Bat one
Bat two
Bat three
NEXT: Joshua (34/34)
NEXT: Moreen (36/46, ongoing 5 fire damage (save ends))
NEXT: Karis (2/34, bloodied)
NEXT: Rellek (41/41)
[/sblock]

[sblock=Daily Powers used]
Karis
One surge
[/sblock]
 

[sblock=Todarr]

You follow the mage through the darkness, Greensfen almost invisible now.

He surprises you with a bit of unprompted conversation. "I suppose if we are to travel together you should know my name. I am Tromolden." He pronounces the name with some pride. "Baradur gave me that name himself - it means Fool's Death in an old, dark tongue. And I have killed a fair number of fools while in his service, so I suppose the name comes well earned."

The rolling hills gradually give way to a flat plain. The earth has been getting slightly wet and sticky. There are trees all around - they appear to be some sort of willow. Their leaves cover more area than you would think possible given their slender trunks.

"Stay away from these trees, Todarr," Tromolden whispers. "All manner of foul beasts lurk under their leaves at night."

You walk a bit farther, and hear a strange chirping sound a ways behind you. Tromolden turns, so you don't feel conspicuous in turning yourself. You see a distant flash of light. "Ah, fire bats. Most useful for Baradur's rituals, but not so much fun at night. Let's keep moving lest they decide to pay us a visit." He turns back and begins walking a bit faster.
[/sblock]
 


[sblock=ooc]I love it... "quietly", followed by a power with the Thunder keyword. :lol:

If these guys do better in darkness, maybe we need some lights, eh?

Question: are the bats flying low enough to be hit with melee weapons, or do we need to use ranged attacks?
[/sblock]
 


Rellek calmly unslung his bow and then swiftly pulled two arrows ready to fire and the bast he could make out best low in the trees. Friend, since you have begun this quarrel let me be the one to end it. He said in a low voice.

[sblock]

I will use a minor action to get my bow and then a second minor to make B1 my Hunters Quarry. Since I am closest to him, I get a +1 to attacks - since I am going to use Twin Strike I don't know if I get +1 to both attacks or only one? I will indicate below so you can decided NT.

Roll to hit: 13 +6 (+1 Prime shot, +3=Dex + level + 2 Prof) = 18, 5+6 or 5 = 11 or 10 Damage: 1d8+2 + 1d8 HQ=8 hp

A bit shabby...put it down to the poor lighting ;)

[/sblock]
 

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