[IC] The Protectors of Greensfen (Part II)

Karis scowls as they wait, out of sight, for Todarr and the captive mage to "escape". "I don't like this. Too much can go wrong with this plan." She paces restlessly. It is a familiar sight to the others; Karis is always uncomfortable when the party is split.

[sblock=ooc]How do we do tracking in 4e? Perception? Nature? Anyway, Karis has +10 stealth, +8 perception, and grants +1 to perception to non-elf allies within 5. I think our best bet for perception is if Karis does Aid Another for Rellek, which (if she doesn't roll a 1) gives an effective +11 active perception check.[/sblock]
 

log in or register to remove this ad

[sblock=Todarr]
You take another step, and the mage's right eye opens. "Well?" he says, grinning. "Are we to leave this pathetic town, then?"
Todarr gives a quick nod, trying to be as quiet as possible unlocking the cell. Putting the key back on the table, he unsheathes his longsword slowly, trying to make as little noise as possible, while still in the cover of the building, then leads the mage to the door and exits. Once outside, he waits for the mage to take the lead.
[/sblock]
 

[sblock=Todarr]
You escort the mage out of the jail and head east towards the edge of town. For the first time since you have encountered him, the mage seems nervous. He looks left and right periodically, but there are only a few townspeople to be seen - no guards. Noone seems to give the two of you more than a cursory look.

As you reach the edge of town, the mage stops. He looks around, deciding which way to go. Your heart skips a beat as he looks north towards the hill where your allies are hiding, but he turns back to the road, and then southeast. "Come, this way. Let us get far enough away from Greensfen so that we won't be seen when light comes. I have no wish to travel too far in the darkness. There are many dangerous things nearby. More dangerous than you. Or me, even!" He chuckles."There is a friendly camp about a half day's walk from here. We may as well start off in that direction."

The two of you head out, and you resist the urge to look back to the mound of dirt. Greensfen begins to disappear into the distance as you head southeast through low rolling hills.
[/sblock]
 
Last edited:

After what seems like an eternity waiting in darkness, the outlines of Todarr and the enemy appear in view. The four of you hunker down in the dirt, just peeking over the edge. You can hear some fragments of conversation.

[sblock=Perception DC 15]
mumble mumble "camp" mumble mumble "walk"
[sblock=Perception DC 20]
mumble mumble "friendly camp" mumble "half a day's walk"
[/sblock]
[/sblock]

After the mage speaks, the two of them head off the road, heading southeast towards the nearby hills.

[sblock=OOC]
I need a little time to figure out how I'm going to structure skill challenges.
Going to be a mixture of nature, perception, and endurance for the pursuit.
[/sblock]
 

Karis hears the mumbled conversation, but keeps quiet, judging it more important to remain undetected than to pass along that information.

ooc: Perception 24
 

[sblock=Trailing after Todarr Skill Challenge]
Everyone (except Todarr), please make an Endurance, Stealth, Perception, and Nature check. The endurance and stealth checks are for you, perception and nature are for the whole party. Don't forget you get +1 perception for being near Karis.

---- you may ignore everything below this line if you wish ----
DC of endurance check starts at 20.
If any party member successfully makes a DC 20 Perception or Nature check, then the endurance check DC is reduced by 5 for everyone (so, maximum reduction of 10)

If you make a stealth check of DC 20, then the endurance check is reduced by five for you only.

Finally, if you fail your endurance check, you lose a healing surge
[/sblock]
 


Joshua's keen eye keeps the party locked on Todarr.

[sblock=OOC]
Joshua nailed perception for the party - no one else needs to roll it for now.
[/sblock]
 


Rellek's strong frame and light step help him to navigate the difficult nocturnal terrain. But he struggled in the gloom to see clearly the surroundings they were navigating through.

[sblock]
Endurance - 16+8=24
Nature -5+8= 13 (doh!)
Stealth - 15+8=23
Perception - 4+8 +1=13 (double Doh!)
[/sblock]
 

Remove ads

Top