Pathfinder 1E [IC] - TIDERULER OF MARAN

Marius jumps up, spreading his arms wide and bringing them together on both sides of the knights helm. The blow that would incapacitate lesser opponents just rings harmlessly on the hard helm further weakened by the need to avoid sharp edges of the metal. And being so close and in contact prevents him from avoiding negative energy backlash. Landing, he quickly moves back from the melee.

"Yeah, good job Marius. Master always said you'll die if you don't think your moves through." he thinks as he steps back.

[sblock=Actions]
Flurry vs Knight AC; damage 1; damage 2; lightning damage: 1D20+5+2 = [7]+5+2 = 14
1D20+5+2 = [5]+5+2 = 12
1D6+6 = [1]+6 = 7
1D6+4 = [5]+4 = 9
1D6 = [1] = 1
- this is my last Elemental fist for today :( and miss still counts as 1 use

Fort save: 1D20+5 = [4]+5 = 9


Move 5' back - I'll change the map after work
[/sblock]
 
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Underground garden
Night
Round 3

Keeping the flaming sphere near the beast again, Morgrym swings with his axe.

[sblock=OOC]Beast needs a DC 16 reflex save to negate or take damage from Flaming Sphere
Flaming Sphere fire damage: 3D6 = [3, 3, 5] = 11
[/sblock]

[sblock=Actions and Rolls]
Action: Battleaxe attack: 1D20+5 = [5]+5 = 10
Cold Iron Slashing damage: 1D8+2 = [3]+2 = 5
Move:
[/sblock]

[sblock=Ministats]
HP: 39/39 NL: 0
AC: 17 FF: 11 T: 16 (+4 vs Giants)(Barkskin: +2)
CMD: 15 (+2 vs bull rush, trip)
Fort: 7 Ref: 2 Will: 7 (+2 vs poisons, spells, SLA)
Armed: MW Cold Iron Battleaxe
Ammunition: 10/10 bullets
Storm Burst 7/7

Conditions: Barkskin 149/150 rounds (15m); Blur (20% miss chance) 18/20 rounds (2m); Flaming Sphere 2/3 rounds

Spells Prepared
0: Create Water, Detect Magic, Light, Stabilize
1. Obscuring Mist (Domain), Cure Light Wounds, Produce Flame, Shillelagh, [Summon Nature’s Ally 1 (Spontaneous)]
2: Fog Cloud (Domain)*, Barkskin,* Flaming Sphere*, [Summon Nature’s Ally II (Spontaneous)]
[/sblock]
 

EVERYONE

As Marius’ strike bashes against the thick armor, Reynard’s bullet whistles into darkness, spreading some olive-colored leaves around. Soon enough, an arrow follows the bullet into darkness. Arvana misses the beast as well! Morgrym’s axe has no better results. It’s blade rasps the armor, leaving the knight undisturbed.

The beast still burns, though. The damage to it’s skin is visible, the pain reflectin on it’s cold eyes. Still, the furious creature rises, ready to pursue Marius to the last of it’s strength! It prepares to leap as Reynard, Marius and
Arvana focus their efforts in trying to stop it!

Arvana prepares a shot, as Reynard reloads and aims and Morgrym raises his axe. As he retreats, Marius sees death in the eyes of the Fell Knight, the beast set in it’s intent to kill the monk!

Arvana shoots… The arrow misses and breaks against the stone pavement!

Reynard raises his gun and shoots! He lands the blow, but it does not seem enough to stop the creature (4 points of damage)! Bleeding and burning, it prepares a leap, disregarding all others. It wants Marius’ blood and nothing else!

Morgrym advances and delivers a second blow with his axe…

Blood flies from a fresh wound as the beast roars in pain (10 points of damage)! It bends the legs even further, mustering its terrible strength to leap, the claymore raised above its head…
And it gives out! The beast falls on its knees, dropping the sword behind its massive body. Weakened, it moans in draconian as is bleeds and burns.

“Treachery… Dishonor…” - it says, right before falling to its death bed.

The carcass still burns under the influence of the sphere. The armor agitates itself, almost as if the faces carved on it were lamenting the beast’s death. The flames flicker against the ethereal glow of blue pyres, and the sound of Arvana’s heavy breath of relief fills the hall.

It takes a second before the woman reacts.

“Marius!” – she yells – “Reynard…” – she appeals to the sailor, as if asking for help. She jumps down from the tower, studying her companions and running towards Morgrym.


[I made all the rolls, but I threw less info in, considering the heat of the moment, lol. I hope you guys don't mind, but it was for the sake of catharsis, lol]

@Trogdor1992 @Neurotic @KahlessNestor @Jago
 

Marius lowers himself on his knees, his chest heaving after heavy exertion.
"That was one hell of a beast. Pun intended. Don't touch the armor until it 'cools down'.

I'm fine Arvana, thank you. Or at least, I will be."
 

Underground garden
Night
Round 0

Morgrym let the fireball sit on the corpse for a few seconds later before the spell ran its course and it fizzled out. Always best to be sure.

Letting the corpse sizzle, barely cognizant of the stench of scorched flesh, Morgrym looked around at the others. “Yeh ain’t lookin’ sae ‘ot there, Marius,” he told the monk. “I might ‘ave some ‘ealin’ f’r yeh, if yeh wan’ it.” He laid his hands on the monk and sent healing energy into him.

[sblock=Actions and Rolls]
Move: To Marius
Action: Cure Light Wounds: 1D8+3 = [3]+3 = 6
[/sblock]

[sblock=Ministats]
HP: 39/39 NL: 0
AC: 17 FF: 11 T: 16 (+4 vs Giants)(Barkskin: +2)
CMD: 15 (+2 vs bull rush, trip)
Fort: 7 Ref: 2 Will: 7 (+2 vs poisons, spells, SLA)
Armed: MW Cold Iron Battleaxe
Ammunition: 10/10 bullets
Storm Burst 7/7

Conditions: Barkskin 139/150 rounds (15m); Blur (20% miss chance) 8/20 rounds (2m)

Spells Prepared
0: Create Water, Detect Magic, Light, Stabilize
1. Obscuring Mist (Domain), Cure Light Wounds, Produce Flame, Shillelagh, [Summon Nature’s Ally 1 (Spontaneous)]
2: Fog Cloud (Domain)*, Barkskin,* Flaming Sphere*, [Summon Nature’s Ally II (Spontaneous)]
[/sblock]
 

Marius nods in thanks and gets up to his feet.

"Thanks. That armor was real dragon to hit. Anyone wants something from the corpse?"
 

Underground garden
Night
Round 0

“Well, wot’s on it?” Morgrym said. He said a prayer to create some water to cool the body and put it out and then started to go through the body’s pockets and items.

[sblock=Actions and Rolls]
Move:
Action: Perception: 1D20+10 = [17]+10 = 27
[/sblock]

[sblock=Ministats]
HP: 39/39 NL: 0
AC: 17 FF: 11 T: 16 (+4 vs Giants)(Barkskin: +2)
CMD: 15 (+2 vs bull rush, trip)
Fort: 7 Ref: 2 Will: 7 (+2 vs poisons, spells, SLA)
Armed: MW Cold Iron Battleaxe
Ammunition: 10/10 bullets
Storm Burst 7/7

Conditions: Barkskin 139/150 rounds (15m); Blur (20% miss chance) 8/20 rounds (2m)

Spells Prepared
0: Create Water, Detect Magic, Light, Stabilize
1. Obscuring Mist (Domain), Cure Light Wounds*, Produce Flame, Shillelagh, [Summon Nature’s Ally 1 (Spontaneous)]
2: Fog Cloud (Domain)*, Barkskin,* Flaming Sphere*, [Summon Nature’s Ally II (Spontaneous)]
[/sblock]
 

~ Slowly, Reynard the sailor let out a breath he wasn't aware he was holding as the monstrosity was finally felled. With care, he waited until the barrel of his gun had cooled considerably before holstering the gnomish contraption, heading over to join the rest.

" Well that went much better than expected," he declared, moving to clasp Marius on the shoulder with a grin of camaraderie, " Nice work, mate: sorry you had to bear the brunt of that beast."

" And Mogrym," he addressed the dwarf, " You keep that spellwork up and we'll make a right fine crew, that we will."

As Arvana came over to the trio of men, Reynard flashed her a grin and a wink as the Dwarf searched through their foe's armor to see what, if anything, it had.

" Nice shooting, luv: That's two I owe you. When are you going to let me make up for it, eh?" ~

[sblock=Reynard's Stats]Character Sheet
HP: 25/25
Condition: Normal
Initiative: +6
Perception: +9
In Hand: Nothing
[sblock=Defenses]AC: 18 Flat: 13 Touch: 18
Fort: 7 Reflex: 10 Will: 7[/sblock]
[sblock=Offenses]Pistol (Mwk): +7, 1d8/x4
Chakrams: +6, 1d8/x2
- Flurry of Throws: +4/+4
Unarmed Strike: +6, 1d6

Paper Cartridges: 52/70
Entangling Shot: 5/5
Flare Cartridges: 5/5[/sblock]
Grit: 3/3
Deeds:
Gunslinger's Dodge
Quick Clear
Up Close And Deadly
[sblock=Adventure Notes]Game Info:
We have a dagger that is actually a Planar Key. It is very cool. It is also super dangerous.

The dagger is to go to someone named "Adalous". We reach him by going North through "The Dungeons"

Arvana supposedly knows a mythical oracle-like creature called The Lady. Reynard is intrigued and wants to go spelunking with her.

Reynard found a series of ancient maps, one of which appears to be magical. Morgrym called it 'a guide'. We have left these behind for now.

We stumbled across information on 'The Willings': powerful beings from ages ago who charted the world, experimented with planar gateways, and supposedly even had flying vessels. The city of Maran used to be called 'Cartaluga' to them.

The Willing and several other races banded together to fight against another species of "So-Called Gods". The Willing came from the prison plane of Avidor, and used our dagger to escape it.

We met a talking tree. That wasn't really a tree, but it sorta was. It gave us some seeds and asked us to spread them outside.

The Dagger is apparently an object that requires blood to use, and binds those whose blood it tastes. The Gardener (the Tree) said they he and his people have tried to destroy it many times, to no avail: it keeps coming back.[/sblock][/sblock]
 

EVERYONE

As the dust settles, the branches around begin to loosen up. Oddly enough, it looks like a pair of giant hands surrendering their grip over a desperately dangerous trinket. The attentive eye might even see some tendrils trembling as they retreated to their former positions, nervous and exhausted.

A weakened cacophony of voices responds to the companions’ observations.

“You may look for the central fountains, monk. Their waters hold some curative properties. They ensured this garden’s survival in times of need… Such as this one.” – the branches form a path to a shallow puddle towards which many crystalline streams converge.

“I am sorry for your bruises. Little could I do to prevent them.” – he continues.
Arvana glances at the puddle and laughs. “I wonder what part of him you’ll be sipping from, monk.” – she spits the joke awkwardly, as if trying to break the tension of the battle.

“Well, wot’s on it?” Morgrym said. He said a prayer to create some water to cool the body and put it out and then started to go through the body’s pockets and items.
The fires vanish wish loud hisses and thick vaporous clouds. As the druid approaches, he contemplates the beast’s body. No longer it shines its spectral lights. The eyes returned to a stone-like, dead state, such as its gaping mouth. Blood still pours copiously from the wounds and the dividing lines between flesh and bone, fresh liquid running over plastered burned blood. The flesh has been calcinated in some areas, parts of it loosened by the heat and the strikes. The exposed bones became dark, partially covered in soot. And yet, despite the deplorable state of the body, both armor and sword remained intact for the most part.

Searching the body, the druid finds some calcinated objects of interest, hidden underneath the leather chest for the most part. A bunch of herbs, now blackened and torn, was held under the belt. They held alchemic properties before being destroyed. Still, they’re commonly used in a cleansing ritual, practiced by the lizard southern tribes. A pouch, attached to the other side of the belt, held a bunch of five small diamonds and a set of fifteen silver coins.
Odds are that the beast had a quartermaster for its men, keeping this sum for emergencies. Around the creature’s neck, the dwarf finds three collars, one made of iron plaques, another made of teeth of distinct sizes, and the third one, a string holding a carved iron ring. The ring’s inscriptions seem to match the same semi-draconic runes from the claymore. The other collars are typically used by southern tribesmen as recognition of prowess and victory trophies.

The black apron worn by the beast is a leather chest, black as the night. Before the creature fell, it seemed almost alive, but now its blackness resisted even the strongest of lights. It casted no reflection, almost as if a patch of darkness had been cut to shape the thing. The three companions have heard of dark enchantments and abyssal magic that, in combination, would allow for such an armor to be made. Ashir and the southern islands had many a sorcerer capable and willing to build such monstrosity. Shaped after human skin, the thing imprisons the wrathful souls of its unwilling victims, directing their rage against any attackers. Such was the curse and purpose of the lamenting faces running across the chest during the fight.

The claymore seems slightly different, though. The metal that shapes it is difficult to identify, despite the combined knowledge of the companions. It looks like ivory to the touch, but it behaves like a metallic concoction. The signs on it are as close to draconic as they could get, but they hold enough distinctions to be almost as an entirely independent dialect. The phrasing allows to presume a warning, and the words “hunter in the night” seem to be present as well, as far as Marius understands it.

“Alone, hasted, unprepared…” – Arvana looks down on the corpse as Morgrym pulls the items from it. “Arrogance got him dead, I’d wager. Lucky us.”
The winds move the branches once more, as if reinvigorated.

“You may rest here if you wish. It might not be comfortable, but it should be safe for now. When you decide to leave, the path will be waiting. One thing remains, still. What is to be made of the body? It seems… twisted by incantations I do not care to have around. I can dispose of it, by throwing it down into ichtid territory. Or it could be moved outside.” – the creature pauses. “I will leave the decision to you.”

" Nice shooting, luv: That's two I owe you. When are you going to let me make up for it, eh?"
Arvana winks back at the sailor, a smile suggested in her almond-shaped eyes. “We’ll find our moment, I’m sure of it.” – she turns to the rest of the group. “So, what’s next, boys?”

[MENTION=6801450]Trogdor1992[/MENTION] [MENTION=24380]Neurotic[/MENTION] [MENTION=6801311]KahlessNestor[/MENTION] [MENTION=6855130]Jago[/MENTION]
 

"Worthy opponent, unfortunately steeped in evil." comments Marius as he approaches the pool.

After he drinks, he aknowledges Arvanas barb by a nod.
"His things might be worth a lot, but I would rather we all agree to destroy that armor. It is a thing of dark magics and those souls imprisoned need a release. His own sword, probably magical, might sunder it since we have no way of cleansing it. Unless, you, Gardener, think you can clean it by these clean waters?"

He looks over the sword
"I can translate some of these runes, but they are changed, twisted and modified. I would say the tribe that created this hasn't had contact with true dragons for several centuries. Or at least generations."

If no one objects to armor destruction, Marius uses fallen branches to prop the armor against the tower or suitable stone or dead tree. Hefting the weapon he frowns at its size and weight.
"My training emphasized speed over strength, but if nobody can use this any better than I do, I will cut the armor with the blade."

OOC: We lost our barbarian, small as he was, but the armor is immobile, shouldn't be too hard to hit.
 

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