Nerath Wall/Oddfellows Inn
Night
Round 0
OOC:
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Keep your potions, Hagadark. Sorry I drank them too soon. I honestly thought there was going to be a fight there. I can use my own spells, if needed.
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Disguise: 1D20-3 = [1]-3 = -2
Morgrym pulled the hood of his cloak up, but there was little he could do to hide or change himself until the spells wore off. He followed the men and the others of his team through the winding streets until they reached the wide open area.
“I c’n mebbe give us some cover oot there,” Morgrym said. He said a few words, and held a bit of fog in his hand.
“If ye like.”
[sblock=Actions and Rolls]
Move:
Action:
[/sblock]
[sblock=Ministats]
HP: 59/59 NL: 0
AC: 17 FF: 11 T: 16 (+4 vs Giants) +4 Natural Armor, negate 1 crit or sneak attack and end effect)
CMD: 16 (+2 vs bull rush, trip)
Fort: 8 Ref: 2 Will: 8 (+2 vs poisons, spells, SLA; +4 v fey and plant effects)
Armed: MW Cold Iron Battleaxe
Ammunition: 9/10 bullets
Storm Burst 7/7/day
Wild Shape 1/1/day
Conditions: Enlarged: Str +2 (16/3); Dex -2 (10/0); -1 attacks (+5); -1 AC (20); Axe 1d10+3
Spells Prepared
0: Create Water, Detect Magic, Light, Stabilize
1: Obscuring Mist (Domain), Cure Light Wounds, Produce Flame, Faerie Fire, [Summon Nature’s Ally 1 (Spontaneous)]
2: Fog Cloud (Domain), Barkskin, Flaming Sphere, [Summon Nature’s Ally II (Spontaneous)]
3: Call Lightning (Domain), Cure Moderate Wounds, Protection from Energy, [Summon Nature’s Ally III (Spontaneous)][/sblock]