D&D 5E [IC] Uller's Out of the Abyss


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Uller

Adventurer
The current takes hold of your boats. Suran and Ezraen are able to maintain control but Erevan isn't. His boat slams into the wall and takes [roll0] bludgeoning damage. It makes a scraping noise and you hear planks cracking. Bits go splintering off.

He finally regains control when a sudden turn in the passage forces you to veer hard. Again, Surana is able to navigate the obstacle but Ezraen and Erevan both have trouble. Their boats both tip dangerously to one side as their bottoms get hung up on unseen rocks.

OOC:
Everyone on boats two and three must make a DC 10 dex save or acrobatics check to avoid going overboard.

Boat 2
Ezraen
Shuushar [roll1]
Derendil [roll2]

Boat 3
Erevan
Orsik [roll3]
Sarith [roll4]
Topsy [roll5]

(is there a reason Drum is in boat 2 and not with Surana? Am I correct that SunGold didn't notice that little detail and Drum should be with her?)

I'll wait until JustinCase and DMAesh make their rolls to describe the last part because if you go over then your boat will automatically fail it's third check unless someone else takes control. Anyone reaching to try to grab Orsik or Derendil out of the drink will make any saves required for the last rapid at disadvantage.


Derendil and Orsik both go over. The supplies and loot on both boats shifts dangerously and nearly comes loose. Everyone else is hanging on for dear life.
 
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Uller

Adventurer
Oh.. [MENTION=6776182]JustinCase[/MENTION] should probably make one for Glabbagol, too (but at advantage since it's a cat and has four legs and claws)
 


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