D&D 5E (IC) Vault of the Dracolich (Infiltrators)

Naw, everyone uses it too much. The barracks is the room immediately on the other side. It usually has a Beast Boy with a crossbow to keep people from bothering me, but if there's conflict going on, they'd pull him pretty quick."
 

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Argh... that will get the cultists attention, for sure! SnorLoska exclaimed. Let us go and help our friends, I am sure they will need it. If we wait a moment, we can attack them in their backs.
And you, he said pointing at the gnome, you stay here and we will get you out of here alive. Don't do anything stupid!
With that SnorLoska rushed and put his ear to the southern door, listening for cultists.

 

Mord moved so stand close to the door where he could take cover behind it and attack from there. Raising his wand, he prepared to fire off a blast the moment that he had a target. "I will watch him and guard your rear."

Squirrels are evil!
 

"Don't do anything stupid? I mix leathal substances for a living! But I will not betray you. I will get back to work..." suggested the alchemist, and he began to gather reagents, oblivious to the carnage that would ensue.

SnorLoska listened at the southern door and could hear voices on the other side:

"They are in the library!"

"Bring the creatures!"

"Move! Move!"
 


Terrus opens the door, as Aquaria is prepared to blast the first enemy she sees (dc 11 Int Save or take [roll0] Psychic Damage. )


Sent from my iPad using EN World
 

As soon as SnorLoska thought that the last of the cultists had past by the door, he gave a signal to Terrus to open the door.
Terrus and Aquaria rushes after the cultists, who were on their way to the Library. SnorLoska was not far behind, working up a rage. It looks like the lead of the cultists have opened a door but the last of the cultists were some 30 to 40 ft away.
 


Location: The Barracks Encounter: Cultists & Creatures

Terrus opened the door to the barracks. Rows of beds lined the walls of a long hall. A cultist wearing a dragon mask was directing other cultists who were leading two enormously large creatures: Constructed from at least four humanoid skeletons each, they held alchemical barrels within their large chest-cavities. Row upon row of ribs protected these barrels, and it was hard to tell what horrible method they might use to deliver the substances contained within.

Begin Round One

GM: The Library is Down that hall. I thought you might like to have a map so you can move around a bit. I'll resolve Aquaria's shot as a readied action, but feel free to post full turns from here if you like. My location numbers are getting huge because I've been adding to my overall map instead of cutting the old ones (because I think you'll head back).
[sblock=Party]
Name * (Position) * AC * HP
Aquaria (Z30) AC17* HP 38/51
Lorenn (AA29) AC16(18) HP 36/42
Mord (Y27) AC14 HP 21/39
Terrus (Z31) AC16(17) HP 32/57
SnorLoska (Y30) AC17* HP 27/65
Zander (X28) AC19* HP 41/54
[/sblock]
[sblock=Enemies]
DragonMask (Y35)
Cultist1 (AA36)
Cultist2 (AB39)
Cultist3 (AA41)
Creature1 (AA37AB38)
Creature2 (AA42AB43)
[/sblock]


Barracks1.png
 

The sight of the large skeletal creatures in the middle of the long room made SnorLoska hesitate, but just for a moment. He then ran up to the nearest creature — a man in an ungodly dragon mask. Shield held high, he attacked the dragon masked creature, not once but twice, with a roar and reckless fury.

 

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