[IC] Wandering Star : Heroes of the Middle Reaches (Part One)

Ranver puts a hand on her back and pets her hair. He looks down at her sadly and over at the stairs where his companions ready themselves for the emergeance of their quarry. This is new for me, too.

"I'm sorry you had to see that."

He lets her sob a bit more. He murmurs, "I've got to go back now. Stay hidden. Watch the alleyway here, in case any others arrive. Call out if you see anything."

Maybe that way she won't see anything else terrible.

He extracts himself from her clinging grasp and gently tilts her chin up at him and smiles down at her, brushing a lock of hair from her brow, "I know you'll be brave, Candlekeep."

He hurries back to the others.
 

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Time passes and our heroes finish their preparations for the battle to come. A heavy silence falls through the dim halls of the abandoned house. Charlotte can hear the faint sobbing of the hafling tied to the front porch of the house.

Then, in deafening contrast to the silence, a great hoarse shout goes up from the basement below. Then the sound of numerous feet comes stampeding up the stairs. All of our heroes can hear what comes next. One individual, the voice thin and strangely sibilant like a snake, "Let no one stand in your way!!"

[sblock=OOC]I've placed those of you who didn't give me positions where I thought you might want to stand. If you don't like where you are let me know.

Those of you who are trying to hide (if anyone is) will need to give me stealth checks.

If you want to ready a standard action, please tell me.

And of course . . . initiative rolls.
[/sblock]
 


[sblock=OOC]

I like my position :)

Initiative (1d20=2):(

[sblock=Mini stat block]
Jorje
Perception: 12 Insight: 17 Normal Vision
AC 16 Fortitude 13 Reflex 15 Will 15
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 6 Surges per day: 6 / 8
Encounter Powers: Grasping Shadows
Daily Powers: Phantom Chasm

[/sblock][/sblock]
 

Charlie gulped as she heard the sounds from downstairs. She looked up at the others and, smiling a weak and fearful smile, she slowed her breathing and made an effort to catch her second wind. Then, stronger and more certain of her next actions, she kissed her dagger and stood ready to strike.

[sblock=OOC] 1) During the wait Charlie will use her Second Wind to spend a Healing Surge and regain 6hp

Other preparations;
2) Initiative: http://invisiblecastle.com/roller/view/1778968/ =28

3) Stealth http://invisiblecastle.com/roller/view/1778972/ =15[/sblock]

[sblock=Mini stat Block]
Passive Perception: 16 Passive Insight: 11 Normal Vision
AC 16 (21 vs OA) Fortitude 11 Reflex 16 Will 13
Save vs Fear +5
Hit Points: 22 / 24 Bloodied: 12
Temporary Hit Points: 0
Action Points: 1 Second Wind: 0/1
Healing Surge: 6 Surges per day: 6 / 7
Encounter Power: Dazing Strike
Encounter Power: (racial) Second Chance
Daily Powers: Blinding Barrage[/sblock]
 

Varilar focuses on the sounds of the building, waiting for the oncoming wave of violence by staying as still as possible. In fact, he is so focused that he is slow to respond to the sound of rushing feat on the stairs, and he loses his balance, flailing his arms slightly to keep from falling.

[sblock=ooc] Init 7, Stealth 11
Wow, let's get those awful rolls out of the way now. [/sblock]
 

Z' slaps his blade to his hand nervously. He was usually patient but these blasphemous defilers were making him steam with rage. As soon as first one would cross the tripwire he'd give him taste of his blade.

[sblock=OOC]Init (1d20-1=4)
I'll ready a charge to the first enemy who crosses the wire.[/sblock]
 

Ranver hurries into position, his palm sweats as he grips the spear. His shoulder aches where the arrow went in, but the wound was somewhat superficial. So long as he minds it, it should be fine. He holds the shield closer to his chest and prays for a swift and merciful end to the night's heresies.

[sblock=ooc]I would like to move Ranver to Q22 or, time permitting. Second Wind to regain lost HP.

Did I miss where you said which side of the door the Sea Devil et al will be running out? And which way the stairs are going? Apologies if so.

Initiative: 14[/sblock]
 

[sblock=OOC]
I think since we all got a short rest, we got to spend as many healing surges as we wanted. Right? (This is different than 2nd wind, which is an encounter power that lets you spend a surge and get a defense bonus).


[/sblock]
 

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