[IC] Wandering Star : Heroes of the Middle Reaches (Part One)

[sblock=OOC]Correct. You all can use as many healing surges as you need and you get all your encounter powers back. Basically, you had time for a five minute rest.

Also, the stairs down to the basement are currently blocked by the door and that's presumably where your opponents will be coming from.[/sblock]

[sblock=Ranver]Q22 will put you at the far end of the house away from everyone else. My error was in not adding a bit to the map that clarified that the stairs you can see on the map go up, not down. The stairs down are on the other side of the door. Sorry about the confusion.[/sblock]
 
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[sblock=OOC]Sorry, link to map on the 1st page was to on-the-porch, I was looking at the wrong map. I'll stay where you've put me and keep an eye on the street and an ear on my buddies.[/sblock]
 

The battle cry, "Pikers Charge!!!" grows louder as several individuals charge up the stairs from the basement. None-the-less, the ever agile Charlotte has time to act before they reach the intervening oaken door.

[sblock=Charlotte]Your at the top of the round my dear. None of your opponents have emerged from the basement yet.[/sblock]
 
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"They're coming" Charlie's whisper sounded loud in the silence but was still almost drowned out by the clomp of boots coming up the stairs.

"When they hit the rope, let them have it!"

She tried to decide how many were approaching and took out several shuriken ready to attack.

OOC: Ready action- Daily power, 'Blinding Barrage'; Trigger - when the enemy hit the rope, thus interrupting their movement. Power is Close Blast 3, each visible enemy.
 

With a tremendous crash the door flies open, the bolt of the lock bursting through the rotten door frame from the impact of a single kick. Small splinters of wood go flying as three halberd wielding chainmail clad humans hurtle through the doorway.

[sblock=Charlotte]Go ahead and make your attacks. All three of the human guards are in range of your daily.[/sblock]
 

Charlie let fly with a flurry of shuriken. Her first, the most carefully thrown, thudded home in the face of the first guard, temporarily blinding him. The others were less accurate, bouncing off the armour of the following guards and only doing minimal damage.

She gritted her teeth in frustration, only hoping that the distraction would help to ensure the success of her tripwire.

OOC: Blinding Barrage: Dex vs AC; Rolls 27/11/11: Roll Lookup Damage vs number one - 12 and blinded till end of my next turn. Damage vs numbers two and three - 6 and not blinded.
 

The first human guard takes a shuriken to the forehead and blood pours onto his face and into his eyes. With a yelp of shock he tries to wipe the crimson from his sight. Thus, he could not be any more surprised when his feet tangle up in the tripwire below. He tries to break his fall with the butt of his halberd but the poleaxe proves to be more hindrance than help. He topples to the floor in a comical rag doll dance, coming to rest nearly ten feet from where his fall began.

The second fighter, a shuriken wedged between the now broken links of chain protecting his left shoulder, is equally surprised at his predecessor's fall and fails to react in time. His fate is similar and he finds himself a few moments later on the ground and at the wildly grinning hafling's feet.

The third guard, also wounded by a stray shuriken, is wise to the trick by the time he reaches the trap and nimbly steps over it. With a downward swing of his halberd he snaps the wire in two. He then snarls "I'll get you, you little pipsqueak!" and lowers the point of his weapon in Charlotte's direction.

In the far darkness of the now visible stairs to the basement, Charlotte can see movement. She flinches as twin sling stones shatter on the western wall behind her and a third on the corner between her and the hafling she can barely make out past the broken door.

Beyond the slinger is something else. Something tall. Something with scale covered skin. Something with a wide shark-toothed maw. Something wielding what looks to be a large glittering trident. Even from here, Charlotte can smell the brackish odor emanating from the creature.

[sblock=OOC]I've started using the conditions board. Right now, two of the human guards have conditions applied to them. Also, when creatures are bloodied I will note it on the conditions board.[/sblock]
[sblock=Ranver]Your turn.[/sblock]
 
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Ranver hears the thumps and bumps of their foes falling as Charlotte's trap catches the first up the stairs. He peers out of the door, at the captive halfling, to the alley exit where Tatiana hides, to the opposite end of the small square in front of the Piker stronghold and back down the hall in the building...

[sblock=ooc]Delay until an ally is hurt.[/sblock]
 



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