Pathfinder 1E [IC] Way of the Wicked

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Sprawled on all fours where she tumbled from the toad's carcass, brusied and bleeding and coughing vile bile from her lungs, Silhouette is not in a position to reply to Nelleon right away. And really, it was for the best. Had she the power to do so, she'd have scoured everyone standing there from the world entirely, if only to erase all memory of this humiliation from existence.

Alas.

Instead she acted to try to reduce the humiliation in whatever small way she could; grabbing her waterskin and pouring it over herself with shaking hands to slough away some of the toad's innards, and to let the chill of the water numb her wounds. It gave her a chance to wash her mouth out too, and that was welcome. When she was sure her legs would bear her without quaver, Silhouette got back to her feet and nodded at Nelleon; her face a stone wall holding her blubbering where it couldn't be seen.

"Of course. Please, lead on."

If he wanted her to beg for healing, he didn't know her very well at all. And that suited her fine. If she had to BE weak, she would at least have the grace not to SHOW it.
 

[section] Cass looks away from Silhouette, embarrassed at her weakness and not wanting to antagonize the tiefling. This whole day is a wash. When Nelleon asks Cass about Asmodeus, Cass says nothing but eyes the man, opting instead to leave Nelleon to his own assumptions. To no one in particular, Cass says, "We should go." He turns to head out, walking in the same direction before the attack on Silhouette, only taking care to stay a little closer to the group this time.[/section]
[sblock=OOC]No alteration to Cass's position as last in the marching order, just trying to stay a little closer to the group this time.[/sblock]
 


Armides Diat, Inquisitor of Asmodeus

[section]
Armides gives Silhouette a cursory glance, sees that she is still breathing, then turns to take his place at the vanguard passing Cass without a word. He moves along, steps fairly quiet on the moor.

He looks over at Nelleon. "Well, done. You have some skill in combat, I see."

[/section]

[sblock=Sheet]Armides Diat, Inquisitor 2
Init: +8; Perception: +7

AC 18 (14 Touch; 14 FF) Current AC: 18
HP: 15 Current HP: 15
CMB: +4 CMD: 18 Fort: +2 Ref: +4 Will: +5

In Hand: Longbow
Conditions:
Spells:
  • 1st level: (DC 13) 1/3 Remaining
    Bless, Cure Light Wounds, Divine Favor
  • 0-level: (DC 12) Unlimited
    Detect Magic, Guidance, Light, Read Magic, Sift

Special: Judgement 0/1 Remaining
[/sblock]
 

"Some," he acknowledges. "My family home is on the far border of this realm, and it is not an easy existence. The men and women of the mountains there come to learn early that often you have to fight for what you have." He takes point along with Armides, looking around for further danger.
 

The rest of the trip is uneventful and you are at last at your destination. After escaping the prison, surviving the monstrous Lashtongue and crossing the moors, finding the house on the Old Moor Road pales beside your other accomplishments. As promised, a lonely lantern burns in the upper story. The place otherwise shows little sign of habitation. Old but well-appointed, the house is large, imposing and alone on its hill. Painted a dark green and surrounded by barbed wrought iron fencing, nothing about this place seems inviting or a sanctuary. Still, it is your destination. Where will you go if not here? You have an appointment to keep. Best not to keep your nameless benefactor waiting…
 
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Armides Diat, human Inquisitor of Asmodeus

[section]
Armides gazes at the mansion. Not very inviting, but then he wouldn't want the place to be as welcoming as an inn if he were using it to hide out in.

"Perhaps we should..." He snorts, somewhat amused as Nelleon moves to open the door. "...knock."

He shrugs and steps up next to the warrior.

[/section]

[sblock=Sheet]Armides Diat, Inquisitor 2
Init: +8; Perception: +7

AC 18 (14 Touch; 14 FF) Current AC: 18
HP: 15 Current HP: 15
CMB: +4 CMD: 18 Fort: +2 Ref: +4 Will: +5

In Hand: Longbow
Conditions:
Spells:
  • 1st level: (DC 13) 1/3 Remaining
    Bless, Cure Light Wounds, Divine Favor
  • 0-level: (DC 12) Unlimited
    Detect Magic, Guidance, Light, Read Magic, Sift

Special: Judgement 0/1 Remaining
[/sblock]
 

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