Pathfinder 1E [IC] Way of the Wicked

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Armides Diat, Inquisitor of Asmodeus

[section]
Armides looks at the new inscription. Their host seemed to like these inscriptions quite a lot since they were plastered all over the winding corridors in his dungeon.

"Looks like it is telling us to break the door down." He looks over at Lord Nelleon. "What do you think, Nelleon? Care to give it a go?"

If Nelleon agrees, Armides will lend his strength to the task.

[/section]

[sblock=Sheet]Armides Diat, Inquisitor 2
Init: +8; Perception: +7

AC 18 (14 Touch; 14 FF) Current AC: 18
HP: 15 Current HP: 15
CMB: +4 CMD: 18 Fort: +2 Ref: +4 Will: +5

In Hand: lit torch
Conditions:
Spells:
  • 1st level: (DC 13) 2/3 Remaining
    Bless, Cure Light Wounds, Divine Favor
  • 0-level: (DC 12) Unlimited
    Detect Magic, Guidance, Light, Read Magic, Sift

Special: Judgement 1/1 Remaining
[/sblock]
 

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[section]Cass trailed after the others. He kept five feet between himself and the closest member of the party. The mist room made him nervous. He looked carefully and skirted through the room as quickly as his feet would carry him.[/section]

OOC: Somehow, the EN World server edited my last post for Cass (see above), rather than posting anew down here. Bizarre.
 



Lord Nelleon tells the others, "I doubt the warning deals with something as simple as taking down a door. I'm more worried about what might be behind it. Get ready."

The avenger throws open the door and enters with sword at the ready.
 


Silhouette brings up the rear, watching the proceedings with some concern. She prepares to cast a spell, should a hostile target present itself.
 


Armides Diat, Inquisitor of Asmodeus

[section]
Armides shrugs when Nelleon finds an alternative explanation.

"Well, that's also possible, I suppose. Let's find out." He'll move in behind Nelleon when the other opens the door.

[/section]
Initiative: [roll0]
[sblock=Sheet]Armides Diat, Inquisitor 2
Init: +8; Perception: +7

AC 18 (14 Touch; 14 FF) Current AC: 18
HP: 15 Current HP: 15
CMB: +4 CMD: 18 Fort: +2 Ref: +4 Will: +5

In Hand: lit torch
Conditions:
Spells:
  • 1st level: (DC 13) 2/3 Remaining
    Bless, Cure Light Wounds, Divine Favor
  • 0-level: (DC 12) Unlimited
    Detect Magic, Guidance, Light, Read Magic, Sift

Special: Judgement 1/1 Remaining
[/sblock]
 


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