[IC] WD's Against the Orcs

As the group goes back to discuss options with the priest and villagers, Nerve hangs back at first to size up the situation. I hope these people can see that staying in the village where there is shelter makes them more likely to survive this, he thinks. [sblock=Initiative]1d20+8=12. If the +2 bonus from the warlord doesn't apply then it's a 10.[/sblock]
 

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[sblock=OOC] That was a bit too fast somehow. I invited anyone out and then did not get a chance to say anything. :(
Oh well, I'll say it anyway. :) [/sblock]

Outside Argivion says:
"We are charged with defending a bunch of simpletons, led by their village idiot. If I were the baron I would have Adelmar's head for his imbecility!
But I agree that we should defend the village and not wander around the wilderness with a bunch of clumsy humans dragging along.
What I do not understand is why the orcs have not razed this village yet.
They know it is here since they already killed that family and left their heads in plain sight. Even Orcs should be able to see that the defences are in such a sorry state ..."
 

[sblock=Skill Challenge]Initiative:
Initiative (1d20+7=17)

Order:
Argivion
Nerve
Para
William

We will do this without Mordok.

Just start to post. Initiative only matters for me to see if you got more failures before aquiering the successes.

Primary Skill difficulty: 22
[/sblock]
 

Outside Argivion says:
"We are charged with defending a bunch of simpletons, led by their village idiot. If I were the baron I would have Adelmar's head for his imbecility!
But I agree that we should defend the village and not wander around the wilderness with a bunch of clumsy humans dragging along.
What I do not understand is why the orcs have not razed this village yet.
They know it is here since they already killed that family and left their heads in plain sight. Even Orcs should be able to see that the defences are in such a sorry state ..."

William manages to listen to the Eladrin's take on the situation with some difficulty as he is very hungry and would like to see a speedy end to this discussion. "While the words simpleton and idiot do seem a little harsh when referring to people we don't know your argument does make me wonder why this village is still here." The halfling stops to contemplate for but a second before casting aside his toughs and stating. "Buut we all see to be in agreement so why waist any more words on the subject of the villager's competance or why they still exist."

Without waiting for any of his companions to respond the small paladin enters the hall and promptly adresses the assembly. "My dear Roxtownians I know these past few days have been trying for you, and there is much at stake. But surely you can see that a group as small as we are cannot stand up to an orcish tribe out in the unknown wilds. Though our defenses here may be meager they provide the best advantage we have."

[sblock=ooc]Diplomacy (1d20 11=18) Though a solid arguement doesn't seem sound enough to convince any one.[/sblock]
 

"Do you hear that? Even they call our defenses 'meager'! We have to leave!" The burly farmer shouts.

[sblock=ooc]
1 failure
0 successes
[/sblock]
 

Approaching the gathered villagers, Paranthraxus smiles broadly. "Good people, we have a big problem on our hands. As you obviously know already, we've got an orcish horde of some size headed to Roxbury."

"There are two ways to handle this," the dragonborn continues. "You seem inclined to flee for the protection of the baron's keep. While this may seem sensible, I can assure you that you face your immediate deaths if you leave Roxbury. You see, we have been sent to Roxbury to help defend you against the orc raid. I would suggest that the best way to defend you is to stay in Roxbury, shore up the defenses you have already started, and wait it out for the baron's men to arrive."

Paranthraxus walks near the wooden wall. "This is a laudable start," he says. "We can bolster these walls and add to what you've already done. We have a great many ideas that, when implemented, as we intend to do, will make you far safer here in Roxbury than on the road."

"If you wish, I can regale you with many tales of villagers in situations similar to yours. Some stayed and defended their homes, and some left to take their chances on the roads. See if you can guess who survived."

[sblock=OOC]I guess I'll use Diplomacy here. In essence, I'm trying to convince the villagers to stay so that we can keep them alive and also keep their homes intact.

Diplomacy vs. DC 22: 1d20+11=28[/sblock]
 
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Argivion stands up and adresses the assembled villagers.

"Well, let us not mince words. Your defences are meagre. In direct contradictions to your king's order as well.

But let us not dwell on your disobedience to royal decrees.

You are aware of the fact that you have a obligation to your lord and country to defend this territory, of course. This land was given to you after the king's soldier spilt their blood to take it.

Now imagine: If you really managed to reach safety, what would happen?
You would have to rely on charity, you would be regarded as cowards and I doubt that you would get your land back after the orcs are driven back. After all, you would have proven that you are not willing to take any risks and that you can not be trusted when it comes to obeying decrees.

Would it not be better to stay and fight? To turn those defences you have against the orcs, to make them pay in blood for every inch of your land?
And even if you lose: How do you want to face your gods? As cowards who ran and were killed with their backs to the enemies of your race and all that is good? Or as beggars who had to rely on the kindness and courage of others?
Or will stand proudly before your gods and say: We fought as our laws and customs demanded. We prefered death to dishonour!

The decision is yours."

[sblock=OOC] Going for History here. Should be a +14 [/sblock]
 
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"Sit down Gunter! did you hear the man, we can reinforce our walls and they will show us how to build other defenses." Adelmar says after Paranthraxus' words.

----

Reaction to Argivion's speech:
"Your words are right, if even a bit harsh. I don't want to bring dishonor myself, too. And I'm no coward. What about you, Gunter?" Adelmar says.

[sblock=ooc]
History (1d20+14=28)
Success! Also lowers next two Intimidate attempts to 17

1 failure
2 successes
[/sblock]
 

"Listen, and I need to make this perfectly clear," the dragonborn continues. "We will NOT be accompanying you out of town. There WILL be orcs hiding in the forest to make short work of you and you likely will all DIE out there with no one competent enough to protect you. In essence, the choice is to stay here and LIVE or run away and DIE. I think you all know what the RIGHT decision is."

With that, Paranthraxus starts looking over the wall construction, seeking out weaknesses and holes. "Now, who wants to bring me some mud? We won't have much time."

[sblock=OOC]I'll make an Intimidate check since the DC went down :D

Intimidate vs. DC 17: 1d20+13=15

Wow... just wow. Ridiculous!

I don't suppose I get anything for my Diplomacy 28???? [/sblock]
 
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