“Wise words, Master dwarf,” Dirtan says.
It doesn't take long for a ferryman to come over and fetch the group, getting them back into Phlan. Finally, as they step onto the firm pavement of the harbor area, the adventurers feel relaxed and safe once more.
Dirtan wants to go back to the temple, where he will stay for the rest of the day and the night. On the morrow, he asks his helpers to come visit him there, so he can give them the promised reward. It is apparant, that he will need some help figuring out what will be appropriate, and the gnomish Ilmatari is likely to ask his allies in the temple of Tyr for their assistance in these matters.
The party has a few obvious directions to follow. To the temple, accompanying Dirtan, in order to herald the good news, to the City Council to look for new directions and to tell the councilmen of their success and what they found out, or to the tavern, to get some much-needed rest and a few mugs of ale.