[IC1] Pool of Radiance

Knowing how difficult it will be to get Intrepido over the wall in a hurry if they need to flee the same way, Selvaggio kneels down points to a near by alley way and commands his companion to stay. "I will return. If the need arises; defend yourself."

Once Intrepido moves away, Selvaggio climbs the rope.
 

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Intrepido vanishes between two ruined houses, waiting for Selvaggio's return.

It proves a difficult task to climb the wall while staying close enough to Kordunn to keep the invisibility shrouding them from their enemies' vision, but the adventurers manage to get on top of it and back down on the other side.

They slip between some of the stone buildings surrounding the castle, watching the guard patrol come back after a while. Having taken the rope with them, there is no trace left of their trespassing, and so the patrol moves by as if nothing had happened. So far so good.

The inner walls, seperating the castle from the outer yard, where the adventurers are now, and where the cells are also located, are not in best shape but still sturdy and resilient enough to withstand quite some force. Behind them, the courtyard is overgrown with thick and thorny vines, enclosing the castle and giving it a bizarre look.

Thunder informs the others, that the cells are located at the north-west corner of the castle, while they are now south of it. The closest buildings seem deserted. Only one of them looks like it is in use; a laundry of some sort, apparantly. Looks like even the monsters here have at least some sense of fashion and hygiene.
 
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Aylor Creegan

Silently she motions the group towards the castle’s laundry facitility. Her hope is to find something that they could use against the guards. Like a uniform or even better, a key! If only her skill in charades was as equal to her mouth.
 

Eldwyn

The halfling's trusty mount, Rover, scampers off to join Intrepido. Eldwyn busies himself trying to keep quiet and keep pace with his longer-legged companions.
 

Assuming others in the group are more accustomed to being stealthy, Selvaggio maintains as much silence as he possibly can while following the others.
 

Though it takes him a bit to figure out Aylor's intent from her miming until she tugs at her shirt and then points to the laundry, Kordunn does piece it together. He shakes his head no and whispers "The clothes won't be invisible unless you put them in sacks you are already carrying, there won't be time to change into disguises if we need to break the invisibility to fight, let's head in while everything seems deserted."
 

After a short exchange of whispers, the group follows Kordunn's directions, seeing how the disguise won't work too well together with the invisibility from the spell.

On their way westwards along the yard outside of the castle, they soon hear the rythmic sound of metal beating on metal, which can only come from a smithy. They pass the building soon after, when they reach the south-west corner of the castle perimeter, with some more deserted or closed buildings on the way, one of which seems to be a charcoal stack for the smith.

Turning north, they can see along the whole two-hundred and fourty feet of the sturdy wall surrounding the castle. Somewhere near the northside a large gate can be seen from here, leading inwards. Opposite of it lie the barracks where the cells are located. Along the west side of the outer yard are more buildings; about halfway to their destination one of the buildings clearly seems to be a chapel dedicated to the Black Hand, Bane.

Also in the north, the adventurers make out a small group of six man-sized guards, apparantly patrolling the outer yard and coming southwards into their direction. They have a pair of four-legged beasts about the size of a large wolf with them, who sniff at various places as they move by.
 
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Thunder explains, that the barracks are split into three parts, which are in the same building, all in all about twenty by sixty feet large. He has only seen the inside of the center part, where he was and Amber probably still is kept in a row of cells north of a large guard room. Supposedly the part of the building closer to them has sleeping places, while the smaller part along the north-side of the barracks is a lavoratory. Those are right next to the cells, but the walls between them are sturdy. There is also a wall seperating the cells from the main guard room, so you can't see them directly. As far as he knows, a number of guards, maybe half a dozen, were inside the building at most times.
 

Aylor

Aylor motions towards the uncoming Orc guards, back towards the group and then towards to the Chapel. She figures if there is a possibility of causing a commotion it might serve them well to have it in a not so visible location. If luck was with them, they on coming gaurds might miss them all together.
 

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