• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Iconic Creatures

DarrenGMiller

First Post
I have been thinking about the style and flavor of my game (to be resumed later this month) and have decided that one of the things that gives a "1E Feel" is the presence of "iconic creatures." So, what are iconic creatures?

I would say that the list should definitely include orcs, goblins, dragons... can you help me go from here? What are the creatures you most associate with classic D&D?

One more exercise:

Try to take an iconic creature and present it in a new way. Does anyone do this? Can you present an example for the group? I think Dungeon has been doing this well lately.

DM
 

log in or register to remove this ad

Iconic Creaures

Iconic creatures really fall into three broad catagories for me:

1. Mythical creatures: While this has always been a great way to find new monsters, many great ones that we all know and love were in the original monster manual. Chimera, madusea, dragons, undead or any other creatures pulled from real world history.

2. PC creatures: Ala monsters that have little or no obvious realistic putpose other than to screw with the players. Mimic, Trapper, Lurker Above, Gelatanious Cube (come on, it was the perfect size to fit in a corridor), Rot Grubs.

3. The "Whoa! I've got to throw that at the players" moment: This is even more subjective. This is the first few times you flipped through 1E monster manual and said "Cool. My players are so going to face that!" when you saw the mind flayer for the first time. Other examples for me are green slime, beholders, giants, ropers, the demons. Later on for FF and MMII it was the Shadow Demon, Drow, Death Knight, Deamons, Dracolisk, more oozes.


What I would really recommend Wolf is that you pick up the Tome of Horrors by Necromancer Games. It has SO many old school creatures updated that it reads like a trip down memory lane. Seriously, if you want 1E feel, you'll love reading this book.
 

New and Improved Iconic Creature

A bit of lore from my WraithswordTM campaign...

From the pages of the lore-keepers at the college of Sorânor in the City of Endless Light, Solarus:

The True Gorgons, or Fear Casters, are a wicked race of female serpents with awful powers and access to witchery magic. These foul hags have the bodies of giant snakes but the torso of female humans, all covered in scales. They are certainly not lovely, as their presence can cause fear: those who look upon the true gorgon must reach done deep inside and make a gut check of tremendous will or be over come with fear so terrible they are literally frozen and watch the gorgon in horror. Many a stalwart hero has been over come with fear and stood in place paralyzed fully aware of the gorgon as she consumed him.

It is said the powers of fear can even affect victims from a distance. Those that hear the fear caster still must resist the urge to run, and those who see the gorgon also suffer from permanent mental scarring do to the trauma produced from facing such overwhelming fear.

The magical powers are to be feared also. True gorgons have the ability to project their will into a victim overcome with fear and force the individual to watch as they commit great acts of evil. Many gorgons are also witches and manifest witchery powers.

As the pinnacle of the gorgon race, these are creatures to be avoided. If you enter a forgotten crypt and hear the evil and unholy laugh of a hissing woman: Run. Run fast.



True Gorgon:

Medusa (the original with the serpents body, as taken from the Tome of Horrors)

Replace the “Turn to Stone” with just a “Paralyzed with Fear” ability that only requires you to see her.

Add a ranged minor fear or run away affect

Remove the poison snakes for hair

Add the ghost template, without the incorporeal ability, undead traits, and keep the hit dice the same (These are not undead after all, we are just using the template)

From the template, make sure to keep the manifest ability and the ability to drain Cha, Wis, and Int to represent the scarring from overwhelming fear

Add at least one level of Witch from Arcana Unearthed. (Use sorcerer for those without AU/AE)

Add colorful flavor text


Mix: Walla! True Gorgon: The Fear Caster.


Final Note. This monster is still similar to the original, so play up the fear and magic in the flavor text. I had my characters really shaken about this monster before they ever even encountered it just from descriptions. A few bodies with twisted faces starring in horror, evil hissing laughter, and random fear checks, as they got close, as if they were being watched and hit with a fear aura. Great fun.

I was so happy with the feel of this monster I created a whole new category of monsters called gorgons and now I’m happily converting Nagas, Hags, and Ophideans to the cause…
 

Nightcloak said:
2. PC creatures: Ala monsters that have little or no obvious realistic putpose other than to screw with the players. Mimic, Trapper, Lurker Above, Gelatanious Cube (come on, it was the perfect size to fit in a corridor), Rot Grubs.

I just used a Gelatanous Cube against my party last night! What fun.

To your list I'd add the Piercer, the Roper, the Water Weird and the "I wouldn't exist if it wasn't for adventurers" Rust Monster.

I'm not yet particularly inspired to update one, but I'm going to be giving it some thought ...

-- Mark C'sigs
 

Troll is pretty iconic.

The roper and the piercer were both just weird and good fun back 20+ years ago. You really want those creatures that have no discernable place in an ecosystem. Stuff that was obviously designed to be a "gotcha" when you played. The Violet fungus, shrieker and ear seeker (for them pesky thieves) are good examples.

I'm not sure I can think of much that I consider "iconic". But templated, improved monsters are always fun. My last campaign I created some critters that were referred to as big'uns by one of the NPCs. Basically, it was a half-draconic (black) Gray Render. The PCs freaked out on what a big'un could be because they didn't know what it was. As for other new classic creatures, let me think about it a little bit. It's late tonight.
 

Nightcloak said:
What I would really recommend Wolf is that you pick up the Tome of Horrors by Necromancer Games. It has SO many old school creatures updated that it reads like a trip down memory lane. Seriously, if you want 1E feel, you'll love reading this book.

Oh, believe me, I own it and plan on using it.

DM
 


wolf70 said:
One more exercise:

Try to take an iconic creature and present it in a new way. Does anyone do this? Can you present an example for the group? I think Dungeon has been doing this well lately.
What really gets a group of high level players in when it turns out that Goblin you just walked past thinking "It can't even hit me." has not only hit you, but done 40 damage. Oh the wonderfull things you can do with the Paragon template....
 

I love using deceptive looing classes for NPCs. A classic example: (20th lv campaign for instance)

GM: You see the drow wearing scale mail and carrying a longsword with an adamantine sheild. It raises its sword in challenge to you.
PC: *sigh* another stupid guard...Alrght I unsheather my Greatsword
PC2: A couple of firebalss coming online...(YES that WAS stolen from KoDT :p )
GM: It casts fireball. Make a Reflex save.
PC: WHAT?? IN SCALE MAIL?
PC3(rules lawyer): You roll fail chance for that?
GM: *maniacal laughter*
PCs(All): *awkward looks*
GM: <_< >_> O_O The beauty of warmages....

Warmages appear on teh surface to be typical NPC Warriors but when they start chucking fireballs the PCs have to start changing tactics.
 

I did think of one twist on an iconic creature that I used years ago ...

The characters ranged between 5th and 7th level, and I put them up against a small cadre of kobolds. The players were having a blast mowing down the hopelessly overmatch creatures, and I played it up by describing the kobold's frantic cries, bordering on panic as they threw themselves headlong at the invaders. What fun!

That is until they met the kobold champion, who happened to have extra hit dice and a pair of Gauntlets of Ogre Power. Heh, the look on my players' faces as the "slightly larger" kobold began beating them down was priceless.

Of course the players won out in the end, but with a few more bruises than expected. And weren't they disappointed to learn that those kobold-sized gauntles didn't fit on any of their characters ... ;)

--Mark C'sigs
 

Remove ads

Top