Graf
Explorer
[edit: shortened thread title]
If you're playing in my 4e PbP game here on Enworld please don't read any further.
Likewise if you'd consider playing in a PbP 4e game. You'll really just spoil it for yourself.
Overview
So, to get started in 4e I'm running a PbP game. The basic premise is that the PCs grew up in this town that's under a spell that makes everyone like automatons. They go about their business, but they don't really think deeply (or at all) about their lives.
(Thinking about it now I think I got the idea partially from a Phillip K Dick short story).
The PCs "wake up" one day, and start exploring the world around them. They don't know anything, they can't read, initially they'll have some trouble leaving the town. They aren't even first level yet.
I have some ideas, but honestly I've been focused a bit bigger picture. I'd love to tap the gestalt wisdom of EnWorld.
[sblock=What do I mean by iconic?]
Killing giant rats under the city when you're first level?
Not Iconic.
A greedy merchant who eats and eats and does horrible things to people who owe him money and eats and everyone hates him but he's too rich and powerful for them to do anything. And one day his fancy town house (where he lived with his twelve sons and daughters) is abandoned and nearby houses find that something has been gnawing through the flagstones of their basement to get at their grain stores?
Iconic.
(It's the same encounter, but one is much more memorable than the other, no?)
If this is -not- your thing that's cool. I'm not saying that everyone's game should be what-I-call-iconic. I'm just shooting for that in this game.[/sblock]
Again, if you're playing in my game, or think you would in the future (i.e. you're planning on playing 4e on Enworld when the books come out) please stop reading.
[sblock=Details]
Themes
OOC/Meta:
IC:
Things I need
Encounters that may include fighting or roleplaying.
It's pseudo-mideval. You can splash in some other cultures or time periods but it ought to fit more or less in a standard DnD world.
Things I don't need/am not worried about
Not having 4e stats (if it comes up we'll wing it or skin it)
Anything like a sentient race (i.e. no goblins, kobolds, orcs, gnolls etc) - an interesting solo intelligent creature might work, especially if it can't communicate well with the PCs but my preference is more for unintelligent things. No camps of slavers, or traveling merchants.
I've listed the hooks that will lead to immediate "nearby adventures" below.
The first one is inside the "quarantine zone"; the others are all outside.
The "what I'm thinking" spoiler blocks are just that. Random thoughts. Respond to, ignore or belittle them as you like.
If you're playing in my 4e PbP game here on Enworld please don't read any further.
Likewise if you'd consider playing in a PbP 4e game. You'll really just spoil it for yourself.
Overview
So, to get started in 4e I'm running a PbP game. The basic premise is that the PCs grew up in this town that's under a spell that makes everyone like automatons. They go about their business, but they don't really think deeply (or at all) about their lives.
(Thinking about it now I think I got the idea partially from a Phillip K Dick short story).
The PCs "wake up" one day, and start exploring the world around them. They don't know anything, they can't read, initially they'll have some trouble leaving the town. They aren't even first level yet.
I have some ideas, but honestly I've been focused a bit bigger picture. I'd love to tap the gestalt wisdom of EnWorld.
[sblock=What do I mean by iconic?]
Killing giant rats under the city when you're first level?
Not Iconic.
A greedy merchant who eats and eats and does horrible things to people who owe him money and eats and everyone hates him but he's too rich and powerful for them to do anything. And one day his fancy town house (where he lived with his twelve sons and daughters) is abandoned and nearby houses find that something has been gnawing through the flagstones of their basement to get at their grain stores?
Iconic.
(It's the same encounter, but one is much more memorable than the other, no?)
If this is -not- your thing that's cool. I'm not saying that everyone's game should be what-I-call-iconic. I'm just shooting for that in this game.[/sblock]
Again, if you're playing in my game, or think you would in the future (i.e. you're planning on playing 4e on Enworld when the books come out) please stop reading.
[sblock=Details]
Themes
OOC/Meta:
- The decisions of the PCs matter. The game is extreme PoL. They are going to be the only classed PCs in the world. As far as sentient, powerful, decent individuals they're it.
They'll effectively decide whether or not human civilization recovers, have an impact on what could replace humans if human civilization doesn't recover, whether or not the gods come back, etc.
Not that this will necessarily be a big deal, especially at the beginning.
IC:
- It's a world were promises matter and deals are kept. The world around them is proof of what happens when you make bad deals and poor decisions.
- Things your ancestors did have an impact on you now; blood and family relationships matter.
- The remnants of decayed and destroyed empires, covered over by newly budding sprouts will be arrayed around them.
Things I need
Encounters that may include fighting or roleplaying.
It's pseudo-mideval. You can splash in some other cultures or time periods but it ought to fit more or less in a standard DnD world.
Things I don't need/am not worried about
Not having 4e stats (if it comes up we'll wing it or skin it)
Anything like a sentient race (i.e. no goblins, kobolds, orcs, gnolls etc) - an interesting solo intelligent creature might work, especially if it can't communicate well with the PCs but my preference is more for unintelligent things. No camps of slavers, or traveling merchants.
I've listed the hooks that will lead to immediate "nearby adventures" below.
The first one is inside the "quarantine zone"; the others are all outside.
The "what I'm thinking" spoiler blocks are just that. Random thoughts. Respond to, ignore or belittle them as you like.
- [sblock=The castle catacombs]There is a castle on a hill that overlooks the town. The castle was ruled by a very good lord, a long line of very good lords. He understood that something really bad was happening and accepted an offer from a not-good person to protect his town from what was happening.
The magical effects around the town (people acting like automatons, it being difficult impossible to leave, bad stuff not coming in) are directly a result of his family sacrificing themselves to protect the town.
The ghost of his daughter has visited one of the PCs already. She wants the whole effect to be broken so that she can finally rest.
[sblock=What I'm thinking about the castle]Honestly I'm struggling a bit to come up with an interesting encounter. Which is bad news since this place is inside the zone and a natural place for people to want to go to first.
My current best guess is to do something with undead or ghosts.Unfortunately the four souls of the king, his mother, his wife and his daughter, however pure and strong weren't enough to get serious mojo going. The dark sorcerer needed a bit more "umph". So he took the souls of everyone in the castle, servants, pets, everyone. This would explain having undead of some variety floating around.My problem is that I don't really like ghosts or undead as monsters. They're rarely interesting. And story wise they make poor opponents. Ghosts are either really powerful (Exorcist/Japanese horror movie style) or weak (poltergeists).
Maybesomebody who was in the castle but not tied to it in anyway, like a thief or a spy (so when the lord signed on the dotted line s/he wouldn't be included)? Now they're a monster? But they don't want to kill anyone and so they just beat up one of the pcs and tell them to leave?Of course, that violates my original premise of not wanting anything intelligent floating around. [/sblock] [/sblock] - [sblock=The ghost town]The town as it originally was (around a castle) and the town as it is now (where the boundaries of the magical effect fall) are different. A chunk of the old town is sitting directly outside of the new town.
Lights and strange sounds come from it at night.
[sblock=What I'm thinking about the ghost town]I'd like for something to have moved into the town, some sort of critter maybe? Maybe something that feeds upon the magic of the effect around the town? Can't really think of anything interesting.[/sblock][/sblock] - [sblock=The bridge to no-where]A river snakes around the town. There is a bridge that leads across it and seems to go no where.
[sblock=What I'm thinking about the bridge]I'd like to drop some grass covered stone lanterns have them make a winding path deep into the woods, as the players proceed along the path the lanterns get brighter and brighter and the forest gets dimmer and dimmer.
Initially I was thinking about a westernized version of the fox-shapechanger-trickster from Japanese folklore, but it overlaps with the serpent below and would be a bit complex for an early encounter.
I'd prefer something that could be wrapped up relatively easily.
[/sblock]
[/sblock] - [sblock=The town in the distance]The PCs can see this from the highest spire of the castle (and they or some other child) has seen it. The village is abandoned and ruined. As they travel around they will see images of things that happened a hundred years ago (right before their town was created). Seeing some of those figures will give them clues about what happened in the past and how their town was made.[sblock=What I'm thinking about the town in the distance]I'd like to have a fight here. They'll have traveled a ways. Fighting among these images repeating themselves would be interesting; maybe they go into a nearby mini-dungeon? (an abandoned temple of demonworshipers build on top of a temple of the old gods?)
I need something that can plausibly explain these "recorded images from over a hundred years ago". If push comes to shove it could be some sort of psionic welspring under the town that creates Phrenic monsters. Not sure if I want to lead with something psionic in an ostensibly normal DnD game.
Of course if the choice is, psionics, and "mind magic" I'll take psionics.[/sblock]
[/sblock] - [sblock=The serpent in the swamp]
The PCs seem unlikely to come to the serpent first. Nobody's expressed much interest in the hook. Which is fine since it leads someplace definitive, the groups (probable) first adventure.
[sblock=What I'm planning for the serpent]
The serpent (a banelar) knows a lot, and never lies (this rarely stops it from deceiving people to get what it wants). It times past it was more than it is now but it chose discretion over valor and lives the life of petty tyrant, ruling over a nearby clan of kobolds.
Or it did until the kobolds were overrun by more aggressive bunch of kobolds, a vanguard of a new empire rising in the south. The creature could probably take out the new kobolds, but that would be a lot of work, and involve some risk; the creature likes neither.
It sees the PCs as useful pawns in getting rid of the kobolds. In return it would probably tell the PCs about something valuable that they want which is far away.
I like this arc because it does several things 1) re-enforces the low degree of development 2) foreshadows the appearance of the "Scaled Nation" 3) lets me introduce the existing nature worshipers and a religious schism that I plan on exploiting to create lots of villains 4) the banelar is the sort of intelligent creature I like, it's got a malignant agenda, and is likely to eventually be as much a foil for the PCs as an ally, while still being a reasonable challenge (i.e. in a few levels they're as much a threat to the banelar as he would be to them)[/sblock]
[/sblock]
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