"Iconic" encounters for a 1st lvl Points of Light PbP game

Thought I'd scratch pad out some new ideas...

[sblock=The Trade Lord]
A roving bugbear trader large size, who somehow came out of everything alright, and more or less immortal. His he calls himself the Trade Lord and plans on becoming a new god of trade. Which is crazy talk but are you going to tell that to a ten foot tall immortal bugbear? Actually he has a chance, he's one of the few creatures who wanders about unmolested, and has quite the reputation. His over-sized magical bags of holding bulge with magical items, all demonic in origin. He'd be very keen on non-demonic magic items.
He's realized that becoming a god of trade is tough in a world without much trading though.... He's crafty, but scrupulously honest in his dealings. And not tremendously smart (or at least, years of walking the wilderness have not stimulated him much). He doesn't appreciate the value of "intangibles" and isn't aware that most people trade with him primarily for the information he freely shares.
He's a light rp encounter and/or an option to trade for different magical items and/or for the PCs to find out that basically all items that exist are demonic now.
[/sblock]

[sblock=Autonomous - the city of the forge] -- (from a WF character I'm playing in the Lost game).
Run by warforged (called forged men or forged servants) this place is ostensibly the closest thing to civilization that the world has. Most of the older forged were servants of humans, it was a fad among the ultra-rich of the city to have a loyal servant created who would exist for generations, loyal, attentive, a living memory of the glory of the house. The fad took on a life of its own (so to speak) when part of the Last Oath abruptly shore the humans of their memories. Some of the forged secretly struck bargains to exempt themselves in exchange for delivering the city to the demons.
In return they got a creation creche of their own. But the betrayal of their old masters and the souls they damned haunt them. While the first generation were often warriors the newer ranks are bureaucrats who delight in the creation of ever more complex rules that the remaining humans are forced to follow.
They've made great inroads in the creation of defensive constructs, powered by the creche, but there are limitations. (the creche can only support an absolute number of creatures, which is large but finite), and the range is limited.
There are close to 130 (or 500?) warforged in the city and with the creche supporting so many constructs only one new living construct can be created in a year. There were 30 forged originally and roughly 1 has been created a year. Each new warforged is work of art with forged and one or two lucky human master craftsmen working on the final body. The creche could probably produce 10 times that number a year (or more) but the city would be defenseless. Each forged, eschewing names, is called by a number, save for the original 30 who have titles.
The city fulfills two campaign roles. It's a place with humans (subjugated but still) and it's a potential ally/enemy (with a secret danger, the forged would probably welcome the party initially but would be very fearful that their rule would be interrupted and/or the humans would punish them for their betrayal of their old masters or for serving the demons.)
If the party draws close it's possible that one of the production models (several models are prepped every year) to spontaneously animate with a heroic soul.
[/sblock]

The Forest of the Fleshweaver (ripped off from KB's Forest of Flesh
He's a divine caster, a sort of ur-priest who's got a bit of the god of magic in a bottle (maybe pro-Ioun, who Quinn once worshiped?). His power source is divine but his actual powers are all arcane.

[sblock=The City of Monsters]
Ruled by "the Medusa". A beautiful woman who was turned into a hideous creature as punishment for turning the eye of the husband of a jelous goddess. The fact that nobody remembers the god annoys her no end. She does, but she takes a perverse pleasure now in the fact that he's been forgotten and that she rules what is probably the most civilized nation.
Not that it says much. Humans are forbidden on pain of death unless their tongues have been removed. Recently, realizing that her attempts to build a functioning society (she was smart as well as beautiful and the years have only honed her wits) will go more smoothly if she can tap into something from the past (some cultural tradition) she's begun to quietly try to get her brighter servants (her daughters really) to gather up cultural information. The PCs offer an attractive option once she finds out about them. Of course showing signs of favoritism toward humans would enrage many in the city.
She is -the- Medusa, an epic level creature the sight of whom kills (heroic souls are only weakened, like an aura with sight range). She's given birth to a race of daughters (NO MEN) whose gaze turn to stone instantly (unless you're a PC then you get to save as usual). She trades with the demons, her city is very defensible but poorly provisioned and most of the monsters who dwelled their in the past aren't suited to farm and tend to abuse their slaves when they're board.
She's tried to encourage the formation of mercenary companies who serve the demonic city, which has had some success; but the demons often put the monsters in the worst positions. In fact the vampires have turned some monsters and sent them back to the city to stir up unrest.
but avoids the elves.
Another city, change to trade, look for culture. This time a matriarchy (the city itself is more than 65% female, since they drive off aggressive males) that's more apparently hostile than Autonomous but actually has the potential to be a lot more friendly.).
The Beautiful Queen is a sort of tyrant at the top but is actually desperately trying to develop a democracy. She creates a council, but it's filled with monsters with evil tendencies, so she stops their excesses, which just makes them more popular. She is often pregnant but never through relations. The truth is that she has a fertitlity artifact (it's all daughters because the artifact is from a goddess). She's managed to keep the artifact from moving on, but it's gotten very very hostile and is affecting the already poor yields. And monsters? Not really the most educated.
Her elder daughters (like her) have the lower bodies of serpents (though she has multiple tails, and heads and many arms). The remains of the fertilitiy artifacts power mean that they can mate and breed true with almost anyone who catches their eye.
Their children (they do mate, though non-marry in deference to their mother's loathing of men) are usually normal medusa (legs etc).
The scaled ones have a small embassy; and have converted/corrupted a few daughters. She has a bit of a blind spot with regard to them, as they're they closest thing she has to potential arcane magic. She's even allowed a kobold wild mage or two into her court; one of her favorite daughters is currently studying with them.
The PCs should encounter normal medusa patrols at some point, possibly trying to steal arcane magic and/or kidnap apparently knowledgeable humans (like Quinn?)[/sblock]
 
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I haven't read through all of the spoilered replies yet, so forgive me if this has already been mentioned, but part of the premise reminds me of the setting for Buffy the Vampire Slayer.

A town where stuff that shouldn't happen, happens, and people just plain don't seem to notice. It's like an all-you-can-eat buffet for certain beasties, because the townsfolk, even after losing multiple relatives to 'throat ruptures' and other mysterious ailments, never figure out that the town is crawling with vampires. It's hinted, but never stated overtly, that an individual in town has been maintaining this effect for over a century, as he intends to keep the town populated, and the townsfolk blissfully unaware, at least until such a time as *he* needs vast quantities of sacrifices...

Vampires would be out of line for such a low level party, perhaps, but the secret master being a necromancer, 'growing his own' future minions, or a fiend, raising up entire generations of humans under a false faith, so that she can harvest their souls when they die, or some other malevolent creature (or person), make for possible options. An enchanter who has fashioned an entire town full of 'drones' that he uses for other secret purposes?

One strange take on this would be for some of the townsfolk having 'broken free' only because the person who was holding it all together has left. Perhaps the village was just a 'test run,' to see how effectively the mastermind could control / manipulate / manage an entire community, and after a few decades (or centuries?) of such micromanaging, the mastermind is now confident enough to take this show on the road, and the adventurers will deal with all of the strangeness coming to term around their home village, discover the larger world, and finally make it to a PoL kingdom, only to discover that the inhabitants of that kingdom have the same glassy-eyed easy acceptance that the villagers used to have...

Their former secret controller has moved on to the big time!
 

[sblock=Buffy-ness]
There is a certain Buffy-ness to it.

I suppose the key differences would be:
  • The town is safer than the rest of the world.
  • The group leaves the town frequently/major adventures occur outside
  • I'm more of a later buffy fan; so I'm rusty on the earlier seasons (which I think is what you're referring to). (I haven't seen past season 6 or so, so don't spoil it for me. Please! :))
    ...buuuut Buffy is kind of like the "Boss" of the town. I mean you've got the mayor and the master before him, but its "her town" she's the slayer she patrols it, etc.
    I don't think I'd ever want the PCs to become responcible for the town and the subtle magics that protect it. That's NPC work; to my mind anyway.

But, very good points. And there will be vampires. I think I have to have them.
[/sblock]
 

The Fungi-man

There once was a dwarf who came back,
because he had a desire to smack
but there were no dwarves to be found
so into a fungi-man he was bound

(shoot me, shoot me now)

Using warforged for fungi-man (hopefully Eldan will give him a proper name). He's strong and tough, a living creature with a vastly different set of anatomy.

Standard array but dropping two stats (int and cha) to 6s (and no he didn't get points for that). With standard array and best stat in con he'll not be too impressive to threaten outshining the PCs I think.

??? (Fungi Fighter )
[sblock=Background]
He has traveled no small amount of distance to join his battle brother.[/sblock]

[sblock=Stat Block]??? Level 1 Fungi Fighter
Initiative +1; Senses Perception +1 Insight +1
HP 33; Bloodied 16; Healing Surge 8; Surges Per Day 13
AC 17; Fort 15, Ref 11, Will 12
Speed 5
Action Points 1 (generally spends whenever Eldan spends)
-----------------------------------------------------------------
:bmelee: Maul(standard; at-will) ✦ Weapon
+6 vs AC; 2d6+3 damage

:melee: Sure Strike(standard; at-will) ✦ Martial, Weapon
+8 vs AC; 2d6 damage

:melee: Cleave(standard; at-will) ✦ Martial, Weapon
+6 vs AC; 4d6 + 3 damage, and an enemy adjacent to it takes 3 damage.
would have preferred tide of iron, but he's not a shield wielder; cleave is simpler anyway...

:melee: Covering Attack (standard; encounter) ✦ Martial, Weapon
+6 vs AC; 4d6 + 3 damage, and an ally adjacent to the target can shift 2 squares.

:melee: Comeback Strike (standard; daily) ✦ Healing, Martial, Reliable, Weapon
+6 vs AC; 4d6 + 3 damage, and it can spend a healing surge.

Hunter's Quarry (minor action; Encounter) ✦Martial
You designate the creature closest to you as your quarry. You do an extra 1d6 points of damage to that creature if you hit them.

Fungal Resolve(minor; Encounter) ✦ Healing.
Effect:It gains a number of temporary hit points equal to 3. It may make an immediate saving throw against one effect that inflicts ongoing damage and can be ended with a save. In addition, if it is bloodied it regains hit points equal to 3.

Devoted Defender (Immediate Interrupt; daily) ✦ Martial.
:close: Burst 1 Trigger: An adjacent ally is hit by a melee or a ranged attack Effect: It is hit by the attack instead.
this is a freebie I gave it as a DM....
-----------------------------------------------------------------
Alignment Unaligned; Languages Common (sorta)
Str 16 (+3) Dex 12 (+1) Con 18 (+4)
Int 6 (-2) Wis 13 (+1) Cha 6 (-2)

Acrobatics +1u, Athletics +8 Endurance +10*, Intimidate +10*, Insight +1u, Perception +1u, Nature +6*
u = Untrained Skill | no skill adjustment for scale
*=+2 racial bonus | * = creature of nature
Feat: Skill Training: Insight
Gear: Petrified wooden club [Maul]



[/sblock]

[sblock=fighter features memo]
  • Combat Challenge
    Every time it attacks an enemy, whether the attack hits or misses, it can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
    In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.
  • Combat Superiority
    You gain a bonus to opportunity attacks equal to +1 [wis]. An enemy struck by its opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.
  • Fighter Weapon Talent
    +1 to hit with two handed weapons
[/sblock]

[sblock=Fungi-man features memo]Speed 6 but always considered to be wearing armor
Languages: Common
Skill Bonus: +2 Endurance, +2 Intimidate
Construct: You have the construct keyword, so you are considered to be a construct for effects that relate to that keyword.
Sentient Plant: As a sentient plant, you have the following traits.
✦ You gain a +2 bonus to saving throws against ongoing damage.
✦ You don’t need to eat, drink, or breathe, but this doesn’t render you immune to any effect.
✦ Rather than sleep, sentient plants spend 4 hours refraining from any strenuous activity. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While resting in this low-exertion state, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
✦ When reduced to 0 hit points, you are less likely to die. When you make a death saving throw, you can take the better of your die roll or 10. You still die at the normal negative hit point total.
Plant Mind: You gain a +1 racial bonus to your Will defense.
Creature of Nature: You can use your wisdom modifier instead of your intelligence modifier when you roll Nature skill checks.
Naturally Armored: Your skin and flesh are considered to be the equivalent of a normal, non-magical suit of the best armor you are able to wear. You can never "remove" this armor, or wear armor of any sort.
Fungal Resolve: You can use fungal resolve as an encounter power.[/sblock]

[sblock=Appearance]A toadstool grew legs and arms and is now standing in front of you. It looks like its been through a lot, with long scars across its body. It looks only vaguely humanoid with puffy three fingered hands and no toes to speak of. It's eyes are little more than recesses and it's rudimentary mouth doesn't look like it actually connects to any sort of breathing organs; it's just a depression in the white flesh the moves sometimes.
It's "armed" with a large piece of petrified wood. [/sblock]

And they've named him Champy.
 
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So the game died and came back.

Gotta make a new fight. We need some fungi-guys who are corrupted. They're a bit expensive (3rd level minions) but...

[sblock=Corrupted Fungi-men] Level 3 Minion
Medium natural animate (plant) XP 38
Initiative –2 Senses Perception –1;
HP 1; a missed attack never damages a minion.
AC 13; Fortitude 13, Reflex 9, Will 10
Immune disease, poison
Speed 4
:bmelee:Slam (standard; at-will)
+6 vs. AC; 5 damage.
Alignment Unaligned Languages —
Str 14 (+2) Dex 6 (–2) Wis 8 (–1)
Con 10 (+0) Int 1 (–5) Cha 3 (–4)[/sblock]
4 is 152
And a boss

[sblock=Demonic Fungi-Shaman 175xp] Level 4 Artillery
Medium natural animate (plant) XP 175
Initiative +3 Senses Perception +3
Demonic aura 1; enemies in the aura take a –5 penalty to
attack rolls.
HP 46; Bloodied 23; see also death burst
Regeneration 5 (if the fungi takes radiant damage,
regeneration doesn’t function on its next turn)
AC 17; Fortitude 16, Reflex 14, Will 14
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
:melee: Slam (standard; at-will)
+8 vs. AC; 1d6 + 3 damage.
:ranged: Demonic Dessication (standard; at-will) ✦ Arcana, Necrotic
The corruption corpse hurls a black glob of necrotic energy. Ranged
10; +7 vs. Reflex; 2d6 + 3 necrotic damage, and the target is
weakened (save ends).
:close: Death Burst (when reduced to 0 hit points) ✦ Necrotic
The shaman melts, flooding the area with corrupting energy. Close burst 1; +7 vs. Fortitude; 2d6 + 3 necrotic damage.
Alignment Unaligned Languages —
Str 16 (+5) Dex 13 (+3) Wis 12 (+3)
Con 16 (+5) Int 4 (–1) Cha 3 (–2)[/sblock]

And his pet
[sblock=Demonic Fungal Swarm] Level 2 Soldier
Medium natural animate (plant, swarm) XP 125
Initiative +7 Senses Perception +7
Swarm Attack aura 1; the demonic fungal swarm makes a basic
attack as a free action against each enemy that begins its turn in
the aura.
HP 38; Bloodied 19
AC 18; Fortitude 15, Reflex 17, Will 14
Immune fear; Resist half damage from melee and ranged attacks;
Vulnerable 5 against close and area attacks.
Speed 7
:bmelee:Swarm of Teeth (standard; at-will)
+8 vs. AC; 1d10 + 4 damage, or 2d10 + 4 damage against a
prone target.
:melee: Pull Down (minor; at-will)
+7 vs. Fortitude; the target is knocked prone.
Alignment Unaligned Languages —
Str 15 (+3) Dex 18 (+5) Wis 12 (+2)
Con 14 (+3) Int 2 (–3) Cha 10 (+1)[/sblock]
 
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Ok. 4th level artillery with a swarming 2nd level soldier may have been overkill. The party is getting chewed up (literally).

The monsters are getting good rolls but still...
 

And the swarm went down. I thought flaming sphere sucked, but I am not so sure anymore. Lets see how annoying the 4th level dude is; it'd be funny if the last minion tied the PCs up for long enough for Silvi to climb to the top, and get blasted to paste again...
That'd be great.
 

He was annoying, but the death burst wasn't so bad.
Forgot regeneration but heian's 12 vs 5 absorbs at least one round of regen.
 

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