random user
First Post
Afrodyte said:To reiterate from my original post:
"My main problem is deciding which direction I should focus on. Ideally, I would be able to design a campaign that could be run with any of the above concepts, but I have to consider time constraints. Which one(s) would make for the most interesting game?"
And to reiterate my original post, I don't see what makes it so impossible for you to have hooks for all 4. How time-strapped are you? If you can't afford to spend an hour per week planning your campaign, I think you'll need to scale back your campaign.
No matter what your players focus on, there is going to be a way to tie all the NPC's together. Using what it seems you want to do, your BBEG's don't all have to be big, or bad, or evil. Your NPCs may be being used by other more powerful BBEG's, but that's something that can be calculated later.
If your PC's choose to focus on living in co-existance, there are going to be forces opposed to that (assuming you want some conflict) whereas those same people are going to be the PC's allies if the PC's choose to go the other way.
Your options 2,3, and 4 are very closely intertwined. Even your option one is not that hard to tie in. Maybe the demons have been summoned by the elves to scare the humans. Maybe the demons are undead which have arisen from the dead humans the elves have killed without mercy. Maybe a human has convinced a necromancer to help him, and they are creating an undead army of the dead to march on the elves. There are many ways to tie it in.
Now if you wanted to provide 4 options that took the PC's to vastly different regions or time periods, I would agree that you would have to focus on one. But you have a confined geographical area and NPC's that are appropriate to be placed regardless of focus. Your added cost is really quite small IMO.
Or perhaps I misunderstand what you mean by focus?