Bill Zebub
“It’s probably Matt Mercer’s fault.”
Spot on, @Dannyalcatraz.
Also, the character concept "a Marshall in pursuit of criminals" describes what they expect to be doing in the campaign (which they might still be doing, when things get Weird) but the traits/abilities the player chooses for that concept are different. That might include leadership, nerves, investigation, toughness, diplomacy, etc. And those things still play an important role when the world goes all Lovecraft (or Gothic, or Voodoo) on them.
If someone is playing a Marshall in pursuit of criminals, how does this stay relevant when beasts from the Far Realms invade the town?
Also, the character concept "a Marshall in pursuit of criminals" describes what they expect to be doing in the campaign (which they might still be doing, when things get Weird) but the traits/abilities the player chooses for that concept are different. That might include leadership, nerves, investigation, toughness, diplomacy, etc. And those things still play an important role when the world goes all Lovecraft (or Gothic, or Voodoo) on them.