Plane Sailing
Astral Admin - Mwahahaha!
This is the technique I use for falling damage.
i) I thought that standard falling damage was unrealistically low
ii) I wanted a chance that low level people could survive a bad fall because people do
iii) often you hear of people dying because of "multiple internal injuries"
So if you fall, you take the standard 1d6 damage per 10ft fallen... but first you roll 1d6 to see how many times you take the standard damage. A 10ft fall with a bad landing could net 6d6 damage. A 50ft fall with a very good landing might only be 5d6, but could be as bad as 30d6.
Tumble and Jump skills can be used as per normal, either to reduce the effective height of the fall or to reduce the 1d6 multiple injuries roll by 1 each (to a minimum value of 1). Player choice.
Cheers
i) I thought that standard falling damage was unrealistically low
ii) I wanted a chance that low level people could survive a bad fall because people do
iii) often you hear of people dying because of "multiple internal injuries"
So if you fall, you take the standard 1d6 damage per 10ft fallen... but first you roll 1d6 to see how many times you take the standard damage. A 10ft fall with a bad landing could net 6d6 damage. A 50ft fall with a very good landing might only be 5d6, but could be as bad as 30d6.
Tumble and Jump skills can be used as per normal, either to reduce the effective height of the fall or to reduce the 1d6 multiple injuries roll by 1 each (to a minimum value of 1). Player choice.
Cheers