Idea for ammo depletion

Huw

First Post
I'd like everyone's opinion of this idea for tracking ammo/charges.

Ammo starts "full" - i.e., a quiver full of arrows. Everytime an arrow is fired, roll 2d6. If a double 1 is rolled, then the level drops to "low". At low ammo, everytime an arrow is fired, roll 1d6. If a 1 is rolled, you run out.

Similar thing with wands, staffs, maybe even potions. Different dice can be used - d4 for throwing knives, d8 for charges in a wand. The system is partly inspired by the Doom boardgame.
 

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Hm.

Average #shots to get snakeyes = 36
Average #shots to get 1 = 6
---------
Average #shots before running out = 36x6 = 216

That's a big quiver....
 

hong said:
Average #shots to get snakeyes = 36
Average #shots to get 1 = 6
---------
Average #shots before running out = 36x6 = 216

Err... that's the chance of running out in two shots. (216:1)

Since it's possible to never run out, there's no such thing as "average # of shots", but you could have the number of shots by which you expect 50% (or more) of archers will have run out.

By shot 24, we have a 50.86% chance of NOT being "low". By shot 25, that's fallen to 49.45% -- pretty good for a (presumed) 30 shot quiver.

Once you're low, the probability of depletion is worse, of course. At three shots, you have a 57.87% chance of still having arrows, while at four shots you have only a 48.22% chance of not being empty.

Cheers, -- N
 

Nifft said:
Err... that's the chance of running out in two shots. (216:1)

Since it's possible to never run out, there's no such thing as "average # of shots", but you could have the number of shots by which you expect 50% (or more) of archers will have run out.

By shot 24, we have a 50.86% chance of NOT being "low". By shot 25, that's fallen to 49.45% -- pretty good for a (presumed) 30 shot quiver.

Once you're low, the probability of depletion is worse, of course. At three shots, you have a 57.87% chance of still having arrows, while at four shots you have only a 48.22% chance of not being empty.

Cheers, -- N

Bwuh?

http://en.wikipedia.org/wiki/Geometric_distribution
 

hong said:
Average #shots before running out = 36x6 = 216

That's a big quiver....
I'm more impressed by the wands, actually. I can just see a certain rogue I know really liking this idea . . . .
 
Last edited:

hong said:
Hm.

Average #shots to get snakeyes = 36
Average #shots to get 1 = 6
---------
Average #shots before running out = 36x6 = 216

That's a big quiver....

The trouble with that math, Hong, is that the second probability doesn't kick in until the first is satisfied.

So, until you go to low, you have a 1/36 chance of going low, and 0 chance of going empty.

Once you go low, you've 0 chance of going low (you're already there), and a 1/6 chance of going empty.

So, typically, by those odds, you'll fire about 36 shots before going low, and once you're there, you'll likely fire another 6 or so shots before going empty. Odds are, you'll shoot between 30 and 50 arrows, before you run out.

It'd be easy enough to make a simple program to test it out...
 



So, you want to add two throws of the dice to every missile attack resolution?

This will reduce the time spent on book keeping?
 

BTW, I've done the maths for several different dice. 2d6 gives you a 50% chance of getting at least 24 arrows before running low. You then have 50% chance of getting at least another 4 shots.
 

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