Huw
First Post
I'd like everyone's opinion of this idea for tracking ammo/charges.
Ammo starts "full" - i.e., a quiver full of arrows. Everytime an arrow is fired, roll 2d6. If a double 1 is rolled, then the level drops to "low". At low ammo, everytime an arrow is fired, roll 1d6. If a 1 is rolled, you run out.
Similar thing with wands, staffs, maybe even potions. Different dice can be used - d4 for throwing knives, d8 for charges in a wand. The system is partly inspired by the Doom boardgame.
Ammo starts "full" - i.e., a quiver full of arrows. Everytime an arrow is fired, roll 2d6. If a double 1 is rolled, then the level drops to "low". At low ammo, everytime an arrow is fired, roll 1d6. If a 1 is rolled, you run out.
Similar thing with wands, staffs, maybe even potions. Different dice can be used - d4 for throwing knives, d8 for charges in a wand. The system is partly inspired by the Doom boardgame.