Ideas for a fighter-rogue

Before you do anything else, you absolutly must have:

Iron Will [your Will save will be envying the barbarian's by the time you're done multiclassing]

Periapt of Wisdom [see reason above]

Cloak of Resistance [see a pattern emerging?]

An easy source of Protection from Evil [for its Charm and Compulsion-defeating virtues]

---------

After that, it's no worries. What I do recommend is Quickdraw, Weapon Focus, Weapon Specialization, and the TWF chain. You will have ~5d6 in Sneak attack dice, and TWF will help you get some more shots in. Quickdraw is a necessity if you're going throw-guy. WFoc and WSpec will apply to all of your attacks and damage dice, so they should be a pick-up.

So my recommended feats are...
Iron Will (You get no choice here. Must take :))
Weapon Focus: Dagger
Weapon Specialization: Dagger
Two Weapon Fighting
Improved Two Weapon Fighting
Greater Two Weapon Fighting (Depending on BAB)
Quickdraw
Weapon Finesse (if your Dex is greater than your Str... which it will likely be if you go the TWF route.)

If you're a Fighter4/Rogue11, those will take up 8 of your 10 available feats. You will lay a hurting down if you have a flanking buddy, and you won't be useless from range (Point Blank Shot and Far Shot can round this out to help your ranged effectiveness). You will not, however, be able to claim any swanky multiclass combo, so all the coolness will have to come from how you play your character. ;)

And I recommned the Rogue's Crippling Strike special ability, the one that reduces the target's STR by 2 if you Sneak attack. With you flanking, that could leave someone paralyzed fairly quickly.

Or Slippery Mind. Either way.
 

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zeroparadigm said:
Hey, all. For starters, I'm AMAZED by what the forum residents here can do with characters. Consider me the subjected to a charm person.

Anyhow:

I need to build a new character for a long-running campaign, standard 3.5E rules. level would be 13-15 I'm thinking. Probably human, or maybe human with a template, or something. Attributes on a 10 base + 24 buyout, + advancement. Books would be anything WotC, and though more mainstream is better, I'm not afraid to take a few levels from a class or three out of an eberron, FR, etc. book.

My original concept was for a rogue-based dagger throwing guy, with maybe some fighter levels for feats(?) & a few levels of magic user for enhancment (true strike, invisibility, blur, illusion spells, whatever), which I think I prefer to a more item-based (ie Use Magic Device) approach. - but that's not to say I couldn't combine the two.

Thanks in Advance!

Zero

Something to keep in mind is that if you cannot sneak attack then daggers suck. That is the big weakness of combat rogues that cannot use a 2h-weapon. Once you fight stuff at the higher levels with DR and See Invisibility then rogues get hosed unless they can do decent damage without sneak attack.

A good weapon for a rogue is quarter staff. You can TWF with it or 2h. If you have 4 fighter levels you can spec in it as well.

An uber template depending on your alignment is Saint (must be good) from Book of Exhalted Deeds. It is a +2 level adjustment. But you get insane abilities.

A good human saint rogue9/ftr4 with Use Magic Device is pretty sweet. Use Magic Device is a must. At the higher levels you can use all wands/staves and can use up to level 4 scrolls fairly easily around level 13 depending on INT/WIS.

Some of the main uber saint powers: Fast healing (equal to 1/2 your HD). Immune to acid, cold, electricity, and petrification. Low-light vision AND darkvision. Resistance to fire 10. +4 save vs. poison. Tongues (alway active @ 14th CL). Protective aura free action at will; acts as magic circle against evil AND lesser globe of invulnerability. Also gets DR, holy power, and holy touch.

BRO-KEN. But, if your DM allows it. We tried it for one campaign. Did I mention it was broken?
 

Jack Simth said:
They are all within one level of each other - no multiclass xp penalties; if the character is human (or selects a race such that the class the character wants to advance further in is favored) then the character can pick a class to bring up significantly above the rest.

Yep, you're right. Good point. Funny how its always the simple rules that get glossed over ... :o
 

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