Jolly Giant said:That's ok, Norway's not a member!![]()
Ah okay, plunder away then. I understand France is especially ripe for ravaging, pillaging and taking tourist photos at this time of year. I knew I should have checked that. Well, sorry about the hijack in any case.
One of my favorite adventures from my early D&D days was where our character's village came under attack by ship borne raiders. We had to organize the defense of the village, fight through skirmishes, finally beat their main force and then just as they were defeated, a local orc tribe attacked and we wound up forted up in a small monistary. Surrounded by orcs and desperately trying to keep them from overwhelming us. You probably don't want to do this until they have accumulated some power, at least 3rd level, since they will need a fair amount of combat skill and enough HP to have some endurance in combat. We did also try following the raiders back to where they came from.
The adventure path module Forge of Fury was one of the best them in my opinion. It should be able to be reworked to be more grim and gritty and fit in with your campaign better. The dwarven forge seems particularly appropriate and the lure of the weapons from there should prove a powerful pull.
There was a viking movie in which one of the characters had a "magic" stone (ie. a loadstone - read primitive compass) that enabled him to navigate in foggy and bad weather. Having something like that stolen might make for a good first adventure and could later tie into the attack on the village.
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